In this post, we describe our research and other activities aiming to create opportunities for inclusive game creation, and the results and impact we have achieved so far in this area.
The History of Games 2020 conference Transnational game histories was organised 21–24 October as a virtual conference. Some […]
The Centre of Excellence in Game Culture Studies is launching a new event series titled GameCult Talks: Discussing […]
Even though the international DiGRA 2020 conference, planned to be held in Tampere in June 2020, was unfortunately […]