CoE GameCult publications

488 entries « 2 of 10 »

2022

Arjoranta, Jonne

How are Games Interpreted? Hermeneutics for Game Studies

In: Game Studies: the international journal of computer game research, vol. 22, iss. 3, 2022, ISSN: 1604-7982.

Journal article Open access

Abstract | Links | Tags: Game hermeneutics, Hermeneutics, Ludo-hermeneutics, philosophical hermeneutics, Real-time hermeneutics

Välisalo, Tanja; Ruotsalainen, Maria

“Sexuality Does Not Belong to the Game”: Discourses in Overwatch Community and the Privilege of Belonging

In: Game Studies: the international journal of computer game research, vol. 22, iss. 3, 2022, ISSN: 1604-7982.

Journal article Open access

Abstract | Links | Tags: Belonging, Discourse analysis, Homosexuality, MMO, Overwatch, Representation

Ruotsalainen, Maria

Overwatch Esports and The (Re)Configurations of Gender and Nationality

2022, ISBN: 978-951-39-9184-5 .

Doctoral thesis Open access

Abstract | Links | Tags: Competitive gaming, Esports, Gender, Nationalism, Nationality, Qualitative research

Karhulahti, Veli-Matti; Nerg, Henri; Laitinen, Tanja; Päivinen, Antti; Chen, Yingrong

Eight Hypotheses on Technology Use and Psychosocial Wellbeing: A Bicultural Phenomenological Study of Gaming during the COVID-19 Pandemic

In: Current Psychology, 2022, ISSN: 1046-1310.

Journal article Open access

Abstract | Links | Tags: COVID-19, Gaming, Qualitative Methods, Technology use, Wellbeing

Blom, Joleen

Attachment, Possession or Personalization?: Why the Character Trade in Animal Crossing: New Horizons Exploded

In: Replaying Japan, vol. 4, pp. 23-34, 2022, ISSN: 2433-8060.

Journal article Open access

Abstract | Links | Tags: Animal Crossing: New Horizons, Character trade, Characters, Nintendo, Video games

Malinen, Ville

Sega Rally oli oman elämänsä maanteiden kuninkaiden mansikkapaikka

In: Voima, no. 5-6, pp. 40-41, 2022, ISSN: 1457-1005.

Publication for professional or general audience Open access

Abstract | Links | Tags: Ajopelit (digitaaliset pelit), Kansallinen kulttuuri, Kolikkopelit, Pelikulttuuri, Ralliautoilu, Sega Rally

Siutila, Miia; Joelsson, Tapani; Karhulahti, Veli-Matti

”Mammat menee kahville, me koneelle”: Kilpapelaaminen poikien elämässä

In: Nuorisotutkimus, vol. 40, no. 2, pp. 41-60, 2022, ISSN: 0780-0886, (Embargoed until: 2023-07-01. Request copy from author.).

Journal article

Abstract | Links | Tags: Asenteet, Boys, E-urheilu, Education, Elektroninen urheilu, Esports, Harrastukset, Kasvatus, Kilpaurheilu, Nuoret, Pelaaminen, Pojat, Upbringing, Verkkopelit, Videopelit, Youth

Sihvonen, Lilli

Kimble-lautapelin kestävä tuotesuhde – Kulttuurituotteiden uustuotantoprosessit

2022, ISSN: 2343-3191.

Doctoral thesis Open access

Abstract | Links | Tags: Cultural neo-production process, Culture product, Esinesuhde, Kulttuurituote, Object relationship, Planned obsolescence, Planned revivification, Product relationship, Suunniteltu henkiinherättäminen, Suunniteltu vanhentaminen, Tuotesuhde, Uustuotantoprosessi

Stenros, Jaakko; Jungman, Heikki; Nylund, Niklas

Mielikuvituksen maantiede

In: Nylund, Niklas; Stenros, Jaakko; Jungman, Heikki (Ed.): Mielikuvituksen maantiede, Tampereen museot: Vapriikki, 2022.

Publication for professional or general audience Open access

Abstract | Links | Tags: Maantiede, Mielikuvitus, Näyttelyt, Pelikartat

Friman, Usva

Gender and Game Cultural Agency in The Post-Gamer Era: Finnish Women Players’ Gaming Practices, Game Cultural Participation, and Rejected Gamer Identity

2022, ISBN: 978-951-29-8876-1.

Doctoral thesis

Abstract | Tags: Game cultural agency, Game cultural participation, Gamer identity, Gamers, Gaming practices, Gender, Players, Women

Ng, Kwok; Kaskinen, Ari-Pekka; Katila, Rauli; Koski, Pasi; Karhulahti, Veli-Matti

Associations Between Sports Videogames and Physical Activity in Children

In: Physical Culture and Sport Studies and Research, vol. 95, iss. 1, pp. 68-75, 2022, ISSN: 2081-2221.

Journal article Open access

Abstract | Links | Tags: Adolescence, Health behaviour, Physical activity relationships, Screen time, Sedentary

Aarseth, Espen; Karhulahti, Veli-Matti

In Search of Characters Without Signifiers

In: Narrative, vol. 30, no. 2, pp. 268-285 , 2022, ISSN: 1063-3685.

Journal article Open access

Abstract | Links | Tags: Characters, Game characters, Implied characters, Minimalist characters

Blom, Joleen; Mikkonen, Kai

Virtual Assistants as Characters—Or Not

In: Narrative, vol. 30, no. 2, pp. 169-181, 2022, ISSN: 1063-3685.

Journal article Open access

Abstract | Links | Tags: Characters, Hikari Azuma, Kyara, Quasi-persons, Voice assistants

Sotamaa, Olli

Modding

In: Grabarczyk, Paweł (Ed.): Encyclopedia of Ludic Terms, Spring 2022 Edition, 2022.

Publication for professional or general audience Open access

Abstract | Links | Tags: Definitions, Encyclopedia, Modding, Modifying, Terms

Aura, Isabella; Hassan, Lobna; Hamari, Juho

Gameful Civic Education: A Systematic Literature Review of Empirical Research

In: Bujić, Mila; Koivisto, Jonna; Hamari, Juho (Ed.): Proceedings of the 6th International GamiFIN Conference 2022 (GamiFIN 2022), Gamification Group, Tampere University, Finland, 2022, (April 26-29, 2022 (Organized as an online conference).).

In proceedings Open access

Abstract | Links | Tags: Civic education, Game-based approaches, Game-based learning, Gamification, Systematic literature review

Macey, Anna-Leena; Macey, Joseph; Hamari, Juho

Virtual Reality in Emotion Regulation: A Scoping Review

In: Bujić, Mila; Koivisto, Jonna; Hamari, Juho (Ed.): Proceedings of the 6th International GamiFIN Conference (GamiFIN 2022), Gamification Group, Tampere University, Finland, 2022, (April 26-29, 2022 (Organized as an online conference).).

In proceedings Open access

Abstract | Links | Tags: Emotion regulation, Human-computer interaction, Immersive VR, Scoping review, Technological affordances

Malinen, Ville

Suorituksia, imagoa ja dollareita

In: Tylkkäri - Turun ylioppilaslehti, vol. 92, no. 3, pp. 30-31, Turun yliopiston ylioppilaskunta, 2022, ISSN: 1458-0209.

Publication for professional or general audience Open access

Links | Tags: Arvokisat, Huippu-urheilu, Korruptio, Olympialaiset, Olympialiike, Politisoituminen, Urheilu- ja liikuntajärjestöt, Viihteellistyminen

Lankoski, Petri; Apperley, Thomas H.; Harviainen, J. Tuomas

Platform-produced Heteronormativity: A Content Analysis of Adult Videogames on Patreon

In: Games and Culture, vol. 18, iss. 1, pp. 102-123, 2022, ISSN: 1555-4120, (First published online April-21-2022. Upcoming publication January 2023.).

Journal article Open access

Abstract | Links | Tags: Adult games, Content analysis, Heteronormativity, Non-consensual sex, Patreon funding, Pornography

Mäyrä, Frans

Game Studies

In: Grabarczyk, Paweł (Ed.): Encyclopedia of Ludic Terms, Spring 2022, 2022.

Publication for professional or general audience Open access

Abstract | Links | Tags: Culture, Discipline, Education, Games, Humanities, Interdisciplinarity, Research

Blom, Joleen

Game Character

In: Grabarczyk, Paweł (Ed.): Encyclopedia of Ludic Terms, Spring 2022, 2022.

Publication for professional or general audience Open access

Abstract | Links | Tags: Actor, Agent, Avatar, Character, Companion, Emotional attachment, Narrative, Player-character, Transmedia

Stenros, Jaakko

Game Definitions

In: Grabarczyk, Paweł (Ed.): Encyclopedia of Ludic Terms, Spring 2022, 2022.

Publication for professional or general audience Open access

Abstract | Links | Tags: Cluster definition, Definition, Essential definition, Game, History, Language games, Nominal definition, Ostensive definition, Persuasive definition

Karhulahti, Veli-Matti

Digital Games

In: Grabarczyk, Paweł (Ed.): Encyclopedia of Ludic Terms, Spring 2022, 2022.

Publication for professional or general audience Open access

Abstract | Links | Tags: Computer games, Concepts, Definitions, Digital games, Games, Video games

Macey, Joseph; Cantell, Mikko; Tossavainen, Tommi; Karjala, Antti; Castrén, Sari

How Can the Potential Harms of Loot Boxes Be Minimised?: Proposals for Understanding and Addressing Issues at a National Level

In: Journal of Behavioral Addictions, vol. 11, iss. 2, pp. 256–66, 2022, ISSN: 2062-5871.

Journal article Open access

Abstract | Links | Tags: Convergence of gambling and gaming, Gambling, Harm minimisation, Loot boxes, Regulation, Video gaming

Blom, Joleen

Challenging Linearity: Microstructures and Meaning Making in Trails of Cold Steel III

In: Hutchinson, Rachael; Pelletier-Gagnon, Jérémie (Ed.): Japanese Role-Playing Games: Genre, Representation, and Liminality in the JRPG, Lexington Books, 2022, ISBN: 978-1-7936-4355-1.

Book chapter

Abstract | Links | Tags: Character, Japanese role-playing games, JRPG

Karhulahti, Veli-Matti; Kauraoja, Valtteri; Ouninkorpi, Olli; Perttu, Soli; Perälä, Jussi; Toivanen, Vilma; Siutila, Miia

Multiverse Ethnography: A Qualitative Method for Gaming and Technology Use Research

In: Journal of Gaming and Virtual Worlds, vol. 14, iss. 1, pp. 85-110, 2022, ISSN: 1757-191X, (Embargoed until: 2023-04-01. Request copy from author.).

Journal article

Abstract | Links | Tags: Among Us, Anthropology, Big-team science, Cyberpunk 2077, Digital culture, Methodology, Qualitative research

Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko

Johdanto: Pelit kulttuurina ja kulttuurissa

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter Open access

Links | Tags: Culture, Games

Stenros, Jaakko

Pelit kulttuurina ja taiteena

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter Open access

Links | Tags: Art, Culture, Games

Sotamaa, Olli

Pelintekemisen kulttuurit

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter Open access

Links | Tags: Finnish game industry, Game industry, Games

Siitonen, Marko

Vuorovaikutus pelaajayhteisöissä

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter Open access

Links | Tags: Player community, Player interaction

Friman, Usva

Sukupuoli, pelaajaidentiteetti ja pelikulttuurinen osallisuus

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter Open access

Links | Tags: Gender, Participatory culture, Player identity

Suominen, Jaakko

Digitaalisen pelaamisen tiloja ja vaiheita

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter Open access

Links | Tags: Digital games, Digital gaming, Game history

Välisalo, Tanja; Koskimaa, Raine

Pelit ja transmediaalisuus

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter Open access

Links | Tags: Games, Transmedia

Koskimaa, Raine; Välisalo, Tanja

Kulttuurin leikillistyminen ja pelillistyminen

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter Open access

Links | Tags: Culture, Gamification, Playification

Turtiainen, Riikka

Liikunta, urheilu ja pelaaminen

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter Open access

Links | Tags: Exercise, Playing, Sports

Kinnunen, Jani

Raha, pelit ja rahapelit

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter Open access

Links | Tags: Gambling, Games, Money

Pasanen, Tero; Meriläinen, Mikko

Pelien yhteiskunnalliset uhkakuvat

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter Open access

Links | Tags: Games, Society, Threats

Arjoranta, Jonne

Mitä pelit merkitsevät?

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter Open access

Links | Tags: Game culture, Games, Meaning

Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.)

Pelit kulttuurina

Vastapaino, 2022, ISBN: 978-951-768-972-4.

Book Open access

Abstract | Links | Tags: Elektroninen urheilu, Kulttuurintutkimus, Lautapelit, Leikit, Pelaaminen, Pelit, Peliteollisuus, Pelitutkimus, Rahapelit, Urheilu, Viihde

Mäyrä, Frans

Pelikulttuurien tutkimuksen historiaa

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-972-4.

Book chapter Open access

Links | Tags: Game culture, History, Research

Saarikoski, Petri; Lindfors, Antti; Suominen, Jaakko; Reunanen, Markku

The Illuminatus Space Game: From an April Fools’ Joke to Digital Cultural Heritage

In: Giappone, Krista Bonello Rutter; Majkowski, Tomasz Z.; Švelch, Jaroslav (Ed.): Video Games and Comedy, Palgrave Macmillan Cham, 2022, ISBN: 978-3-030-88338-6.

Book chapter

Abstract | Links | Tags: 1980s, April Fools' joke, Cultural memory, Digital culture, Game journalism, Home computers, Humour, Simulation games

Macey, Joseph; Hamari, Juho

Gamblification: A Definition

In: New Media & Society, vol. Pre-print, 2022, ISSN: 1461-4448.

Journal article Open access

Abstract | Links | Tags: Consumption, Convergence, Decision-making, Digital games, Digital media, Gamblification, Gambling, Gamification, Loot boxes, Video games

Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.)

Modes of Esports Engagement in Overwatch

Palgrave Macmillan, 2022, ISBN: 978-3030827663.

Book Open access

Abstract | Links | Tags: Digital culture, Digital media, Electronic sports, Game culture, Game development, Game studies, Overwatch

Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti

Introduction

In: Modes of Esports Engagement in Overwatch, pp. 1-7, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Links | Tags: Digital culture, Digital media, Electronic sports, Game culture, Game development, Game studies, Overwatch

Vahlo, Jukka; Karhulahti, Veli-Matti

Two Overwatch Player Profiles

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 11-30, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Electronic sports, Overwatch, Player profiles

Blom, Joleen

The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 49-66, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Author, Game characters, Implied player, Overwatch, Participatory culture, Reader-response criticism, Transmedia

Välisalo, Tanja; Ruotsalainen, Maria

Player Reception of Change and Stability in Character Mechanics

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 67-86, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Close reading, Game characters, Overwatch, Transmedia

Macey, Joseph; Bujić, Mila

The Talk of the Town: Community Perspectives on Loot Boxes

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 199-223, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Content analysis, Convergence, Gambling, Legal, Loot boxes, Overwatch

Siitonen, Marko; Ruotsalainen, Maria

“KKona where’s your sense of patriotism?”: Positioning Nationality in the Spectatorship of Competitive Overwatch Play

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 89-112, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Discourse analysis, Nationalism, Overwatch, Overwatch World Cup, Positioning, Spectatorship

Friman, Usva; Ruotsalainen, Maria

Gender and Toxic Meritocracy in Competitive Overwatch: Case “Ellie”

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 135-154, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Community, Competitive gaming, Gender, Overwatch, Toxic meritocracy, Women

Apperley, Thomas H.

Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 179-197, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Gender, Misogyny, NSFW, Overwatch, Pornification, Sexuality

488 entries « 2 of 10 »