CoE GameCult publications

456 entries « 2 of 10 »

2022

Sotamaa, Olli

Pelintekemisen kulttuurit

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter

Tags: Finnish game industry, Game industry, Games

Siitonen, Marko

Vuorovaikutus pelaajayhteisöissä

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter

Tags: Player community, Player interaction

Friman, Usva

Sukupuoli, pelaajaidentiteetti ja pelikulttuurinen osallisuus

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter

Tags: Gender, Participatory culture, Player identity

Suominen, Jaakko

Digitaalisen pelaamisen tiloja ja vaiheita

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter

Tags: Digital games, Digital gaming, Game history

Välisalo, Tanja; Koskimaa, Raine

Pelit ja transmediaalisuus

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter

Tags: Games, Transmedia

Koskimaa, Raine; Välisalo, Tanja

Kulttuurin leikillistyminen ja pelillistyminen

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter

Tags: Culture, Gamification, Playification

Turtiainen, Riikka

Liikunta, urheilu ja pelaaminen

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter

Tags: Exercise, Playing, Sports

Kinnunen, Jani

Raha, pelit ja rahapelit

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter

Tags: Gambling, Games, Money

Pasanen, Tero; Meriläinen, Mikko

Pelien yhteiskunnalliset uhkakuvat

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter

Tags: Games, Society, Threats

Arjoranta, Jonne

Mitä pelit merkitsevät?

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter

Tags: Game culture, Games, Meaning

Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.)

Pelit kulttuurina

Vastapaino, 2022, ISBN: 978-951-768-972-4.

Book

Abstract | Tags: Elektroninen urheilu, Kulttuurintutkimus, Lautapelit, Leikit, Pelaaminen, Pelit, Peliteollisuus, Pelitutkimus, Rahapelit, Urheilu, Viihde

Saarikoski, Petri; Lindfors, Antti; Suominen, Jaakko; Reunanen, Markku

The Illuminatus Space Game: From an April Fools’ Joke to Digital Cultural Heritage

In: Giappone, Krista Bonello Rutter; Majkowski, Tomasz Z.; Švelch, Jaroslav (Ed.): Video Games and Comedy, Palgrave Macmillan Cham, 2022, ISBN: 978-3-030-88338-6.

Book chapter

Abstract | Links | Tags: 1980s, April Fools' joke, Cultural memory, Digital culture, Game journalism, Home computers, Humour, Simulation games

Macey, Joseph; Hamari, Juho

Gamblification: A Definition

In: New Media & Society, vol. Pre-print, 2022, ISSN: 1461-4448.

Journal article Open access

Abstract | Links | Tags: Consumption, Convergence, Decision-making, Digital games, Digital media, Gamblification, Gambling, Gamification, Loot boxes, Video games

Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.)

Modes of Esports Engagement in Overwatch

Palgrave Macmillan, 2022, ISBN: 978-3030827663.

Book Open access

Abstract | Links | Tags: Digital culture, Digital media, Electronic sports, Game culture, Game development, Game studies, Overwatch

Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti

Introduction

In: Modes of Esports Engagement in Overwatch, pp. 1-7, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Links | Tags: Digital culture, Digital media, Electronic sports, Game culture, Game development, Game studies, Overwatch

Vahlo, Jukka; Karhulahti, Veli-Matti

Two Overwatch Player Profiles

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 11-30, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Electronic sports, Overwatch, Player profiles

Blom, Joleen

The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 49-66, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Author, Game characters, Implied player, Overwatch, Participatory culture, Reader-response criticism, Transmedia

Välisalo, Tanja; Ruotsalainen, Maria

Player Reception of Change and Stability in Character Mechanics

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 67-86, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Close reading, Game characters, Overwatch, Transmedia

Macey, Joseph; Bujić, Mila

The Talk of the Town: Community Perspectives on Loot Boxes

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 199-223, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Content analysis, Convergence, Gambling, Legal, Loot boxes, Overwatch

Siitonen, Marko; Ruotsalainen, Maria

“KKona where’s your sense of patriotism?”: Positioning Nationality in the Spectatorship of Competitive Overwatch Play

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 89-112, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Discourse analysis, Nationalism, Overwatch, Overwatch World Cup, Positioning, Spectatorship

Friman, Usva; Ruotsalainen, Maria

Gender and Toxic Meritocracy in Competitive Overwatch: Case “Ellie”

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 135-154, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Community, Competitive gaming, Gender, Overwatch, Toxic meritocracy, Women

Apperley, Thomas H.

Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 179-197, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Gender, Misogyny, NSFW, Overwatch, Pornification, Sexuality

Nyström, Anna-Greta; McCauley, Brian; Macey, Joseph; Scholz, Tobias M.; Besombes, Nicolas; Cestino, Joaquin; Hiltscher, Julia; Stephanie, Orme; Rumble, Ryan; Törmänen, Maria

Current Issues of Sustainability in Esports

In: International Journal of Esports, vol. 1, iss. 1, 2022, ISBN: 2634-1069.

Journal article Open access

Abstract | Links | Tags: Economic sustainability, Electronic sports, Social sustainability, Sustainability

Ruotsalainen, Maria

“Cute Goddess is Actually an Aunty”: The Evasive Middle-Aged Woman Streamer and Normative Performances of Femininity in Video Game Streaming

In: Television & New Media, vol. Pre-print, 2022, ISSN: 1527-4764.

Journal article Open access

Abstract | Links | Tags: Age, Critical discourse analysis, Gender, Streaming, Twitch, Video games

Meriläinen, Mikko

Pandemic Rhythms: Adults' Gaming in Finland During the Spring 2020 COVID-19 Restrictions

In: Convergence: The International Journal of Research into New Media Technologies, vol. Pre-print, 2022, ISSN: 1354-8565.

Journal article Open access

Abstract | Links | Tags: Coping, COVID-19, Digital gaming, Everyday life, Family, Non-digital gaming, Rhythm analysis, Situated gaming, Thematic analysis

Vahlo, Jukka; Tuuri, Kai; Välisalo, Tanja

Exploring Gameful Motivation of Autonomous Learners

In: Frontiers in Psychology, vol. 13, 2022, ISSN: 1664-1078.

Journal article Open access

Abstract | Links | Tags: Autonomous learner, Engagement, Games, Motivation, Motives, Online learning, Playfulness, Self-determination

Meriläinen, Mikko; Stenros, Jaakko; Heljakka, Katriina

The Pile of Shame: The Personal and Social Sustainability of Collecting and Hoarding Miniatures

In: Muthu, Subramanian Senthilkannan (Ed.): Toys and Sustainability, pp. 57-77, Springer, 2022, ISBN: 978-981-16-9672-5.

Book chapter

Abstract | Links | Tags: Adult play, Collecting, Consumer behaviour, Hoarding, Miniaturing, Wargaming, Warhammer

Kerttula, Tero

(Broad)casting the Game: The Spectacle of Real in Representing and Narrating Video Game Play

2022, ISBN: 978-951-39-8968-2.

Doctoral thesis Open access

Abstract | Links | Tags: Game history, Let's Play, Spectacle, Television, Video games

Karhulahti, Veli-Matti

Registered Reports for Qualitative Research

In: Nature Human Behaviour, vol. 6, iss. 1, pp. 4-5, 2022, ISSN: 2397-3374.

Journal article

Abstract | Links | Tags: Problematic gaming, Qualitative research, Research reports

Švelch, Jan; Švelch, Jaroslav

Recasting Life Is Strange: Video Game Voice Acting during the 2016–2017 SAG-AFTRA Strike

In: Television & New Media, vol. 23, iss. 1, pp. 44-60, 2022, ISSN: 1527-4764.

Journal article

Abstract | Links | Tags: Below-the-line, Recasting, Relational labour, SAG-AFTRA, Strike, Video game labour, Video game production, Voice acting

2021

Koskimaa, Raine; Kerttula, Tero

Transmedia Literacy and Informal Learning Strategies among Finnish Teens

In: Ruokamo, Heli; Kangas, Marjaana (Ed.): Media Education at the Top, pp. 41-58, Cambridge Scholars Publishing, 2021, ISBN: 978-1-5275-6476-3.

Book chapter

Links | Tags: Learning strategies, Teens, Transmedia, Transmedia literacy

Koskimaa, Raine

Book Review: How Pac-Man Eats

In: Game Studies: the international journal of computer game research, vol. 21, no. 4, IT Universitetet i Koebenhavn, 2021, ISSN: 1604-7982.

Publication for professional or general audience Open access

Links | Tags: Book review, Game culture, Game studies, Pac-Man, Video games

Koskimaa, Raine

Google Poem Generator: Kyborgitekijä naaraamassa globaalin tiedostamattoman virtoja

In: Eskelinen, Markku; Tuusvuori, Jarkko S. (Ed.): Jälleen: Leevi Lehto reloaded, pp. 73-97, Ntamo, 2021, ISBN: 978-952-215-829-1.

Publication for professional or general audience

Links | Tags: Automaatio, Google, Google Poem Generator, Kirjallisuudentutkimus, Muistokirjoitukset, Runot, Tietokoneohjelmat

de Wildt, Lars; Aupers, Stef

Marketable Religion: How Game Company Ubisoft Commodified Religion for a Global Audience

In: Journal of Consumer Culture, vol. Pre-print, 2021, ISSN: 1469-5405.

Journal article

Abstract | Links | Tags: Assassin's Creed, Commodification, Cultural industries, Depoliticization, Game production studies, Marketable religion, Religion, Science-fictionalization, Universalization, Video games

Rannanpiha, Joni-Tatu; Tyni, Heikki; Sotamaa, Olli

Suomalainen peliteollisuus ja mobiilipelit Pelit-lehdessä vuosina 1992–2014

In: Pelitutkimuksen vuosikirja 2021, pp. 4-29, 2021, ISSN: 1798-355X.

Journal article Open access

Abstract | Links | Tags: Aikakauslehdet, Finnish game industry, Game journalism, Mobiilipelit, Mobile games, Pelijournalismi, Pelit magazine, Pelit-lehti, Periodicals, Suomalainen peliteollisuus

Arjoranta, Jonne; Friman, Usva; Koskimaa, Raine; Mäyrä, Frans; Sotamaa, Olli; Suominen, Jaakko; Välisalo, Tanja (Ed.)

Pelitutkimuksen vuosikirja 2021

Pelitutkimuksen seura ry, 2021, ISSN: 1798-355X.

Book Open access

Abstract | Links | Tags: Arvio, Babka, Business knowledge, Finnish game industry, Game journalism, Gaming piece, Learning, Lectio, Lektio, Liiketoimintaosaaminen, Oppiminen, Pöytäroolipelit, Pelijournalismi, Pelinappula, Reviews, Simulaatio, Simulation, Skittles, Sports game, Streaming, Striimaus, Suomalainen peliteollisuus, Tabletop RPGs, Urheilupeli

Paasonen, Susanna; Karhulahti, Veli-Matti

Finnish Fuck Games: A Lost Historical Footnote

In: Navarro-Remesal, Víctor; Pérez-Latorre, Óliver (Ed.): Perspectives on the European Videogame, pp. 75-90, Amsterdam University Press, 2021, ISBN: 9789048550623.

Book chapter

Abstract | Links | Tags: Demoscene, DIY labour, Finland, Gameplay, Sexuality

Apperley, Thomas H.; Ozimek, Anna (Ed.)

Special Issue on Disco Elysium

Baltic Screen Media Review, vol. 9, 2021.

Special issue Open access

Abstract | Links | Tags: Absurdity, Affect, Digital distribution, Disco Elysium, Dissonant development, Estonia, Film noir, Game production, Game production studies, Gothic fiction, Hermeneutics of objects, Political economy, Polyphony, Posthumanism, Rhizome, Software commons

Apperley, Thomas H.; Ozimek, Anna

Editorial: Special Issue on Disco Elysium

In: Baltic Screen Media Review, vol. 9, iss. 1, pp. 2-4, 2021.

Journal article Open access

Links | Tags: Disco Elysium, Editorial

Meriläinen, Mikko; Hietajärvi, Lauri

Teknologia ei vieläkään tuhonnut nuorisoa

In: Westermarck-seura, 2021, ISSN: 2489-9402.

Publication for professional or general audience Open access

Links | Tags: Lapset, Nuoret, Sosiaalinen media, Teknologia, Tieto, Yhteiskunta

Mukherjee, Souvik

Crab-Rangoons in Kyrat: (Re)Writing South-Asian History in Far Cry 4

In: Games and Culture, vol. 16, iss. 8, pp. 1065-1086, 2021, ISSN: 1555-4120.

Journal article

Abstract | Links | Tags: Border-thinking, Minor history, Postcolonialism, South Asia, Subaltern pasts

Macey, Joseph

A Whole New Ball Game: The Growing Prevalence of Video Game-Related Gambling

2021, ISBN: 978-952-03-2190-1.

Doctoral thesis Open access

Abstract | Links | Tags: Addiction, Betting, Cognitive bias, Consumption, Convergence, Digital media, Electronic sports, Free-to-play, Gamblification, Gambling, Gamification, Gaming, Loot boxes, MSSC, Problem gambling, Skins gambling, Video games, Virtual goods

Turtiainen, Riikka

‘Dare to Shine’: Megan Rapinoe as the Rebellious Star of the FIFA Women's World Cup 2019

In: Dashper, Katherine (Ed.): Sport, Gender and Mega-Events, pp. 133-148, Emerald Publishing, 2021, ISBN: 978-1-83982-937-6.

Book chapter

Abstract | Links | Tags: Inequality, Megan Rapinoe, Post-feminism, Social media, Sports

Kosola, Silja; Meriläinen, Mikko

Netti, some ja pelit

In: Kunttu, Kristiina; Komulainen, Anne; Kosola, Silja; Seilo, Noora; Väyrynen, Tommi (Ed.): Opiskeluterveys, pp. 226-229, Duodecim, 2021, ISBN: 978-952-360-161-1.

Publication for professional or general audience

Tags: Internet, Pelit, Sosiaalinen media

Kinnunen, Jani

Rahat, peli ja rahapelaamisen sosiaaliset palkkiot

2021, ISBN: 978-952-03-2172-7.

Doctoral thesis Open access

Abstract | Links | Tags: Bingo, Free-to-play, Gambling, Game currency, Online gambling, Peliraha, Pelit, Pelivaluutat, Play money, Poker, Qualities of money, Rahan merkitykset, Rahapelit, Social networks

Mäyrä, Frans

Hybridien verkoissa: Toimijuus digitaalisissa pelikulttuureissa

In: Laakkonen, Mika (Ed.): Informaatioteknologian filosofia, etiikka ja digitalisoitunut yhteiskunta, pp. 195-213, Jyväskylän yliopisto, 2021, ISBN: 978-951-39-8804-3.

Book chapter Open access

Abstract | Links | Tags: Digitaalinen kulttuuri, Digitaaliset pelit, Kulttuurinen teknologiasuhde, Toimijuus

Karhulahti, Veli-Matti; Backe, Hans-Joachim

Transparency of Peer Review: A Semi-structured Interview Study with Chief Editors from Social Sciences and Humanities

In: Research Integrity and Peer Review, vol. 6, iss. 1, pp. 1-13, 2021, ISSN: 2058-8615.

Journal article Open access

Abstract | Links | Tags: Ethics, Journalology, Open science, Peer review, Social sciences and humanities

Lu, Chien; Peltonen, Jaakko; Nummenmaa, Timo; Nummenmaa, Jyrki; Järvelin, Kalervo

Cross-structural Factor-topic Model: Document Analysis with Sophisticated Covariates

In: Balasubramanian, Vineeth N.; Tsang, Ivor (Ed.): Proceedings of the 13th Asian Conference on Machine Learning, pp. 1129-1144, Asian Conference on Machine Learning, 2021, ISSN: 2640-3498.

In proceedings Open access

Abstract | Links | Tags: Natural language processing, Probabilistic modeling, Topic modeling

Korkeila, Henry

Social Capital in Video Game Studies: A Scoping Review

In: New Media & Society, vol. 2021, no. 146144482110547, 2021, ISSN: 1461-4448.

Journal article Open access

Abstract | Links | Tags: Digital games, Games, Scoping review, Social capital, Socialness, Video games

Meriläinen, Mikko

“Sielun oopiumia nuorisolle”: Digipelaamisen haittoja liioitellaan, kertoo pelitutkija Mikko Meriläinen

In: Toinen Aatos, 2021.

Publication for professional or general audience Open access

Links | Tags: Digitaalinen pelaaminen, Nuoret

456 entries « 2 of 10 »