CoE GameCult publications

488 entries « 7 of 10 »

2020

Korkeila, Henry; Hamari, Juho

Avatar Capital: The Relationships Between Player Orientation and Their Avatar’s Social, Symbolic, Economic and Cultural Capital

In: Computers in Human Behavior, vol. 102, pp. 14-21, 2020, ISSN: 0747-5632.

Journal article Open access

Abstract | Links | Tags: Avatars, Capital, Digitalization, MMORPG, Video games, Virtualization

Mäyrä, Frans

Game Culture Studies and the Politics of Scholarship: The Opposites and the Dialectic

In: GAME: The Italian Journal of Game Studies, vol. 9, iss. 1, pp. 11-31, 2020, ISSN: 2280-7705.

Journal article Open access

Abstract | Links | Tags: Formalism, History of game studies, Literary studies, Poststructuralism, Theory wars

Lu, Chien; Peltonen, Jaakko

Enhancing Nearest Neighbor Based Entropy Estimator for High Dimensional Distributions via Bootstrapping Local Ellipsoid

In: Proceedings of the 34th AAAI Conference on Artificial Intelligence, pp. 5013-5020, AAAI Press, 2020, ISSN: 2159-5399.

In proceedings Open access

Abstract | Links | Tags: High dimensionality, KNN entropy estimator, Local uniformity

Komulainen, Lauri; Sotamaa, Olli

IGDA Finland Hubs and Their Role in Local Game Development

In: Turunen, Markku (Ed.): AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic Mindtrek January 2020, pp. 92-99, ACM, 2020, ISBN: 978-1-4503-7774-4.

In proceedings Open access

Abstract | Links | Tags: Community of practice, Finland, Game development, Game industry, IGDA

Sitarski, Piotr; Garda, Maria B.; Jajko, Krzysztof

Nowe media w PRL

Wydawnictwo Uniwersytetu Lodzkiego, 2020, ISBN: 978-8381429474.

Book

Abstract | Tags: Media history, New media, Poland

Garda, Maria B.; Grabarczyk, Paweł

Technologiczna wzniosłość demosceny

In: Rode, Dagmara; Składanek, Marcin; Ożóg, Maciej (Ed.): Sztuka ma znaczenie, pp. 269-280, Lodz University Press, 2020, ISBN: 978-83-8142-585-8.

Book chapter Open access

Links | Tags: Demoscene

Koskimaa, Raine

Ihan kuin kirja, mutta parempi!: Hybridikirjoja lapsille ja aikuisille

In: Ahvenjärvi, Kaisa; Joensuu, Juri; Helle, Anna; Karkulehto, Sanna (Ed.): Paperinen avaruus: näkökulmia kirja-esineen ja kirjallisuuden materiaalisuuksiin, pp. 81-92, Jyväskylän yliopisto, 2020, ISBN: 978-951-39-8136-5.

Book chapter Open access

Links | Tags: Digitaalinen kulttuuri, Kirjallinen kulttuuri, Kirjat, Risteymät (biologia)

2019

Stenros, Jaakko; Sihvonen, Tanja

Queer while Larping: Community, Identity, and Affective Labor in Nordic Live Action Role-Playing

In: Analog Game Studies, vol. 4, iss. 4, 2019, ISSN: 2643-7112.

Journal article Open access

Links | Tags: Finland, Identity, Larp, Live-action role playing, Queer

Leorke, Dale; Wood, Christopher

'Alternative Ways of Being': Reimagining Locative Media Materiality through Speculative Fiction and Design

In: Media Theory, vol. 3, iss. 2, pp. 63-102, 2019.

Journal article Open access

Abstract | Links | Tags: Anthropocene, Digital infrastructure, Locative media, Materiality, Mobile media, New media art, Speculative design, Speculative futures

Arjoranta, Jonne; Friman, Usva; Koskimaa, Raine; Mäyrä, Frans; Sotamaa, Olli; Suominen, Jaakko

Pelitutkimuksen vuosikirja 2019

Pelitutkimuksen seura ry, 2019, ISSN: 1798-355X.

Book Open access

Abstract | Links | Tags: Death, Gamification, Geocaching, Geokätköily, Kuolema, Larp, Live-action role playing, Location-based game, Mourning, Muistelutyö, Paikkasidonnainen pelaaminen, Pelillistyminen, Reminiscence work, Suru, Video games, Videopelit

Joelsson, Tapani; Reunanen, Markku

Bittivainajien pikselikalmistot – hautaamisen ja suremisen rooli digitaalisissa peleissä

In: Arjoranta, Jonne; Friman, Usva; Koskimaa, Raine; Mäyrä, Frans; Sotamaa, Olli; Suominen, Jaakko (Ed.): Pelitutkimuksen vuosikirja 2019, pp. 3-27, Suomen Pelitutkimuksen Seura, 2019, ISSN: 1798-355X.

Book chapter Open access

Abstract | Links | Tags: Hautaus, Kuolema, Suru, Tietokonepelit, Videopelit

Lu, Chien

But Do Commit Messages Matter? An Empirical Association Analysis with Technical Debt

In: Saarimäki, Nyyti; Lenarduzzi, Valentina; Taibi, Davide (Ed.): CEUR Workshop Proceedings, pp. 45-53, CEUR-WS, 2019, ISSN: 1613-0073.

In proceedings Open access

Abstract | Links | Tags: Commit messages, Technical debt, Text mining

Tyni, Heikki; Sotamaa, Olli

Game Retail and Crowdfunding

In: Herbert, Daniel; Johnson, Derek (Ed.): Point of Sale: Analyzing Media Retail, pp. 75-90, Rutgers University Press, 2019, ISBN: 978-0813595528.

Book chapter

Tags: Consumption, Crowdfunding, Fan practices, Game culture, Game retail

Suominen, Jaakko

Digitaalisen pelaamisen historiantutkimus Suomessa

In: Lähikuva – audiovisuaalisen kulttuurin tieteellinen julkaisu, vol. 32, iss. 3, pp. 63-74, 2019, ISSN: 2343-399X.

Journal article Open access

Abstract | Links | Tags: Pelaaminen Suomessa, Pelihistoria

Koskimaa, Raine

Game of Thrones -pelin Let's Play -videot ja populaarikulttuurin vastaanotto esityksenä

In: Lähikuva – audiovisuaalisen kulttuurin tieteellinen julkaisu, vol. 32, iss. 3, pp. 7-25, 2019, ISSN: 2343-399X.

Journal article Open access

Abstract | Links | Tags: Fandom, Game of Thrones, Let's Play

Turtiainen, Riikka

Leikitäänkö kampaajaa? Digitaalinen koskettaminen ASMR-roolileikkivideoissa

In: Lähikuva – audiovisuaalisen kulttuurin tieteellinen julkaisu, vol. 32, iss. 3, pp. 26-45, 2019, ISSN: 2343-399X.

Journal article Open access

Abstract | Links | Tags: ASMR, Digitaalinen kulttuuri, Kehollisuus, YouTube

Heljakka, Katriina; Ihamäki, Pirita; Tuomi, Pauliina; Saarikoski, Petri

Gamified Coding: Toy Robots and Playful Learning in Early Education

In: 2019 International Conference on Computational Science and Computational Intelligence (CSCI), pp. 800-805, IEEE, 2019, ISBN: 978-1-7281-5584-5.

In proceedings

Abstract | Links | Tags: Coding, Computer programming, Gamification, Physical play, Toy robots

Reunanen, Markku

Demoscene

In: Museovirasto, 2019.

Publication for professional or general audience Open access

Links | Tags: Demoscene

Reunanen, Markku

Trackerit: Paradigman synty, kukoistus ja myöhemmät vaiheet

In: Musiikki, vol. 49, iss. 2-3, pp. 14-31, 2019, ISSN: 0355-1059.

Journal article Open access

Abstract | Links | Tags: Hobbies, Media history, Musiikki, Trackerit

Karhulahti, Veli-Matti; Koskimaa, Raine

On the Prevalence of Addicted or Problematic Gaming in Finland

In: Addictive Behaviors Reports, vol. 10, no. 100225, 2019, ISSN: 2352-8532.

Journal article Open access

Abstract | Links | Tags: Finland, Gaming disorder, Internet gaming disorder, Prevalence

Reunanen, Markku; Heikkinen, Tero; Carlsson, Anders

PETSCII – A Character Set and a Creative Platform

In: Replay: The Polish Journal of Game Studies, vol. 5, iss. 1, pp. 27-47, 2019, ISSN: 2391-8551.

Journal article Open access

Abstract | Links | Tags: Artistic practice, Commodore 64, Digital art, Media history, PETSCII

Kerttula, Tero

‘‘What an Eccentric Performance": Storytelling in Online Let's Plays

In: Games and Culture, vol. 14, iss. 3, pp. 236-255, 2019, ISSN: 1555-4120.

Journal article

Abstract | Links | Tags: Let's Play, Narrative, Video games, YouTube

Karhulahti, Veli-Matti; Saarenmaa, Laura; Brown, Ashley M. L. (Ed.)

Special Issue: Sexuality and Play

WiderScreen, vol. 22, no. 1–2, 2019, ISSN: 1795-6161.

Special issue Open access

Links | Tags: Queer play, Sexual play, Sexuality

Sihvonen, Tanja; Stenros, Jaakko

On the Importance of Queer Romances - Role-play as Exploration and Performance of Sexuality

In: WiderScreen, vol. 22, iss. 1-2, 2019, ISSN: 1795-6161.

Journal article Open access

Abstract | Links | Tags: Analog game, Digital games, Queer, Role-play, Role-playing games, Romance, RPG, Sexuality

Lehtonen, Miikka; Lu, Chien; Nummenmaa, Timo; Peltonen, Jaakko

Adoption of Requirements Engineering Methods in Game Development: A Literature and Postmortem Analysis

In: Brooks, Anthony L.; Brooks, Eva; Sylla, Cristina (Ed.): Interactivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, pp. 436-457, Springer, 2019, ISBN: 1867-8211.

In proceedings Open access

Abstract | Links | Tags: Game development, Literature analysis, Postmortem analysis, Requirements engineering, Text mining

Karhulahti, Veli-Matti

Declaration on the Guiding Principles of Young Academies

In: Global Young Academy, 2019.

Publication for professional or general audience Open access

Links | Tags: Young academies

Saarikoski, Petri; Reunanen, Markku; Suominen, Jaakko

”Leiki pöpiä – Kalle parantaa”: Kalle kotipsykiatri -tietokoneohjelma tekoälyn popularisoijana 1980-luvulla

In: Tekniikan waiheita, vol. 37, iss. 3, pp. 6-30, 2019, ISSN: 0780-5772.

Journal article Open access

Abstract | Links | Tags: Media-arkeologia, Pelihistoria, Tekoäly

Heljakka, Katriina; Ihamäki, Pirita

Toys That Mobilize: Past, Present and Future of Phygital Playful Technology

In: Arai, Kohei; Kapoor, Supriya; Bhatia, Rahul (Ed.): Proceedings of the Future Technologies Conference (FTC) 2019. FTC 2019, pp. 625-640, Springer, 2019, ISBN: 978-3-030-32522-0.

In proceedings

Abstract | Links | Tags: Phygitals, Smart toys, Toy mobility, Toys

Koskimaa, Raine; Kauraoja, Valtteri; Karhulahti, Veli-Matti

Competitive Play, Physical Exercise and School Performance: Case Study among Pre-teens and Teens Attending Esports Summer Camp in Finland

In: Reitman, Jason G.; Anderson, Craig G.; Deppe, Mark; Steinkuehler, Constance (Ed.): Proceedings of the 2019 Esports Research Conference, pp. 228-229, ETC Press, 2019.

In proceedings Open access

Abstract | Links | Tags: Adolescents, Children, Competitive gaming, Electronic sports, Exercise

Harviainen, J. Tuomas; Meriläinen, Mikko

Educational Gamification: Challenges to Overcome and to Enjoy

In: Hamada, Ryoju; Soranastaporn, Songsri; Kanegae, Hidehiko; Dumrongrojwatthana, Pongchai; Chaisanit, Settachai; Rizzi, Paola; Dumblekar, Vinod (Ed.): Neo-Simulation and Gaming Toward Active Learning, pp. 553-560, Springer Singapore, 2019, ISBN: 9789811380389.

Book chapter Open access

Abstract | Links | Tags: Educational gaming, Gamification, Learning, Reflection

Chen, Juan; Xi, Nannan; Ning, Changhui; Hamari, Juho

虚拟现实营销研究综述与展望 [Translated title: Virtual Reality Marketing: A Review and Prospects]

In: Foreign Economics & Management, vol. 41, iss. 10, pp. 17-30, 2019.

Journal article

Abstract | Tags: Experience marketing, Immersive technology, Mixed reality, Presence, Virtual reality

Friman, Usva; Turtiainen, Riikka

Playing the CrossFit Open 2018

In: Well Played, vol. 8, iss. 3, pp. 33-63, 2019, ISSN: 2164-344X.

Journal article Open access

Abstract | Links | Tags: CrossFit, Gamefulness, Playfulness, Sports

Tuuri, Kai; Peltola, Henna-Riikka

Building Worlds Together with Sound and Music: Imagination as an Active Engagement Between Ourselves

In: Grimshaw-Aagaard, Mark; Walther-Hansen, Mads; Knakkergaard, Martin (Ed.): The Oxford Handbook of Sound and Imagination, pp. 345-358, Oxford University Press, 2019, ISBN: 978-0-19-046016-7.

Book chapter Open access

Abstract | Links | Tags: ASMR, Culturesphere, Ecosphere, Embodied experience, Enactive imagining, Human-music interaction, Kinesphere, Metaphor, Narrative

Turtiainen, Riikka

LÄHIKUVASSA: Ammennan tutkijana omista kokemuksistani

In: vol. 56, 2019, ISSN: 0358-7010.

Publication for professional or general audience Open access

Links | Tags: Haastattelu, Urheilu

Suominen, Jaakko

Kuinka lakkasin olemasta huolissani ja opin rakastamaan dataa

In: Tieteessä tapahtuu, vol. 37, iss. 5, pp. 46-48, 2019, ISSN: 0781-7916.

Journal article Open access

Abstract | Links | Tags: Data, Digitalisaatio

Vanhala, Mika; Lu, Chien; Peltonen, Jaakko; Sanna Sundqvist,; Nummenmaa, Jyrki; Järvelin, Kalervo

The Usage of Large Data Sets in Online Consumer Behaviour: A Bibliometric and Computational Text-Mining-Driven Analysis of Previous Research

In: Journal of Business Research, vol. 106, pp. 46-59, 2019, ISSN: 0148-2963.

Journal article Open access

Abstract | Links | Tags: Bibliometric analysis, Consumer behaviour, Large datasets, Online, Text analysis

Välisalo, Tanja; Ruotsalainen, Maria

"I Never Gave Up": Engagement with Playable Characters and Esports Players of Overwatch

In: FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital Games, pp. 1-6, ACM, 2019, ISBN: 9781450372176.

In proceedings Open access

Abstract | Links | Tags: Electronic sports, Esports players, Fans, Game characters, Overwatch, Reader-response criticism

Lu, Chien; Peltonen, Jaakko; Nummenmaa, Timo

Game Postmortems Vs. Developer Reddit AMAs: Computational Analysis of Developer Communication

In: FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital Games, pp. 1-7, ACM, 2019, ISBN: 2153-1633.

In proceedings Open access

Abstract | Links | Tags: Game development, Literature analysis, Postmortem analysis, Reddit, Text mining

Kankainen, Ville; Kultima, Annakaisa; Meriläinen, Mikko

Motivations of Game Jam Organizers: Case of Finnish Game Jam Community

In: Proceedings of the 14th International Conference on the Foundations of Digital Games, pp. 1-8, ACM, 2019, ISBN: 2153-1633.

In proceedings Open access

Abstract | Links | Tags: Game design, Game jam, Game jam organizers, Games, Intermediaries, Motivations, Volunteering

Feng, Chao; Xi, Nannan; Zhuang, Guijun; Hamari, Juho

IT Capability and Firm Performance: The Mediating Roles of Interaction Praxis

In: Proceedings of the 25th Americas Conference on Information Systems, pp. 1-5, Association for Information Systems, 2019, ISBN: 978-0-9966831-8-0.

In proceedings

Abstract | Tags: B2B, Firm performance, Inter-organizational, IT capability, Social media

Xu, Hui; Wu, Yang; Xi, Nannan; Hamari, Juho

What Determines the Successfulness of a Crowdsourcing Campaign? A Study on Attributes of Crowdsourcing Campaigns

In: AMCIS 2019 Proceedings, pp. 1-10, AIS, 2019, ISBN: 978-0-9966831-8-0.

In proceedings

Abstract | Tags: Crowdsourcing success, FsQCA, Gamified element, Monetary compensation, PLS-SEM

Xi, Nannan; Hamari, Juho

VR Shopping: A Review of Literature

In: Proceedings of the 25th Americas Conference on Information Systems, pp. 1-15, AIS, 2019, ISBN: 978-0-9966831-8-0.

In proceedings

Abstract | Tags: CAVE, HMD, Marketing, Retail, V-commerce, Virtual reality

Karhulahti, Veli-Matti

Nordic and Baltic Statement on Gender Equality in Academia

In: Global Young Academy, 2019.

Publication for professional or general audience Open access

Abstract | Links | Tags: Gender equality, Young academies

Koskinen, Elina; Alha, Kati; Leorke, Dale; Paavilainen, Janne

Middle-aged Players’ Memorable Experiences with Pokémon GO

In: DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, DiGRA, 2019, ISSN: 2342-9666.

In proceedings Open access

Abstract | Links | Tags: Augmented reality, Location-based game, Middle-aged players, Older gamers, Player experience, Pokémon Go

Alha, Kati

The Imbalanced State of Free-to-Play Game Research: A Literature Review

In: DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, DiGRA, 2019, ISSN: 2342-9666.

In proceedings Open access

Abstract | Links | Tags: Free-to-play, Freemium, Games, Literature review, Research agendas

Wiik, Elisa

“More Interaction, More Story, More Lore”: Motivations Related to Game-centric Transmedia

In: DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, DiGRA, 2019, ISSN: 2342-9666.

In proceedings Open access

Abstract | Links | Tags: Defiance, Digital games, Game-centric transmedia, Motivations, Quantum Break, Transmedia

Mertala, Pekka; Meriläinen, Mikko

The Best Game in the World: Exploring Young Children's Digital Game-Related Meaning-Making via Design Activity

In: Global Studies of Childhood, vol. 9, iss. 4, pp. 275-289, 2019, ISBN: 2043-6106.

Journal article

Abstract | Links | Tags: Children, Digital games, Early childhood, Media education

Albarrán-Torres, César; Apperley, Thomas H.

Poker Avatars: Affective Investment and Everyday Gambling Platforms

In: Media International Australia, vol. 172, iss. 1, pp. 103-113, 2019, ISSN: 1329-878X.

Journal article Open access

Abstract | Links | Tags: App, Avatars, Gambling, Online casino, Platform

Heljakka, Katriina; Ihamäki, Pirita

N 61° 29.330 E 021° 47.580 Sigrid-Secrets: Gamifying Art Experiences Through Geocaching

In: Diaz, Lily; Dragu, Magda; Eilittä, Leena (Ed.): Adaptation and Convergence of Media: ´High´Culture Intermediality versus Popular Culture Intermediality, pp. 220-241, Aalto University Press, 2019, ISBN: 978-952-60-8311-7.

Book chapter

Abstract | Tags: Art experience, Gamification, Geocaching, Sigrid-Secrets, Urban gamification

Harviainen, J. Tuomas; Hassan, Lobna

Governmental Service Gamification: Central Concepts

In: International Journal of Innovation in the Digital Economy (IJIDE), vol. 10, iss. 3, pp. 1-12, 2019, ISSN: 1947-8305.

Journal article Open access

Abstract | Links | Tags: Gamification, Government services, Public sector, Public services, Theory development

488 entries « 7 of 10 »