CoE GameCult publications

488 entries « 8 of 10 »

2019

Švelch, Jan

Resisting the Perpetual Update: Struggles Against Protocological Power in Video Games Journal Article

In: New Media & Society, vol. 21, iss. 7, pp. 1594-1612, 2019, ISSN: 1461-4448.

Abstract | Links | Tags: Contingent commodity, Digital distribution, Patch, Platform, Protocol, Protocological power, Update, User resistance, Video games

Garda, Maria B.

Last But Not Least? Journal Article

In: ROMchip: A Journal of Game Histories, vol. 1, iss. 1, 2019, ISSN: 2573-9794.

Abstract | Tags: Game history

Apperley, Thomas H.; Gandolfi, Enrico

Evaluating Gamer Achievements to Understand Player Behavior Book Section

In: Wallner, Günter (Ed.): Data Analytics Applications in Gaming and Entertainment, pp. 15-31, CRC Press, 2019, ISBN: 978-1-138-10443-3.

Abstract | Links | Tags: Achievements, NieR: Automata, Player behaviour

Aurava, Riikka; Murray, John; Kankainen, Ville

Why Won’t They Jam?: The Reasons for General Upper Secondary School Students for Not Attending a Game Jam Proceedings Article

In: Felicia, Patrick (Ed.): Proceedings of the 9th irish Conference on Game-Based Learning: iGBL2019, pp. 26-36, iGBL, 2019, ISBN: 9798649025898.

Abstract | Links | Tags: Adolescents, Attendance, Education, Game jam, General education, Non-attendance

Leorke, Dale

Reappropriating, Reconfiguring and Augmenting the Smart City Through Play Book Section

In: Nijholt, Anton (Ed.): Making Smart Cities More Playable: Exploring Playable Cities, pp. 51-70, Springer Singapore, 2019, ISBN: 9789811397646.

Abstract | Links | Tags: Civic engagement, Counterplay, Gamification, Play, Playable cities, Psychogeography, Smart city

de Wildt, Lars; Apperley, Thomas H.; Clemens, Justin; Fordyce, Robbie; Mukherjee, Souvik

(Re-)Orienting the Video Game Avatar Journal Article

In: Games and Culture, vol. 15, iss. 8, pp. 962–981, 2019, ISSN: 1555-4120.

Abstract | Links | Tags: Avatars, Cultural appropriation, Diversity, Game culture, Postcolonialism

Heljakka, Katriina; Ihamäki, Pirita

Ready, Steady, Move! Coding Toys, Preschoolers, and Mobile Playful Learning Proceedings Article

In: Zaphiris, Panayiotis; Ioannou, Andri (Ed.): Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, pp. 68-79, Springer International, 2019, ISBN: 9783030218164.

Abstract | Links | Tags: Coding toys, Internet of play, Internet of toys, Mobile playful learning, Physical activity

Xi, Nannan; Hamari, Juho

Does Gamification Satisfy Needs? A Study on the Relationship Between Gamification Features and Intrinsic Need Satisfaction Journal Article

In: International Journal of Information Management, vol. 46, pp. 210-221, 2019, ISSN: 0268-4012.

Abstract | Links | Tags: Gamification, Intrinsic motivation, Motivational information system, Persuasive technology, Social networking

Hassan, Lobna; Dias, Antonio; Hamari, Juho

How Motivational Feedback Increases User's Benefits and Continued Use: A Study on Gamification, Quantified-Self and Social Networking Journal Article

In: International Journal of Information Management, vol. 46, pp. 151-162, 2019, ISSN: 0268-4012.

Abstract | Links | Tags: Continued use, Feedback, Gamification, Hedonic design, Quantified-self, Social networking

Arjoranta, Jonne

How to Define Games and Why We Need to Journal Article

In: The Computer Games Journal, vol. 8, iss. 3-4, pp. 109-120, 2019, ISSN: 2052-773X.

Abstract | Links | Tags: Definition, Game, Video games

Chia, Aleena

The Moral Calculus of Vocational Passion in Digital Gaming Journal Article

In: Television & New Media, vol. 20, iss. 8, pp. 767-777, 2019, ISSN: 1527-4764.

Abstract | Links | Tags: Digital games, Digital labor, Hobbies, New economy, Passionate work

Koskinen, Elina; Leorke, Dale; Alha, Kati; Paavilainen, Janne

Player Experiences in Location-based Games: Memorable Moments with Pokemon GO Book Section

In: Geroimenko, Vladimir (Ed.): Augmented Reality Games I: Understanding the Pokémon GO Phenomenon, pp. 95-116, Springer Nature, 2019, ISBN: 978-3-030-15615-2.

Abstract | Links | Tags: Location-based game, Player experience, Pokémon Go

Apperley, Thomas H.

Digital Gaming's South-South Connection Book Section

In: Penix-Tadsen, Phillip (Ed.): Video Games and the Global South, pp. 211-224, ETC Press, 2019, ISBN: 9780359641390.

Links | Tags: Global South, Postcolonialism, Video games

Loban, Rhett; Apperley, Thomas H.

Eurocentric Values at Play: Modding the Colonial from the Indigenous Perspective Book Section

In: Penix-Tadsen, Phillip (Ed.): Video Games and the Global South, pp. 87-99, ETC Press, 2019, ISBN: 9780359641390.

Links | Tags: Indigenous studies, Modding, Postcolonialism

Turtiainen, Riikka

Some-ajan arvokisat ja ihmisoikeuskysymykset Journal Article

In: Idäntutkimus, vol. 26, iss. 1, pp. 102-103, 2019, ISSN: 1237-6051.

Links | Tags: Arvokisat, Boikotointi, Column, Ihmisoikeudet, Sosiaalinen media, Urheilu

Harrer, Sabine; Nielsen, Simon; Jarnfelt, Patrick

Of Mice and Pants: Queering the Conventional Gamer Mouse for Cooperative Play Proceedings Article

In: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1-11, ACM, 2019, ISBN: 9781450359719.

Abstract | Links | Tags: Computer mouse, Game design, Intersectionality, Queer game studies, Wearables

Mäyrä, Frans; Tyni, Heikki

Transmedial Playthings: Games, Toys and Playful Engagement in Storyworlds Book Section

In: Coelsch-Foisner, Sabine; Herzog, Christopher (Ed.): Transmedialisierung, pp. 413-430, Universitätsverlag Winter, 2019.

Links | Tags: Playfulness, Toys, Transmedia

Kerttula, Tero

“What an Eccentric Performance”: Storytelling in Online Let’s Plays Journal Article

In: Games and Culture, vol. 14, iss. 3, pp. 236-255, 2019, ISSN: 1555-4120.

Abstract | Links | Tags: Narrative, Video games, YouTube

Junnila, Miikka; Reunanen, Markku; Heikkinen, Tero

The Interplay of Thematic and Ludological Elements in Western-Themed Games Journal Article

In: Kinephanos, vol. 9, iss. 1, pp. 40-73, 2019, ISSN: 1916-985X.

Abstract | Links | Tags: Game genres, Thematization, Video games, Western

Koivisto, Jonna

Verkkoidentiteetti uuden opettajan työkaluna other

2019.

Links | Tags: Pedagogiikka, Verkko-opetus, Verkkoidentiteetti, Verkkoympäristö

Korpua, Jyrki; Ruotsalainen, Maria; Siikilä-Laitila, Minna; Välisalo, Tanja; Hirsjärvi, Irma

Experiencing the Sacred: The Hobbit as a Holy Text Book Section

In: Cusack, Carole M.; Morehead, John W.; Robertson, Venetia Laura Delano (Ed.): The Sacred in Fantastic Fandom: Essays on the Intersection of Religion and Pop Culture, pp. 102-118, McFarland & Company, Inc, 2019, ISBN: 978-1-4766-708-36.

Tags: Fantasy, Literary studies, Reader-response criticism, Religion

Harviainen, J. Tuomas; Paavilainen, Janne; Koskinen, Elina

Ayn Rand's Objectivist Ethics Applied to Video Game Business Journal Article

In: Journal of Business Ethics, vol. 167, iss. 4, pp. 761-774, 2019, ISSN: 0167-4544.

Abstract | Links | Tags: Ayn Rand, Business ethics, Free-to-play, Monetization, Video games

Li, Xiaozhou; Lu, Chien; Peltonen, Jaakko; Zhang, Zheying

A Statistical Analysis of Steam User Profiles Towards Personalized Gamification Proceedings Article

In: Koivisto, Jonna; Hamari, Juho (Ed.): CEUR Workshop Proceedings, pp. 217-228, CEUR-WS, 2019, ISSN: 1613-0073.

Abstract | Links | Tags: Exploratory factor analysis, Gamification, Personalized gamification, Preference, Steam, User profile

Kerttula, Tero

The Foundations of Let's Play: Live Action Representations of Video Games in Television and Online 1975-2018 Proceedings Article

In: Koivisto, Jonna; Hamari, Juho (Ed.): GamiFIN 2019: Proceedings of the 3rd International GamiFIN Conference, RWTH Aachen, 2019, ISSN: 1613-0073.

Links | Tags: Let's Play, Narrative, Representation, Television programs, Video games

Ihamäki, Pirita; Heljakka, Katriina

The Internet of Art as a Site for Learning and Fun: Playful Experiences Through Augmented Geocaching Proceedings Article

In: Koivisto, Jonna; Hamari, Juho (Ed.): Proceedings of the 3rd International GamiFIN Conference, pp. 205-216, RWTH Aachen, 2019, ISSN: 1613-0073.

Abstract | Links | Tags: Augmented reality application, Gamification, Geocaching, Internet of art, Internet of things, Sigrid-Secrets

Suominen, Jaakko; Harviainen, J. Tuomas

Comics as an Introduction to Media Technology: The Finnish Case – Television and Donald Duck in the 1950s and the Early 1960s Journal Article

In: Historical Journal of Film, Radio, and Television, vol. 39, iss. 2, pp. 384-402, 2019, ISSN: 0143-9685.

Abstract | Links | Tags: Cultural appropriation, Domestication of technology, Donald Duck, Media history

Alha, Kati; Koskinen, Elina; Paavilainen, Janne; Hamari, Juho

Why Do People Play Location-Based Augmented Reality Games: A Study on Pokémon GO Journal Article

In: Computers in Human Behavior, vol. 93, pp. 114-122, 2019, ISBN: 0747-5632.

Abstract | Links | Tags: Augmented reality games, Free-to-play, Location-based game, Mobile gaming, Pokémon Go

Heljakka, Katriina

Leikki tarvitsee (akateemisenkin) asiantuntijansa other

2019.

Links | Tags: Asiantuntijuus, Leikki, Leikkiminen

Heljakka, Katriina

PLOP! Leikistä tulee tutkimusta other

2019.

Links | Tags: PLoP

Torner, Evan

Planescape: Torment: Immersion Book Section

In: Payne, Matthew Thomas; Huntemann, Nina B. (Ed.): How to Play Video Games, pp. 52-58, New York University Press, 2019, ISBN: 9781479830404.

Abstract | Links | Tags: Affect, Immersion, Literary studies, Planescape: Torment, Role-playing games

Harrer, Sabine

Intersexionality and the Undie Game other

2019.

Abstract | Links | Tags: Intersectionality, Intersexionality, Undie Game

Harrer, Sabine

Radical Jamming: Sketching Radical Design Principles for Game Creation Workshops Proceedings Article

In: Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2019, pp. 1-5, ACM, 2019, ISSN: 2153-1633.

Abstract | Links | Tags: Digital technology, Facilitation, Game design, Hegemony, Radical design

Siitonen, Marko; Uotila, Panu; Uskali, Turo; Varsaluoma, Jukka; Välisalo, Tanja

A Pilot Study on Developing Newsgames in Collaboration between Journalism and Computer Science Students Journal Article

In: Nordicom Review, vol. 40, iss. 2, pp. 143-155, 2019, ISSN: 1403-1108.

Abstract | Links | Tags: Journalism education, Journalism practice, Multidisciplinary, Newsgames, Project-based learning

Nansen, Bjørn; Nicoll, Benjamin; Apperley, Thomas H.

Postdigitality in Children’s Crossmedia Play: A Case Study of Nintendo’s Amiibo Figurines Book Section

In: Mascheroni, Giovanna; Holloway, Donell (Ed.): The Internet of Toys: Practices, Affordances and the Political Economy of Children’s Smart Play, pp. 89-108, Springer Nature, 2019, ISBN: 978-3030108977.

Abstract | Links | Tags: Amiibo, Data, Nintendo, Play, Postdigital

Swalwell, Melanie; Garda, Maria B.

Art, Maths, Electronics and Micros: The Late Work of Stan Ostoja-Kotkowski Journal Article

In: Arts, vol. 8, iss. 1, no. 23, pp. 25, 2019, ISSN: 2076-0752.

Abstract | Links | Tags: Australia, Computer graphics, Electronics, Hybrid arts, Landscape, Laser art, Mandelbrot, Micro-computers, Photography, Poland

Heljakka, Katriina; Ihamäki, Pirita

Persuasive Toy Friends and Preschoolers: Playtesting IoToys Book Section

In: Mascheroni, Giovanna; Holloway, Donell (Ed.): The Internet of Toys: Practices, Affordances and the Political Economy of Children’s Smart Play, pp. 159-178, Palgrave Macmillan, 2019, ISBN: 978-3030108977.

Abstract | Links | Tags: Character toys, Hybridity, IoToys, Play patterns, Preschool-children

Koljonen, Johanna; Stenros, Jaakko; Grove, Anne Serup; Skjønsfjell, Aina; Nilsen, Elin (Ed.)

Larp Design: Creating Role-Play Experiences Book

Landsforeningen Bifrost, 2019, ISBN: 978-87-971140-0-1.

Abstract | Links | Tags: Accessibility, Experience design, Game design, Larp, Larp design, Live-action role playing

Stenros, Jaakko; Montola, Markus

Basic Concepts in Larp Design other

2019.

Links | Tags: Game design, Larp, Larp design, Live-action role playing

Stenros, Jaakko

Larp and Seriousness other

2019.

Links | Tags: Larp, Larp design, Live-action role playing, Serious games

Stenros, Jaakko

Guided by Transgression: Defying Norms as an Integral Part of Play Book Section

In: Jørgensen, Kristine; Karlsen, Faltin (Ed.): Transgression in Games and Play, pp. 13-25, The MIT Press, 2019, ISBN: 9780262038652.

Tags: Play, Playfulness, Transgressive play

Sihvonen, Tanja; Stenros, Jaakko

Queering Games, Play, and Culture through Transgressive Role-Playing Games Book Section

In: Jørgensen, Kristine; Karlsen, Faltin (Ed.): Transgression in Games and Play, pp. 115-129, The MIT Press, 2019, ISBN: 9780262038652.

Tags: Queer, Role-playing games, Transgressive play

Švelch, Jan

Platform Studies, Computational Essentialism, and Magic: The Gathering Journal Article

In: Analog Game Studies, vol. 3, pp. 62-92, 2019, ISBN: 9780359383979.

Links | Tags: Analog game, Card game, Magic: The Gathering, Media history

Apperley, Thomas H.; Moore, Kyle

Haptic Ambience: Ambient Play, the Haptic Effect and Co-Presence in Pokémon GO Journal Article

In: Convergence: The International Journal of Research into New Media Technologies, vol. 25, iss. 1, pp. 6-17, 2019, ISSN: 1354-8565.

Abstract | Links | Tags: Affective resonance, Ambient play, Digital photography, Gesture, Haptic interface, Ingress, Location-based game, Mobile gaming, Pokémon, Pokémon Go

Innocent, Troy; Leorke, Dale

Heightened Intensity: Reflecting on Player Experiences in Wayfinder Live Journal Article

In: Convergence: The International Journal of Research into New Media Technologies, vol. 25, iss. 1, pp. 18-39, 2019, ISSN: 1354-8565.

Abstract | Links | Tags: Digital games, Game design, Location-based game, Materiality, Mobile media, Play and public space, Playable cities, Psychogeography, Urban codemaking, Urban play

Meriläinen, Mikko; Moisala, Mona

Älylaitteet ja pelaaminen: Peliharrastus osana monipuolista arkea other

2019.

Tags: Älylaitteet, Nuoret, Pelaaminen

Kankainen, Ville; Arjoranta, Jonne; Nummenmaa, Timo

Games as Blends: Understanding Hybrid Games Journal Article

In: Journal of Virtual Reality and Broadcasting, vol. 14, iss. 4, 2019, ISSN: 1860-2037.

Abstract | Links | Tags: Augmented reality games, Conceptual blending, Conceptual metaphor, Hybridity, Mixed reality, Pervasive games

Vahlo, Jukka; Hamari, Juho

Five-Factor Inventory of Intrinsic Motivations to Gameplay (IMG) Proceedings Article

In: Bui, Tung (Ed.): Proceedings of the 52nd Hawaii International Conference on System Sciences, pp. 2476-2485, HICSS, 2019, ISBN: 978-0-9981331-2-6.

Abstract | Links | Tags: Confirmatory factor analysis, Intrinsic motivation, Motivations to play, Scale validation, Self-determination theory, Survey

Hassan, Lobna; Hamari, Juho

Gamification of E-Participation: A Literature Review Proceedings Article

In: Bui, Tung (Ed.): Proceedings of the 52nd Hawaii International Conference on System Sciences, pp. 3077-3086, HICSS, 2019, ISBN: 978-0-9981331-2-6.

Abstract | Links | Tags: Civic engagement, Crowdsourcing, Digital government, E-participation, Gamification, Policy making

Legaki, Nikoletta Zampeta; Xi, Nannan; Hamari, Juho; Assimakopoulos, Vassilios

Gamification of the Future: An Experiment on Gamifying Education of Forecasting Proceedings Article

In: Bui, Tung (Ed.): Proceedings of the 52nd Hawaii International Conference on System Sciences, pp. 1813-1822, HICSS, 2019, ISBN: 978-0-9981331-2-6.

Abstract | Links | Tags: Controlled experiments, Decision analytics, Forecasting, Gamification, Learning, Mobile services, Service science

Xi, Nannan; Hamari, Juho

The Relationship Between Gamification, Brand Engagement and Brand Equity Proceedings Article

In: Bui, Tung (Ed.): Proceedings of the 52nd Hawaii International Conference on System Sciences, pp. 812-821, HICSS, 2019, ISBN: 978-0-9981331-2-6.

Abstract | Links | Tags: Brand engagement, Brand equity, Community, Gamification, Marketing

488 entries « 8 of 10 »