CoE GameCult publications

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2022

Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.)

Modes of Esports Engagement in Overwatch

Palgrave Macmillan, 2022, ISBN: 978-3030827663.

Book Open access

Abstract | Links | Tags: Digital culture, Digital media, Electronic sports, Game culture, Game development, Game studies, Overwatch

Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti

Introduction

In: Modes of Esports Engagement in Overwatch, pp. 1-7, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter

Links | Tags: Digital culture, Digital media, Electronic sports, Game culture, Game development, Game studies, Overwatch

Vahlo, Jukka; Karhulahti, Veli-Matti

Two Overwatch Player Profiles

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 11-30, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Electronic sports, Overwatch, Player profiles

Nyström, Anna-Greta; McCauley, Brian; Macey, Joseph; Scholz, Tobias M.; Besombes, Nicolas; Cestino, Joaquin; Hiltscher, Julia; Stephanie, Orme; Rumble, Ryan; Törmänen, Maria

Current Issues of Sustainability in Esports

In: International Journal of Esports, vol. 1, iss. 1, 2022, ISBN: 2634-1069.

Journal article Open access

Abstract | Links | Tags: Economic sustainability, Electronic sports, Social sustainability, Sustainability

2021

Macey, Joseph

A Whole New Ball Game: The Growing Prevalence of Video Game-Related Gambling

2021, ISBN: 978-952-03-2190-1.

Doctoral thesis Open access

Abstract | Links | Tags: Addiction, Betting, Cognitive bias, Consumption, Convergence, Digital media, Electronic sports, Free-to-play, Gamblification, Gambling, Gamification, Gaming, Loot boxes, MSSC, Problem gambling, Skins gambling, Video games, Virtual goods

Cestino-Castilla, Joaquin; Macey, Joseph; McCauley, Brian

Aiming for Validity: The Experience of Conflicts in Legitimacy Judgments in Esports Actors and New Grassroots Activism

In: Bujić, Mila; Koivisto, Jonna; Hamari, Juho (Ed.): Proceedings of the 5th International GamiFIN Conference Levi, Finland, April 7-9, 2021, pp. 190-199, CEUR-WS, 2021, ISSN: 1613-0073.

In proceedings Open access

Abstract | Links | Tags: Activism, Electronic sports, Grassroots, Interpretive phenomenological analysis, Legitimacy

Macey, Joseph; Hamari, Juho; Sjöblom, Max; Törhönen, Maria

Relationships Between the Consumption of Gamblified Media and Associated Gambling Activities in a Sample of Esports Fans

In: Bujić, Mila; Koivisto, Jonna; Hamari, Juho (Ed.): Proceedings of the 5th International GamiFIN Conference Levi, Finland, April 7-9, 2021, pp. 120-129, CEUR-WS, 2021, ISSN: 1613-0073.

In proceedings Open access

Abstract | Links | Tags: Betting, Electronic sports, Gamblification, Gambling, Loot boxes, Skins, Video games

Koskimaa, Raine; Välisalo, Tanja; Ruotsalainen, Maria; Karhulahti, Veli-Matti

Esports Transmedia Universes: The Case of Overwatch

In: Jin, Dal Yong (Ed.): Global Esports: Transformation of Cultural Perceptions of Competitive Gaming, pp. 149–165, Bloomsbury Academic, 2021, ISBN: 978-1-5013-6877-6.

Book chapter Open access

Abstract | Links | Tags: Electronic sports, Elektroninen urheilu, Monimediaisuus, Transmedia

Siutila, Miia; Karhulahti, Veli-Matti

Continuous Play: Leisure Engagement in Competitive Fighting Games and Taekwondo

In: Annals of Leisure Research, vol. Pre-print, pp. 1-17, 2021, ISSN: 1174-5398.

Journal article Open access

Abstract | Links | Tags: Electronic sports, Fighting games, Serious leisure, Taekwondo

2020

Kari, Tuomas; Karhulahti, Veli-Matti; Siutila, Miia

An Extended Study on Training and Physical Exercise in Esports

In: Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports, pp. 716-733, Information Resources Management Association, 2020, ISBN: 9781799877073.

Book chapter

Abstract | Links | Tags: Electronic sports, Exercise, Professional player, Training

Švelch, Jan

Mediatization of a Card Game: Magic: The Gathering, Esports, and Streaming

In: Media, Culture & Society, vol. 42, iss. 6, pp. 838-856, 2020, ISSN: 0163-4437.

Journal article Open access

Abstract | Links | Tags: Card game, Electronic sports, Mediatization, Monetization, Professional player, Sportification, Streaming, Video games

Chee, Florence M.; Karhulahti, Veli-Matti

The Ethical and Political Contours of Institutional Promotion in eSports: From Precariat Models to Sustainable Practices

In: Human Technology, vol. 16, iss. 2, pp. 200-226, 2020, ISSN: 1795-6889.

Journal article

Abstract | Links | Tags: Electronic sports, Ethics, Institutional promotion, League, Rights, Video game labour

Karhulahti, Veli-Matti

Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development

Bloomsbury Publishing, 2020, ISBN: 9781501359330.

Book

Abstract | Tags: Addiction, Electronic sports, League of Legends, Player-play relationships, Psycholudic development, Toxicity

Ruotsalainen, Maria; Välisalo, Tanja

"Overwatch Is Anime": Exploring an Alternative Interpretational Framework for Competitive Gaming

In: DiGRA '20 : Proceedings of the 2020 DiGRA International Conference: Play Everywhere, DiGRA, 2020, ISSN: 2342-9666.

In proceedings Open access

Abstract | Links | Tags: Anime, Electronic sports, Elektroninen urheilu, Overwatch

Turtiainen, Riikka; Friman, Usva; Ruotsalainen, Maria

“Not Only for a Celebration of Competitive Overwatch but Also for National Pride”: Sportificating the Overwatch World Cup 2016

In: Games and Culture, vol. 15, iss. 4, pp. 351-371, 2020, ISBN: 1555-4120.

Journal article Open access

Abstract | Links | Tags: Broadcasting, Electronic sports, FIFA, Overwatch, Sportification

Kerttula, Tero

Early Television Video Game Tournaments as Sports Spectacles

In: Reitman, Jason G.; Anderson, Craig G.; Deppe, Mark; Steinkuehler, Constance (Ed.): Proceedings of the 2019 Esports Research Conference (ESC), ETC Press, 2020.

Publication for professional or general audience Open access

Abstract | Links | Tags: Electronic sports, Televisiointi, Television programs, Video games

2019

Koskimaa, Raine; Kauraoja, Valtteri; Karhulahti, Veli-Matti

Competitive Play, Physical Exercise and School Performance: Case Study among Pre-teens and Teens Attending Esports Summer Camp in Finland

In: Reitman, Jason G.; Anderson, Craig G.; Deppe, Mark; Steinkuehler, Constance (Ed.): Proceedings of the 2019 Esports Research Conference, pp. 228-229, ETC Press, 2019.

In proceedings Open access

Abstract | Links | Tags: Adolescents, Children, Competitive gaming, Electronic sports, Exercise

Välisalo, Tanja; Ruotsalainen, Maria

"I Never Gave Up": Engagement with Playable Characters and Esports Players of Overwatch

In: FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital Games, pp. 1-6, ACM, 2019, ISBN: 9781450372176.

In proceedings Open access

Abstract | Links | Tags: Electronic sports, Esports players, Fans, Game characters, Overwatch, Reader-response criticism

2018

Koskimaa, Raine; Arjoranta, Jonne; Friman, Usva; Mäyrä, Frans; Sotamaa, Olli; Suominen, Jaakko

Pelitutkimuksen vuosikirja 2018

Pelitutkimuksen seura ry, 2018, ISSN: 1798-355X.

Book Open access

Abstract | Links | Tags: Education, Electronic sports, Game history, Kasvatus, Kilpapelaaminen, Mölkky, Outdoor game, Pelihistoria, Role-playing games, Roolipelit, Sportification, Ulkopeli, Urheilullistuminen, Video games, Videopelit

Ruotsalainen, Maria; Friman, Usva

"There Are No Women and They All Play Mercy": Understanding and Explaining (the Lack of) Women’s Presence in Esports and Competitive Gaming

In: DiGRA Nordic '18: Proceedings of 2018 International DiGRA Nordic Conference, 2018.

In proceedings Open access

Abstract | Links | Tags: Electronic sports, Gender, Hegemonic geek mascunility, Overwatch, Toxic meritocracy

Karhulahti, Veli-Matti; Kimppa, Kai

"Two Queens and a Pwn, Please." An Ethics for Purchase, Loot, and Advantage Design in Esports

In: Proceedings of the 2nd International GamiFIN Conference, GamiFIN 2018, 2018, ISSN: 1613-0073.

In proceedings Open access

Abstract | Links | Tags: Electronic sports, Gamification, In-game purchases, Out-game purchases