CoE GameCult publications

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2020

Passmore, Cale; Harrer, Sabine; Spiel, Katta

Between Pleasure and Power: Game Design Patterns in Clickbait Ludoporn

In: DiGRA ’20: Proceedings of the 2020 DiGRA International Conference: Play Everywhere, DiGRA, 2020, ISSN: 2342-9666.

In proceedings Open access

Abstract | Links | Tags: Clickbait, Game design, Games, Ludoporn, Play, Porn

Toft, Ida Marie; Harrer, Sabine

Design Bleed: A Standpoint Methodology for Game Design

In: DiGRA ’20: Proceedings of the 2020 DiGRA International Conference: Play Everywhere, DiGRA, 2020, ISSN: 2342-9666.

In proceedings Open access

Abstract | Links | Tags: Design bleed, Game design, Game jam, Hegemony of play, Larp, Live-action role playing, Standpoint feminism

Çatak, Güven; Bostan, Barbaros; Aker, Çakır; Akan, Ecehan; Gemrot, Jakub; Kolek, Lukáš; Barák, Pavel; Jehličková, Lucie; Arjoranta, Jonne; Karhulahti, Matti; Koskimaa, Raine; Lakanen, Antti-Jussi; Varsaluoma, Jukka; Välisalo, Tanja; Mochocki, Michał; Chmielewski, Krzysztof; Schreiber, Paweł

Higher-ed Programmes for Careers in Game Design & Development (2019–2022): GAMEHIGHED Initial Research & Analysis Report

2020.

Report Open access

Links | Tags: Digital games, Game design, Game design education, Game industry

2019

Kankainen, Ville; Kultima, Annakaisa; Meriläinen, Mikko

Motivations of Game Jam Organizers: Case of Finnish Game Jam Community

In: Proceedings of the 14th International Conference on the Foundations of Digital Games, pp. 1-8, ACM, 2019, ISBN: 2153-1633.

In proceedings Open access

Abstract | Links | Tags: Game design, Game jam, Game jam organizers, Games, Intermediaries, Motivations, Volunteering

Harrer, Sabine; Nielsen, Simon; Jarnfelt, Patrick

Of Mice and Pants: Queering the Conventional Gamer Mouse for Cooperative Play

In: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1-11, ACM, 2019, ISBN: 9781450359719.

In proceedings

Abstract | Links | Tags: Computer mouse, Game design, Intersectionality, Queer game studies, Wearables

Harrer, Sabine

Radical Jamming: Sketching Radical Design Principles for Game Creation Workshops

In: Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2019, pp. 1-5, ACM, 2019, ISSN: 2153-1633.

In proceedings

Abstract | Links | Tags: Digital technology, Facilitation, Game design, Hegemony, Radical design

Koljonen, Johanna; Stenros, Jaakko; Grove, Anne Serup; Skjønsfjell, Aina; Nilsen, Elin (Ed.)

Larp Design: Creating Role-Play Experiences

Landsforeningen Bifrost, 2019, ISBN: 978-87-971140-0-1.

Book Open access

Abstract | Links | Tags: Accessibility, Experience design, Game design, Larp, Larp design, Live-action role playing

Stenros, Jaakko; Montola, Markus

Basic Concepts in Larp Design

In: Koljonen, Johanna; Stenros, Jaakko; Grove, Anne Serup; Skjønsfjell, Aina; Nilsen, Elin (Ed.): Larp Design: Creating Role-Play Experiences, pp. 16-21, Landsforeningen Bifrost, 2019, ISBN: 978-87-971140-0-1.

Publication for professional or general audience Open access

Links | Tags: Game design, Larp, Larp design, Live-action role playing

Innocent, Troy; Leorke, Dale

Heightened Intensity: Reflecting on Player Experiences in Wayfinder Live

In: Convergence: The International Journal of Research into New Media Technologies, vol. 25, iss. 1, pp. 18-39, 2019, ISSN: 1354-8565.

Journal article Open access

Abstract | Links | Tags: Digital games, Game design, Location-based game, Materiality, Mobile media, Play and public space, Playable cities, Psychogeography, Urban codemaking, Urban play