CoE GameCult publications

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Alha, Kati

Pokémon Go (2016): A Location Based Game Breaks Through

In: Perron, Bernard; Boudreau, Kelly; Wolf, Mark J. P.; Arsenault, Dominic (Ed.): Fifty Key Video Games, pp. 196-202, Routledge, 2023, ISBN: 978-1-003-19920-5, (Embargoed document. Embargo ends 27/07/24.).

Book chapter

Abstract | Links | Tags: Location-based game, Play, Playful behavior, Pokémon Go, Video games


Masek, Leland; Stenros, Jaakko

The Meaning of Playfulness: A Review of the Contemporary Definitions of the Concept across Disciplines.

In: ELUDAMOS, vol. 12, iss. 1, pp. 13-37, 2021, ISSN: 1866-6124.

Journal article Open access

Abstract | Links | Tags: Engagement, Literature review, Meta-synthesis, Play, Playful, Playfulness


Leorke, Dale; Owens, Marcus

Games and Play in the Creative, Smart and Ecological City

Routledge, 2020, ISBN: 978-0-367-44123-4.


Abstract | Tags: Creative cities, Game studies, Play, Smart city, Sustainability, Tourism, Urban policy, Urban studies

Nylund, Niklas

Game Heritage: Digital Games in Museum Collections and Exhibitions

2020, ISBN: 978-952-03-1696-9.

Doctoral thesis Open access

Abstract | Links | Tags: Cultural heritage, Game heritage, Game preservation, Games, Heritagization, Museum, Play, Playing, Preservation, Reflexiveness

Passmore, Cale; Harrer, Sabine; Spiel, Katta

Between Pleasure and Power: Game Design Patterns in Clickbait Ludoporn

In: DiGRA ’20: Proceedings of the 2020 DiGRA International Conference: Play Everywhere, DiGRA, 2020, ISSN: 2342-9666.

In proceedings Open access

Abstract | Links | Tags: Clickbait, Game design, Games, Ludoporn, Play, Porn


Leorke, Dale

Reappropriating, Reconfiguring and Augmenting the Smart City Through Play

In: Nijholt, Anton (Ed.): Making Smart Cities More Playable: Exploring Playable Cities, pp. 51-70, Springer Singapore, 2019, ISBN: 9789811397646.

Book chapter Open access

Abstract | Links | Tags: Civic engagement, Counterplay, Gamification, Play, Playable cities, Psychogeography, Smart city

Nansen, Bjørn; Nicoll, Benjamin; Apperley, Thomas H.

Postdigitality in Children’s Crossmedia Play: A Case Study of Nintendo’s Amiibo Figurines

In: Mascheroni, Giovanna; Holloway, Donell (Ed.): The Internet of Toys: Practices, Affordances and the Political Economy of Children’s Smart Play, pp. 89-108, Springer Nature, 2019, ISBN: 978-3030108977.

Book chapter

Abstract | Links | Tags: Amiibo, Data, Nintendo, Play, Postdigital

Stenros, Jaakko

Guided by Transgression: Defying Norms as an Integral Part of Play

In: Jørgensen, Kristine; Karlsen, Faltin (Ed.): Transgression in Games and Play, pp. 13-25, The MIT Press, 2019, ISBN: 9780262038652.

Book chapter

Tags: Play, Playfulness, Transgressive play

Mäyrä, Frans

The Player as a Hybrid: Agency in Digital Game Cultures

In: GAME: The Italian Journal of Game Studies, vol. 8, iss. 1, pp. 30-47, 2019, ISSN: 2280-7705.

Journal article Open access

Abstract | Links | Tags: Agency, Game controllers, Game culture, Phenomenology, Play, Power, Technology