2021
Thibault, Mattia; Buruk, Oğuz; Hassan, Lobna; Hamari, Juho
Anagenesis: A Framework for Gameful, Playful and Democratic Future Smart Cities
In: Vesa, Mikko (Ed.): Organizational Gamification: Theories and Practices of Ludified Work in Late Modernity, pp. 201-229, Taylor & Francis, 2021, ISBN: 9780367321185.
Book chapter
Abstract | Tags: Augmented cities technologies, DIY urbanism, E-participation, Gamification, Smart city, Urban play
@incollection{Thibault2021b,
title = {Anagenesis: A Framework for Gameful, Playful and Democratic Future Smart Cities},
author = {Mattia Thibault and Oğuz Buruk and Lobna Hassan and Juho Hamari},
editor = {Mikko Vesa},
isbn = {9780367321185},
year = {2021},
date = {2021-02-25},
urldate = {2021-02-25},
booktitle = {Organizational Gamification: Theories and Practices of Ludified Work in Late Modernity},
pages = {201-229},
publisher = {Taylor & Francis},
abstract = {This chapter aims to go beyond extant gameful and playful approaches of urban management and governance by identifying the benefits and detriments in current approaches as well as elevating those benefits into a combined juxtaposed future vision of a playfully co-created city, Anagenesis. We ground our framework in the foundation laid out by three separate gameful phenomena: gamified e-participation, urban play initiatives (such as parkour or DIY urbanism) and games based on augmented cities technologies. We argue that while these separate phenomena all have their benefits and detriments, in democratic, playful and technologically enhanced activities organization, in meaningful combination, they provide an efficient and ethical way of engaging citizens in decisions regarding city-making and urban design.},
keywords = {Augmented cities technologies, DIY urbanism, E-participation, Gamification, Smart city, Urban play},
pubstate = {published},
tppubtype = {incollection}
}
2020
Leorke, Dale; Owens, Marcus
Introduction: Connecting Games, Play and Urban Discourse
In: Leorke, Dale; Owens, Marcus (Ed.): Games and Play in the Creative, Smart and Ecological City, pp. 1-26, Routledge, 2020, ISBN: 978-0-367-44123-4.
Book chapter
Links | Tags: Creative cities, Game studies, Resilience, Smart city, Sustainability, Urban policy, Urban studies
@incollection{Leorke2020b,
title = {Introduction: Connecting Games, Play and Urban Discourse},
author = {Dale Leorke and Marcus Owens },
editor = {Dale Leorke and Marcus Owens },
doi = {10.4324/9781003007760},
isbn = {978-0-367-44123-4},
year = {2020},
date = {2020-12-31},
booktitle = {Games and Play in the Creative, Smart and Ecological City},
pages = {1-26},
publisher = {Routledge},
keywords = {Creative cities, Game studies, Resilience, Smart city, Sustainability, Urban policy, Urban studies},
pubstate = {published},
tppubtype = {incollection}
}
Nansen, Bjørn; Apperley, Thomas H.
The Postdigital Playground: Children's Public Play Spaces in the Smart City
In: Leorke, Dale; Owens, Marcus (Ed.): Games and Play in the Creative, Smart and Ecological City, pp. 116-132, Routledge, 2020, ISBN: 978-0-367-44123-4.
Book chapter Open access
Abstract | Links | Tags: Augmented reality, Children, Mobile media, Playgrounds, Postdigital play, Public space, Smart city
@incollection{Nansen2020b,
title = {The Postdigital Playground: Children's Public Play Spaces in the Smart City},
author = {Bjørn Nansen and Thomas H. Apperley},
editor = {Dale Leorke and Marcus Owens},
url = {http://urn.fi/URN:NBN:fi:tuni-202102091989},
doi = {10.4324/9781003007760},
isbn = {978-0-367-44123-4},
year = {2020},
date = {2020-11-16},
urldate = {2020-11-16},
booktitle = {Games and Play in the Creative, Smart and Ecological City},
pages = {116-132},
publisher = {Routledge},
abstract = {This chapter examines the integration of children’s public play spaces into the infrastructures of the smart city. While prior research has focused on personal mobile devices, this chapter examines deliberate design interventions that digitally augment children’s play spaces. Drawing on perspectives from children’s geography and game studies to conceptualise childhood play in the smart city, the chapter highlights the sometimes-contradictory relations that emerge. These contradictions arise in the smart city through the digital augmentation of spaces historically and culturally designated as play-spaces. We introduce the notion of the postdigital to emphasisze the blurring of boundaries of digital and non-digital play in children’s play in playgrounds and conceptualise the integration of playgrounds into digital infrastructures in
relation to the broader impact that the smart city has on the uses of public space.
This chapter explores this ongoing integration of playgrounds into the smart city through two recent examples of interactive play designs that digitally augment public playgrounds and parks: HybridPlay, and Disney Fairy TrailTrails. These examples of postdigital play in public playgrounds are analysed in terms of their functionality, representation, and online reception. Operating within along a broader trajectory of smart city infrastructures characterised by the blurring of discrete spaces of sociality, these examples of postdigital play highlight tensions associated with the cultural sensibilities and historical meanings attached to public play spaces, digital technologies, and childhood.},
keywords = {Augmented reality, Children, Mobile media, Playgrounds, Postdigital play, Public space, Smart city},
pubstate = {published},
tppubtype = {incollection}
}
relation to the broader impact that the smart city has on the uses of public space.
This chapter explores this ongoing integration of playgrounds into the smart city through two recent examples of interactive play designs that digitally augment public playgrounds and parks: HybridPlay, and Disney Fairy TrailTrails. These examples of postdigital play in public playgrounds are analysed in terms of their functionality, representation, and online reception. Operating within along a broader trajectory of smart city infrastructures characterised by the blurring of discrete spaces of sociality, these examples of postdigital play highlight tensions associated with the cultural sensibilities and historical meanings attached to public play spaces, digital technologies, and childhood.
Leorke, Dale; Owens, Marcus
Games and Play in the Creative, Smart and Ecological City
Routledge, 2020, ISBN: 978-0-367-44123-4.
Book
Abstract | Tags: Creative cities, Game studies, Play, Smart city, Sustainability, Tourism, Urban policy, Urban studies
@book{Leorke2020c,
title = {Games and Play in the Creative, Smart and Ecological City},
author = {Dale Leorke and Marcus Owens},
isbn = {978-0-367-44123-4},
year = {2020},
date = {2020-11-16},
publisher = {Routledge},
abstract = {This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history.
},
keywords = {Creative cities, Game studies, Play, Smart city, Sustainability, Tourism, Urban policy, Urban studies},
pubstate = {published},
tppubtype = {book}
}
2019
Leorke, Dale
Reappropriating, Reconfiguring and Augmenting the Smart City Through Play
In: Nijholt, Anton (Ed.): Making Smart Cities More Playable: Exploring Playable Cities, pp. 51-70, Springer Singapore, 2019, ISBN: 9789811397646.
Book chapter Open access
Abstract | Links | Tags: Civic engagement, Counterplay, Gamification, Play, Playable cities, Psychogeography, Smart city
@incollection{Leorke2019,
title = {Reappropriating, Reconfiguring and Augmenting the Smart City Through Play},
author = {Dale Leorke},
editor = {Anton Nijholt},
url = {https://urn.fi/URN:NBN:fi:tuni-202101131251},
doi = {10.1007/978-981-13-9765-3_3},
isbn = {9789811397646},
year = {2019},
date = {2019-06-23},
booktitle = {Making Smart Cities More Playable: Exploring Playable Cities},
pages = {51-70},
publisher = {Springer Singapore},
abstract = {This chapter examines the growing intersection of digital games and the ‘smart city’ model. It explores the various ways that games and playful practices can alternately support, challenge, or counter the push to instrumentalise, optimise, and ‘program’ the city through ubiquitous smart technologies and ‘sentient’ infrastructure. I begin with a brief overview of the smart city model and how digital games figure into its economic and cultural policies. I then examine current debates around how games and play might more broadly contribute to and counteract the smart city approach, through an analysis of different groups and movements that propose themselves as playful ‘alternatives’ to the smart city. I outline three broad conceptual categories into which these alternatives fit, which alternately propose to reappropriate, reconfigure, and augment the smart city. In doing so, I connecting each of these approaches not only to contemporary discourses around urban policy, but also historical and present visions of play in urban space.},
keywords = {Civic engagement, Counterplay, Gamification, Play, Playable cities, Psychogeography, Smart city},
pubstate = {published},
tppubtype = {incollection}
}
2018
Leorke, Dale
Playful Approaches to the Smart City — Is There a Role for Fun and Games?
In: 2018.
Publication for professional or general audience Open access
Links | Tags: Playfulness, Smart city, Urban policy
@other{Leorke2018d,
title = {Playful Approaches to the Smart City — Is There a Role for Fun and Games?},
author = {Dale Leorke},
url = {https://apolitical.co/solution-articles/en/playful-approaches-smart-city},
year = {2018},
date = {2018-12-21},
journal = {Apolitical.co},
keywords = {Playfulness, Smart city, Urban policy},
pubstate = {published},
tppubtype = {other}
}
Leorke, Dale; Wyatt, Danielle
Public Libraries in the Smart City
Palgrave Macmillan, 2018, ISBN: 978-9811328046.
Book
Abstract | Links | Tags: Creative cities, Digitization, Disconnection, Library assessment, Library governance, Library users, Metrics, Neoliberalism, Public culture, Public libraries, Regional and rural libraries, Smart city, Social policy, Third space, Urban policy
@book{Leorke2018b,
title = {Public Libraries in the Smart City},
author = {Dale Leorke and Danielle Wyatt},
doi = {10.1007/978-981-13-2805-3},
isbn = {978-9811328046},
year = {2018},
date = {2018-10-20},
publisher = {Palgrave Macmillan},
abstract = {Contextualizes the library within the physical space of the city, and within the broader policy strategies and governmental narratives shaping contemporary urban development.
Draws upon detailed ethnographic research with library staff and policymakers across contrasting urban and regional cities in Victoria, and across different municipalities in Melbourne and Singapore.
Provides the first critical accounts of the relationship between libraries and urban planning policy.
Re-orientates smart city scholarship from the bottom-up, illustrating how smart city agendas play out in an everyday space at the interface between government and community.
Offers a very immediate view of the current state of libraries by drawing upon interviews with a range of library professionals and policymakers conducted between 2015-2017.},
keywords = {Creative cities, Digitization, Disconnection, Library assessment, Library governance, Library users, Metrics, Neoliberalism, Public culture, Public libraries, Regional and rural libraries, Smart city, Social policy, Third space, Urban policy},
pubstate = {published},
tppubtype = {book}
}
Draws upon detailed ethnographic research with library staff and policymakers across contrasting urban and regional cities in Victoria, and across different municipalities in Melbourne and Singapore.
Provides the first critical accounts of the relationship between libraries and urban planning policy.
Re-orientates smart city scholarship from the bottom-up, illustrating how smart city agendas play out in an everyday space at the interface between government and community.
Offers a very immediate view of the current state of libraries by drawing upon interviews with a range of library professionals and policymakers conducted between 2015-2017.