CoE GameCult publications

488 entries « 1 of 10 »

2023

Wiik, Elisa

“I Just Can’t Commit to That Level Anymore”: Players, Demands of Games, and Player Services Journal Article

In: American Journal of Play, vol. 15, no. 1, pp. 82-109, 2023, ISSN: 1938-0399.

Abstract | Links | Tags: Analog games, Digital games, Game demands, Player services, Quitting game play

Sotamaa, Olli; Tyni, Heikki; Myöhänen, Taina

‘Even if the Algorithm is a Terrible Workmate, You Just Need to Learn to Live with It’: Perceptions of Data Analytics Among Game Industry Professionals Journal Article

In: European Journal of Cultural Studies, 2023, ISSN: 1367-5494.

Abstract | Links | Tags: Data analytics, Data work, Data-driven development, Datafication, Game industry, Game production

Turtiainen, Riikka; Friman, Usva

Strength Over Gender? Discussing and Presenting the Ambivalent Female Strength in the CrossFit Games 2019 Book Section

In: Brigden, Noelle K.; Hejtmanek, Katie Rose; Forbis, Melissa M. (Ed.): Gender and Power in Strength Sports: Strong As Feminist, pp. 29-53, Routledge, 2023, ISBN: 9781003370925.

Abstract | Links | Tags: CrossFit culture, CrossFit games, Female athletes, Gender

Suominen, Jaakko; Pasanen, Tero; Harviainen, J. Tuomas

Suomalaisten peliyhtiöiden vastuullisuusviestintä 2010-luvulta 2020-luvulle other

2023.

Links | Tags: Analyysiartikkeli, Suomalaiset peliyhtiöt, Vastuullisuusviestintä

Alha, Kati; Leorke, Dale; Koskinen, Elina; Paavilainen, Janne

Augmented Play: An Analysis of Augmented Reality Features in Location-based Games Journal Article

In: Convergence: The International Journal of Research into New Media Technologies, vol. 29, iss. 2, 2023, ISSN: 1354-8565.

Abstract | Links | Tags: Augmented reality, Location-based game, Mobile games

Karhulahti, Veli-Matti; Adamkovič, Matúš; Vahlo, Jukka; Martončik, Marcel; Munukka, Matti; Koskimaa, Raine; von Bonsdorff, Mikaela

Reply to Billieux and Fournier (2022): Collaborative Shortcut to Ontological Diversity COMMENT other

2023.

Links | Tags: Computer games, Game research, Gaming, Problematic gaming, Video games

Siitonen, Marko

Playing Critically: Using Digital Intercultural Simulation Games in Higher Education Book Section

In: Sommier, Melodine; Roiha, Anssi; Lahti, Malgorzata (Ed.): Interculturality in Higher Education: Putting Critical Approaches into Practice, pp. 131-146, Routledge, 2023, ISBN: 978-1-003-32270-2.

Abstract | Links | Tags: Critical pedagogy, Cultural competence, Digital games, Educational games, Higher education, Intercultural interaction, Interculturalism, Simulation games

Alha, Kati

Pokémon Go (2016): A Location Based Game Breaks Through Book Section

In: Perron, Bernard; Boudreau, Kelly; Wolf, Mark J. P.; Arsenault, Dominic (Ed.): Fifty Key Video Games, pp. 196-202, Routledge, 2023, ISBN: 978-1-003-19920-5, (Embargoed document. Embargo ends 27/07/24.).

Abstract | Links | Tags: Location-based game, Play, Playful behavior, Pokémon Go, Video games

Meriläinen, Mikko

Young People’s Engagement with Digital Gaming Cultures – Validating and Developing the Digital Gaming Relationship Theory Journal Article

In: Entertainment Computing, vol. 44, 2023, ISSN: 1875-9521.

Abstract | Links | Tags: Digital gaming, Digital gaming relationship, Gaming motives, Social worlds, Video games, Youth

Välisalo, Tanja

Who is Your Favourite Character?: Audience Engagement with Fictional Characters PhD Thesis

2023, ISBN: 978-951-39-9275-0.

Abstract | Links | Tags: Audience, Audience studies, Character engagement, Elokuvahahmot, Fanit, Fans, Fictional characters, Fiktiiviset hahmot, Film characters, Game characters, Hahmosuhde, Pelaajat, Pelihahmot, Players (non-music), Transmedia, Yleisö, Yleisötutkimus

Mattinen, Topias; Macey, Joseph; Hamari, Juho

Gambling in Digital Games and Esports: A Scoping Review Proceedings Article

In: Proceedings of the 56th Hawaii International Conference on System Sciences, pp. 3921-3930, IEEE Computer Society, 2023, ISSN: 2572-6862.

Abstract | Links | Tags: Digital games, Esports, Gambling, Gambling-like activities, Scoping review

Felczak, Mateusz; Garda, Maria B.

Zulionerzy and the Polish Independent Video Games of the Early 2000s Journal Article

In: Studies in Eastern European Cinema, vol. 14, iss. 1, pp. 25-38, 2023, ISSN: 2040-3518.

Abstract | Links | Tags: 2000s, Freeware games, Humour, Independent games, Parody, Poland, Who wants to be a Millionaire

2022

Jungman, Heikki; Nylund, Niklas; Stenros, Jaakko

Ludic Geography. Finnish game maps 1885–2021 other

2022.

Links | Tags: Finnish, Game maps, Geography, Ludic geography

Kankainen, Ville; Käihkö, Ilmari

On Wargames and War: Modelling Carl von Clausewitz’s Theory of War Book Section

In: Sjöblom, Björn; Linderoth, Jonas; Frank, Anders (Ed.): Representing Conflicts in Games: Antagonism, Rivalry, and Competition, Routledge, 2022, ISBN: 9781032278278.

Abstract | Links | Tags: Clausewitz, Game studies, Games, War studies, Wargames

Karhulahti, Veli-Matti; Heljakka, Katriina; Jo, Dongwon

From Claw Crane to Toy Crane: Catching, Courting, and Gambling in South Korea Journal Article

In: Korean Studies, iss. Early release, 2022, ISSN: 1529-1529.

Abstract | Links | Tags: Claw crane, Cuteness, Doll drawing, K-drama, Kidults, Kolikkopelit, Leikkiminen, Pehmolelut, Pelikulttuuri, Romantic play, Seurustelu, Transmedia culture

Meriläinen, Mikko; Kinnunen, Jani

Digipelien ominaisuudet ja koukuttavuus other

2022.

Links | Tags: Addiction, Addictive, Digital games

Meriläinen, Mikko; Kinnunen, Jani

Digipelien ominaisuuksien vaikutus riippuvuus- tai haittariskiin other

2022.

Links | Tags: Addiction, Digital games, Harms

Meriläinen, Mikko

Digipelihaittojen ehkäisy other

2022.

Links | Tags: Digital games, Harm reduction, Harms

Kinnunen, Jani; Meriläinen, Mikko; Männikkö, Niko; Mustonen, Terhi

Digipelaamisen yhteiskunnallinen merkitys other

2022.

Links | Tags: Addiction, Digital gaming, Society

Karhulahti, Veli-Matti

Digipelaaminen ja työelämä other

2022.

Links | Tags: Concentration, Digital games, Electronic sports, Games, Performance, Playing, Problem gambling, Work efficiency, Working life

Lehtonen, Lasse; Tuuri, Kai (Ed.)

Musiikki 4/2022: Pelimusiikin tutkimus Suomessa Book

Suomen musiikkitieteellinen seura, 2022, ISBN: 2669-8625.

Abstract | Links | Tags: Pelimusiikin tutkimus, Pelimusiikki, Suomi, Videopelimusiikki

Koskela, Oskari

Välikatsaus pelimusiikin tutkimuksen moniäänisyyteen other

2022.

Abstract | Links | Tags: Book review, Pelimusiikki, The Cambridge Companion to Video Game Music, Videopelimusiikki, Videopelit

Lehtonen, Lasse; Tuuri, Kai

Videopelien musiikin tutkimus: Kasvava ala Suomessa other

2022.

Links | Tags: Pääkirjoitus, Pelimusiikin tutkimus, Suomi, Videopelimusiikki, Videopelit

Tuuri, Kai; Koskela, Oskari; Vahlo, Jukka

Pelimusiikin käyttötavat ja funktiot suomalaisten arjessa Journal Article

In: Musiikki, vol. 52, iss. 4, 2022, ISSN: 2669-8625.

Abstract | Links | Tags: Game music, Game music memories, Kokemukset, Kuuntelutottumukset, Muistot, Music preferences, Music psychology, Musiikkipsykologia, Pelimusiikki, Tunteet

Koskela, Oskari; Tissari, Heli; Tuuri, Kai

Käsitemetaforan näkökulma pelimusiikin henkilökohtaiseen merkityksellisyyteen Journal Article

In: Musiikki, vol. 52, iss. 4, 2022, ISSN: 2669-8625.

Abstract | Links | Tags: Conceptual metaphor, Game music, Game music memories, Käsitemetafora, Kokemukset, Merkitys (tärkeys), Muistot, Musiikki, Musiikkifilosofia, Pelimusiikki

Ruotsalainen, Maria

Overwatch-e-urheilu ja sukupuolen ja kansallisuuden (uudelleen)muotoutumiset other

2022.

Links | Tags: E-urheilu, Kansallisuus, Lektio, Overwatch, Sukupuoli, Väitöskirja

Arjoranta, Jonne; Friman, Usva; Koskimaa, Raine; Mäyrä, Frans; Sotamaa, Olli; Suominen, Jaakko; Välisalo, Tanja; Saarikoski, Petri (Ed.)

Pelitutkimuksen vuosikirja 2022 Book

Suomen pelitutkimuksen seura, 2022, ISSN: 1798-355X.

Abstract | Links | Tags: Äänivaikutelmat, Ääniviestimet, Digitaaliset pelit, E-urheilu, FPS-pelit, Hybridileikki, Hyvinvointi, Identiteetti, Ikärajaluokitukset, Kirjat, Kuvaleikki, Leluleikki, Muistokirjoitukset, Nallehaaste, Nuoret, Nykyuskonnollisuus, Overwatch, Pehmolelut, Pelien sääntely, Pelikäytös, Pelikohu, Pelikulttuuri, Pelikulttuurinen toimijuus, Pelit, Rahapelaaminen, Sananvapaus, Sukupuoli, Sukupuolivähemmistöt, Syrjintä, Trash talk, Verkkopelaaminen, Videopelaaminen, Viestintäkäyttäytyminen

Suominen, Jaakko; Koskimaa, Raine; Arjoranta, Jonne

Tero Pasanen (1978–2022) other

2022.

Links | Tags: Game researcher, In memoriam

Friman, Usva

Sukupuoli ja pelikulttuurinen toimijuus suomalaisnaisten digitaalisessa pelaamisessa: Lektio other

2022.

Links | Tags: Digitaalinen pelaaminen, Lektio, Pelikulttuurinen toimijuus, Sukupuoli, Suomalaisnaiset

Meriläinen, Mikko; Ruotsalainen, Maria

Sanailua, suunsoittoa ja syrjintää: Nuorten kokemuksia pelikäytöksestä Journal Article

In: Pelitutkimuksen vuosikirja, pp. 49–71, 2022, ISSN: 1798-355X.

Abstract | Links | Tags: Nuoret, Pelikäytös, Syrjintä, Trash talk, Verkkopelaaminen

Meriläinen, Mikko; Heljakka, Katriina; Stenros, Jaakko

Lead Fantasies: The Making, Meaning and Materiality of Miniatures Book Section

In: Germaine, Chloe; Wake, Paul (Ed.): Material Game Studies: A Philosophy of Analogue Play, pp. 83-101, Bloomsbury Academic, 2022, ISBN: 9781350202719.

Links | Tags: Game studies, Gaming, Materiality, Miniature figures, Miniaturing

Harrer, Sabine; Harviainen, J. Tuomas

Where Are the White Perpetrators in All the Colonial Board Games? A Case Study on Afrikan Tähti Book Section

In: Sjöblom, Björn; Linderoth, Jonas; Frank, Anders (Ed.): Representing Conflicts in Games: Antagonism, Rivalry, and Competition, Routledge, 2022, ISBN: 9781003297406.

Abstract | Links | Tags: Afrikan Tähti, Board games, Colonial board games

Lu, Chien; Peltonen, Jaakko

Gaussian Copula Embeddings Proceedings Article

In: 36th Conference on Neural Information Processing Systems (NeurIPS 2022), 2022.

Abstract | Links | Tags: Data, Gaussian copula embedding model, Machine learning, Vectorial representations

Mukherjee, Souvik

Videogames in the Indian Subcontinent: Development, Culture(s) and Representations Book

Bloomsbury Publishing, 2022, ISBN: 9789354356919.

Abstract | Links | Tags: Game culture, Game history, India, Ludic culture, Video games

Järvelä, Simo; Wei, Lewen; Hassan, Lobna; Hamari, Juho

Storifying a Serious Mobile Game: Exploring Players' Perception of Storification Features, Narrative Engagement, and Behavioral Intentions Proceedings Article

In: 25th International Academic Mindtrek conference (Academic Mindtrek 2022), pp. 53-61, ACM, New York, USA, 2022, ISBN: 9781450399555.

Abstract | Links | Tags: Behavioral intention, Gamification, Narrative engagement, Serious mobile game design, Storification

Thibault, Mattia; Fernandez Galeote, Daniel; Macey, Joseph; Jylhä, Henrietta

Forests in Digital Games - An Ecocritical Framework Proceedings Article

In: Karpouzis, Kostas; Gualeni, Stefano; Pirker, Johanna; Fowler, Allan (Ed.): FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, ACM, 2022, ISBN: 978-1-4503-9795-7.

Abstract | Links | Tags: Digital gaming, Ecocriticism, Ideology, Sustainability, Woodland

Tuuri, Kai; Vahlo, Jukka

Discovering the Motivational Constitution of ‘Playing Games for Fun’ Proceedings Article

In: Göbl, Barbara; van der Spek, Erik; Baalsrud Hauge, Jannicke; McCall, Rod (Ed.): Entertainment Computing – ICEC 2022., Springer International Publishing, 2022, ISSN: 0302-9743.

Abstract | Links | Tags: Fun, Gameplay, Motivation, Self-determination

Karhulahti, Veli-Matti; Siutila, Miia; Vahlo, Jukka; Koskimaa, Raine

Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered Report Journal Article

In: Collabra, vol. 8, iss. 1, 2022, ISSN: 2474-7394.

Abstract | Links | Tags: Addiction, Health, Phenomenology, Psychopathology, Video games

Tuuri, Kai; Koskela, Oskari; Vahlo, Jukka

In Pursuit of Measuring Pre-reflective Music Listening Experiences Proceedings Article

In: AM '22: Proceedings of the 17th International Audio Mostly Conference, ACM, 2022, ISBN: 978-1-4503-9701-8.

Abstract | Links | Tags: Embodied cognition, Imagination, Listening, Modes of listening, Music, Pre-reflective experience

Välisalo, Tanja; Vahlo, Jukka; Tuuri, Kai

Player Perceptions of Informal Learning in Non-Educational Games Proceedings Article

In: Costa, Conceição; Luz, Filipe Costa; Fachada, Nuno (Ed.): Proceedings of the 16th European Conference on Games Based Learning, Academic Conferences International, 2022, ISSN: 2049-0992.

Abstract | Links | Tags: Gameplay motives, Gameplay preferences, Informal learning, Learner types, Learning outcomes, Non-educational games

Järvenpää, Hanna

Interpretation, Negotiation, Play: A Multiple Case Study of Playful Reader Engagement with an Augmented Reality Picturebook Journal Article

In: Barnboken, vol. 45, 2022, ISSN: 0347-772X.

Abstract | Links | Tags: Aesthetics and pedagogy, Augmented reality, Digital children’s literature, Picturebook apps, Playfulness, Shared reading

Grasmo, Hanne; Stenros, Jaakko

Nordic Erotic Larp: Designing for Sexual Arousal Journal Article

In: International Journal of Role-Playing, iss. 12, pp. 62-105, 2022, ISSN: 2210-4909.

Abstract | Links | Tags: Alibi, Design, Design abstract, Larp, Make-believe, Marketing, Nordic larp, Oppression, Queer games, Role-play, Sex in games, Sexual arousal

Nygren, Nina V.; Kankainen, Ville; Brunet, Lucas

Offsetting Game—Framing Environmental Issues in the Design of a Serious Game Journal Article

In: Simulation & Gaming, vol. 53, iss. 6, pp. 579-675, 2022, ISSN: 1046-8781.

Abstract | Links | Tags: Biodiversity offsetting, Conservation conflicts, Frame analysis, Game design, Nature conservation, Serious games, Simulation games, Stakeholders

Lu, Chien; Peltonen, Jaakko; Nummenmaa, Timo; Nummenmaa, Jyrki

Nonparametric Exponential Family Graph Embeddings for Multiple Representation Learning Proceedings Article

In: Proceedings of Machine Learning Research, JMLR, 2022.

Abstract | Links | Tags: Algorithms, Embedding model, Graph data, Nonparametric

Silvast, Antti; Saarikoski, Petri; Pasanen, Tero (Ed.)

WiderScreen 1-2/2022: Digitaalisen kulttuurin institutionalisoituminen Collection

Filmiverkko ry, 2022, ISSN: 1795-6161.

Links | Tags: Digitaalinen kulttuuri, Digital culture, Institutionalisoituminen, Institutionalization

Suominen, Jaakko

Pokémon Go (2016) -pelin suosion nostalgiaselittäminen Journal Article

In: Widerscreen, vol. 25, iss. 1-2, 2022, ISSN: 1795-6161.

Abstract | Links | Tags: Domestikaatio, Lisätty todellisuus, Mobiilipelit, Nostalgia, Pokémon Go

Suominen, Jaakko; Silvast, Antti; Pasanen, Tero; Reunanen, Markku

Uutuudesta yhteiskunnan osaksi: Instituutionäkökulma pelialan kulttuuriseen omaksumiseen 1990-luvulta 2010-luvulle Journal Article

In: Widerscreen, vol. 25, iss. 1-2, 2022, ISSN: 1795-6161.

Abstract | Links | Tags: Digitaaliset pelit, Digital games, Institutions, Instituutiot, Mediasosiologia, Omaksuminen, Tieteen- ja teknologiantutkimus

Suominen, Jaakko; Pasanen, Tero; Koskinen, Karoliina

Lapuanpeli (1930) osallistavana ajankohtaismediana ja mediahistoriallisena lähteenä Journal Article

In: Historiallinen Aikakauskirja, vol. 120, no. 3, 2022, ISSN: 2489-6969.

Abstract | Links | Tags: Ajankohtaismedia, Board games, Lapua game, Lapuanpeli, Lautapelit, Mediahistoria

Karhulahti, Veli-Matti

Reasons for Qualitative Psychologists to Share Human Data Journal Article

In: British Journal of Social Psychology, 2022, ISSN: 0144-6665.

Abstract | Links | Tags: Ethics, Human data, Open science, Qualitative Methods

Karhulahti, Veli-Matti; Vahlo, Jukka; Martončikc, Marcel; Munukka, Matti; Koskimaa, Raine; von Bonsdorff, Mikaela

Ontological Diversity in Gaming Disorder Measurement: A Nationally Representative Registered Report Journal Article

In: Addiction Research & Theory, 2022, ISSN: 1606-6359.

Abstract | Links | Tags: Behavioral addiction, Games, Open science, Philosophy, Prevalence, Technology use

488 entries « 1 of 10 »