CoE GameCult publications

398 entries « 1 of 8 »

2022

Suominen, Jaakko

Pokémon Go (2016) -pelin suosion nostalgiaselittäminen

In: Widerscreen, vol. 25, iss. 1-2, 2022, ISSN: 1795-6161.

Journal article Open access

Abstract | Links | Tags: Domestikaatio, Lisätty todellisuus, Mobiilipelit, Nostalgia, Pokémon Go

Suominen, Jaakko; Silvast, Antti; Pasanen, Tero; Reunanen, Markku

Uutuudesta yhteiskunnan osaksi: Instituutionäkökulma pelialan kulttuuriseen omaksumiseen 1990-luvulta 2010-luvulle

In: Widerscreen, vol. 25, iss. 1-2, 2022, ISSN: 1795-6161.

Journal article Open access

Abstract | Links | Tags: Digitaaliset pelit, Digital games, Institutions, Instituutiot, Mediasosiologia, Omaksuminen, Tieteen- ja teknologiantutkimus

Suominen, Jaakko; Pasanen, Tero; Koskinen, Karoliina

Lapuanpeli (1930) osallistavana ajankohtaismediana ja mediahistoriallisena lähteenä

In: Historiallinen Aikakauskirja, vol. 120, no. 3, 2022, ISSN: 2489-6969.

Journal article

Abstract | Links | Tags: Ajankohtaismedia, Board games, Lapua game, Lapuanpeli, Lautapelit, Mediahistoria

Karhulahti, Veli-Matti

Reasons for Qualitative Psychologists to Share Human Data

In: British Journal of Social Psychology, 2022, ISSN: 0144-6665.

Journal article Open access

Abstract | Links | Tags: Ethics, Human data, Open science, Qualitative Methods

Karhulahti, Veli-Matti; Vahlo, Jukka; Martončikc, Marcel; Munukka, Matti; Koskimaa, Raine; von Bonsdorff, Mikaela

Ontological Diversity in Gaming Disorder Measurement: A Nationally Representative Registered Report

In: Addiction Research & Theory, 2022, ISSN: 1606-6359.

Journal article Open access

Abstract | Links | Tags: Behavioral addiction, Games, Open science, Philosophy, Prevalence, Technology use

Välisalo, Tanja; Ruotsalainen, Maria

“Sexuality Does Not Belong to the Game”: Discourses in Overwatch Community and the Privilege of Belonging

In: Game Studies: the international journal of computer game research, vol. 22, iss. 3, 2022, ISSN: 1604-7982.

Journal article Open access

Abstract | Links | Tags: Belonging, Discourse analysis, Homosexuality, MMO, Overwatch, Representation

Arjoranta, Jonne

How are Games Interpreted? Hermeneutics for Game Studies

In: Game Studies: the international journal of computer game research, vol. 22, iss. 3, 2022, ISSN: 1604-7982.

Journal article Open access

Abstract | Links | Tags: Game hermeneutics, Hermeneutics, Ludo-hermeneutics, philosophical hermeneutics, Real-time hermeneutics

Karhulahti, Veli-Matti; Nerg, Henri; Laitinen, Tanja; Päivinen, Antti; Chen, Yingrong

Eight Hypotheses on Technology Use and Psychosocial Wellbeing: A Bicultural Phenomenological Study of Gaming during the COVID-19 Pandemic

In: Current Psychology, 2022, ISSN: 1046-1310.

Journal article Open access

Abstract | Links | Tags: COVID-19, Gaming, Qualitative Methods, Technology use, Wellbeing

Blom, Joleen

Attachment, Possession or Personalization?: Why the Character Trade in Animal Crossing: New Horizons Exploded

In: Replaying Japan, vol. 4, pp. 23-34, 2022, ISSN: 2433-8060.

Journal article Open access

Abstract | Links | Tags: Animal Crossing: New Horizons, Character trade, Characters, Nintendo, Video games

Siutila, Miia; Joelsson, Tapani; Karhulahti, Veli-Matti

”Mammat menee kahville, me koneelle”: Kilpapelaaminen poikien elämässä

In: Nuorisotutkimus, vol. 40, no. 2, pp. 41-60, 2022, ISSN: 0780-0886, (Embargoed until: 2023-07-01. Request copy from author.).

Journal article

Abstract | Links | Tags: Asenteet, Boys, E-urheilu, Education, Elektroninen urheilu, Esports, Harrastukset, Kasvatus, Kilpaurheilu, Nuoret, Pelaaminen, Pojat, Upbringing, Verkkopelit, Videopelit, Youth

Ng, Kwok; Kaskinen, Ari-Pekka; Katila, Rauli; Koski, Pasi; Karhulahti, Veli-Matti

Associations Between Sports Videogames and Physical Activity in Children

In: Physical Culture and Sport Studies and Research, vol. 95, iss. 1, pp. 68-75, 2022, ISSN: 2081-2221.

Journal article Open access

Abstract | Links | Tags: Adolescence, Health behaviour, Physical activity relationships, Screen time, Sedentary

Blom, Joleen; Mikkonen, Kai

Virtual Assistants as Characters—Or Not

In: Narrative, vol. 30, no. 2, pp. 169-181, 2022, ISSN: 1063-3685.

Journal article Open access

Abstract | Links | Tags: Characters, Hikari Azuma, Kyara, Quasi-persons, Voice assistants

Aarseth, Espen; Karhulahti, Veli-Matti

In Search of Characters Without Signifiers

In: Narrative, vol. 30, no. 2, pp. 268-285 , 2022, ISSN: 1063-3685.

Journal article Open access

Abstract | Links | Tags: Characters, Game characters, Implied characters, Minimalist characters

Lankoski, Petri; Apperley, Thomas H.; Harviainen, J. Tuomas

Platform-produced Heteronormativity: A Content Analysis of Adult Videogames on Patreon

In: Games and Culture, vol. 18, iss. 1, pp. 102-123, 2022, ISSN: 1555-4120, (First published online April-21-2022. Upcoming publication January 2023.).

Journal article Open access

Abstract | Links | Tags: Adult games, Content analysis, Heteronormativity, Non-consensual sex, Patreon funding, Pornography

Karhulahti, Veli-Matti; Kauraoja, Valtteri; Ouninkorpi, Olli; Perttu, Soli; Perälä, Jussi; Toivanen, Vilma; Siutila, Miia

Multiverse Ethnography: A Qualitative Method for Gaming and Technology Use Research

In: Journal of Gaming and Virtual Worlds, vol. 14, iss. 1, pp. 85-110, 2022, ISSN: 1757-191X, (Embargoed until: 2023-04-01. Request copy from author.).

Journal article

Abstract | Links | Tags: Among Us, Anthropology, Big-team science, Cyberpunk 2077, Digital culture, Methodology, Qualitative research

Macey, Joseph; Hamari, Juho

Gamblification: A Definition

In: New Media & Society, vol. Pre-print, 2022, ISSN: 1461-4448.

Journal article Open access

Abstract | Links | Tags: Consumption, Convergence, Decision-making, Digital games, Digital media, Gamblification, Gambling, Gamification, Loot boxes, Video games

Nyström, Anna-Greta; McCauley, Brian; Macey, Joseph; Scholz, Tobias M.; Besombes, Nicolas; Cestino, Joaquin; Hiltscher, Julia; Stephanie, Orme; Rumble, Ryan; Törmänen, Maria

Current Issues of Sustainability in Esports

In: International Journal of Esports, vol. 1, iss. 1, 2022, ISBN: 2634-1069.

Journal article Open access

Abstract | Links | Tags: Economic sustainability, Electronic sports, Social sustainability, Sustainability

Apperley, Thomas H.

Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 179-197, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Gender, Misogyny, NSFW, Overwatch, Pornification, Sexuality

Friman, Usva; Ruotsalainen, Maria

Gender and Toxic Meritocracy in Competitive Overwatch: Case “Ellie”

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 135-154, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Community, Competitive gaming, Gender, Overwatch, Toxic meritocracy, Women

Siitonen, Marko; Ruotsalainen, Maria

“KKona where’s your sense of patriotism?”: Positioning Nationality in the Spectatorship of Competitive Overwatch Play

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 89-112, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Discourse analysis, Nationalism, Overwatch, Overwatch World Cup, Positioning, Spectatorship

Macey, Joseph; Bujić, Mila

The Talk of the Town: Community Perspectives on Loot Boxes

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 199-223, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Content analysis, Convergence, Gambling, Legal, Loot boxes, Overwatch

Välisalo, Tanja; Ruotsalainen, Maria

Player Reception of Change and Stability in Character Mechanics

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 67-86, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Close reading, Game characters, Overwatch, Transmedia

Blom, Joleen

The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 49-66, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Author, Game characters, Implied player, Overwatch, Participatory culture, Reader-response criticism, Transmedia

Vahlo, Jukka; Karhulahti, Veli-Matti

Two Overwatch Player Profiles

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 11-30, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Electronic sports, Overwatch, Player profiles

Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti

Introduction

In: Modes of Esports Engagement in Overwatch, pp. 1-7, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Links | Tags: Digital culture, Digital media, Electronic sports, Game culture, Game development, Game studies, Overwatch

Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.)

Modes of Esports Engagement in Overwatch

Palgrave Macmillan, 2022, ISBN: 978-3030827663.

Book Open access

Abstract | Links | Tags: Digital culture, Digital media, Electronic sports, Game culture, Game development, Game studies, Overwatch

Ruotsalainen, Maria

“Cute Goddess is Actually an Aunty”: The Evasive Middle-Aged Woman Streamer and Normative Performances of Femininity in Video Game Streaming

In: Television & New Media, vol. Pre-print, 2022, ISSN: 1527-4764.

Journal article Open access

Abstract | Links | Tags: Age, Critical discourse analysis, Gender, Streaming, Twitch, Video games

Meriläinen, Mikko

Pandemic Rhythms: Adults' Gaming in Finland During the Spring 2020 COVID-19 Restrictions

In: Convergence: The International Journal of Research into New Media Technologies, vol. Pre-print, 2022, ISSN: 1354-8565.

Journal article Open access

Abstract | Links | Tags: Coping, COVID-19, Digital gaming, Everyday life, Family, Non-digital gaming, Rhythm analysis, Situated gaming, Thematic analysis

Vahlo, Jukka; Tuuri, Kai; Välisalo, Tanja

Exploring Gameful Motivation of Autonomous Learners

In: Frontiers in Psychology, vol. 13, 2022, ISSN: 1664-1078.

Journal article Open access

Abstract | Links | Tags: Autonomous learner, Engagement, Games, Motivation, Motives, Online learning, Playfulness, Self-determination

Meriläinen, Mikko; Stenros, Jaakko; Heljakka, Katriina

The Pile of Shame: The Personal and Social Sustainability of Collecting and Hoarding Miniatures

In: Muthu, Subramanian Senthilkannan (Ed.): Toys and Sustainability, pp. 57-77, Springer, 2022, ISBN: 978-981-16-9672-5.

Book chapter

Abstract | Links | Tags: Adult play, Collecting, Consumer behaviour, Hoarding, Miniaturing, Wargaming, Warhammer

Kerttula, Tero

(Broad)casting the Game: The Spectacle of Real in Representing and Narrating Video Game Play

2022, ISBN: 978-951-39-8968-2.

Doctoral thesis Open access

Abstract | Links | Tags: Game history, Let's Play, Spectacle, Television, Video games

Švelch, Jan; Švelch, Jaroslav

Recasting Life Is Strange: Video Game Voice Acting during the 2016–2017 SAG-AFTRA Strike

In: Television & New Media, vol. 23, iss. 1, pp. 44-60, 2022, ISSN: 1527-4764.

Journal article

Abstract | Links | Tags: Below-the-line, Recasting, Relational labour, SAG-AFTRA, Strike, Video game labour, Video game production, Voice acting

2021

de Wildt, Lars; Aupers, Stef

Marketable Religion: How Game Company Ubisoft Commodified Religion for a Global Audience

In: Journal of Consumer Culture, vol. Pre-print, 2021, ISSN: 1469-5405.

Journal article

Abstract | Links | Tags: Assassin's Creed, Commodification, Cultural industries, Depoliticization, Game production studies, Marketable religion, Religion, Science-fictionalization, Universalization, Video games

Arjoranta, Jonne; Friman, Usva; Koskimaa, Raine; Mäyrä, Frans; Sotamaa, Olli; Suominen, Jaakko; Välisalo, Tanja (Ed.)

Pelitutkimuksen vuosikirja 2021

Pelitutkimuksen seura ry, 2021, ISSN: 1798-355X.

Book Open access

Abstract | Links | Tags: Arvio, Babka, Business knowledge, Finnish game industry, Game journalism, Gaming piece, Learning, Lectio, Lektio, Liiketoimintaosaaminen, Oppiminen, Pöytäroolipelit, Pelijournalismi, Pelinappula, Reviews, Simulaatio, Simulation, Skittles, Sports game, Streaming, Striimaus, Suomalainen peliteollisuus, Tabletop RPGs, Urheilupeli

Rannanpiha, Joni-Tatu; Tyni, Heikki; Sotamaa, Olli

Suomalainen peliteollisuus ja mobiilipelit Pelit-lehdessä vuosina 1992–2014

In: Pelitutkimuksen vuosikirja 2021, pp. 4-29, 2021, ISSN: 1798-355X.

Journal article Open access

Abstract | Links | Tags: Aikakauslehdet, Finnish game industry, Game journalism, Mobiilipelit, Mobile games, Pelijournalismi, Pelit magazine, Pelit-lehti, Periodicals, Suomalainen peliteollisuus

Apperley, Thomas H.; Ozimek, Anna

Editorial: Special Issue on Disco Elysium

In: Baltic Screen Media Review, vol. 9, iss. 1, pp. 2-4, 2021.

Journal article Open access

Links | Tags: Disco Elysium, Editorial

Apperley, Thomas H.; Ozimek, Anna (Ed.)

Special Issue on Disco Elysium

Baltic Screen Media Review, vol. 9, 2021.

Special issue Open access

Abstract | Links | Tags: Absurdity, Affect, Digital distribution, Disco Elysium, Dissonant development, Estonia, Film noir, Game production, Game production studies, Gothic fiction, Hermeneutics of objects, Political economy, Polyphony, Posthumanism, Rhizome, Software commons

Paasonen, Susanna; Karhulahti, Veli-Matti

Finnish Fuck Games: A Lost Historical Footnote

In: Navarro-Remesal, Víctor; Pérez-Latorre, Óliver (Ed.): Perspectives on the European Videogame, pp. 75-90, Amsterdam University Press, 2021, ISBN: 9789048550623.

Book chapter

Abstract | Links | Tags: Demoscene, DIY labour, Finland, Gameplay, Sexuality

Meriläinen, Mikko; Hietajärvi, Lauri

Teknologia ei vieläkään tuhonnut nuorisoa

In: Westermarck-seura, 2021, ISSN: 2489-9402.

Publication for professional or general audience Open access

Links | Tags: Lapset, Nuoret, Sosiaalinen media, Teknologia, Tieto, Yhteiskunta

Macey, Joseph

A Whole New Ball Game: The Growing Prevalence of Video Game-Related Gambling

2021, ISBN: 978-952-03-2190-1.

Doctoral thesis Open access

Abstract | Links | Tags: Addiction, Betting, Cognitive bias, Consumption, Convergence, Digital media, Electronic sports, Free-to-play, Gamblification, Gambling, Gamification, Gaming, Loot boxes, MSSC, Problem gambling, Skins gambling, Video games, Virtual goods

Mukherjee, Souvik

Crab-Rangoons in Kyrat: (Re)Writing South-Asian History in Far Cry 4

In: Games and Culture, vol. 16, iss. 8, pp. 1065-1086, 2021, ISSN: 1555-4120.

Journal article

Abstract | Links | Tags: Border-thinking, Minor history, Postcolonialism, South Asia, Subaltern pasts

Kosola, Silja; Meriläinen, Mikko

Netti, some ja pelit

In: Kunttu, Kristiina; Komulainen, Anne; Kosola, Silja; Seilo, Noora; Väyrynen, Tommi (Ed.): Opiskeluterveys, pp. 226-229, Duodecim, 2021, ISBN: 978-952-360-161-1.

Publication for professional or general audience

Tags: Internet, Pelit, Sosiaalinen media

Turtiainen, Riikka

‘Dare to Shine’: Megan Rapinoe as the Rebellious Star of the FIFA Women's World Cup 2019

In: Dashper, Katherine (Ed.): Sport, Gender and Mega-Events, pp. 133-148, Emerald Publishing, 2021, ISBN: 978-1-83982-937-6.

Book chapter

Abstract | Links | Tags: Inequality, Megan Rapinoe, Post-feminism, Social media, Sports

Kinnunen, Jani

Rahat, peli ja rahapelaamisen sosiaaliset palkkiot

2021, ISBN: 978-952-03-2172-7.

Doctoral thesis Open access

Abstract | Links | Tags: Bingo, Free-to-play, Gambling, Game currency, Online gambling, Peliraha, Pelit, Pelivaluutat, Play money, Poker, Qualities of money, Rahan merkitykset, Rahapelit, Social networks

Mäyrä, Frans

Hybridien verkoissa: Toimijuus digitaalisissa pelikulttuureissa

In: Laakkonen, Mika (Ed.): Informaatioteknologian filosofia, etiikka ja digitalisoitunut yhteiskunta, pp. 195-213, Jyväskylän yliopisto, 2021, ISBN: 978-951-39-8804-3.

Book chapter Open access

Abstract | Links | Tags: Digitaalinen kulttuuri, Digitaaliset pelit, Kulttuurinen teknologiasuhde, Toimijuus

Karhulahti, Veli-Matti; Backe, Hans-Joachim

Transparency of Peer Review: A Semi-structured Interview Study with Chief Editors from Social Sciences and Humanities

In: Research Integrity and Peer Review, vol. 6, iss. 1, pp. 1-13, 2021, ISSN: 2058-8615.

Journal article Open access

Abstract | Links | Tags: Ethics, Journalology, Open science, Peer review, Social sciences and humanities

Lu, Chien; Peltonen, Jaakko; Nummenmaa, Timo; Nummenmaa, Jyrki; Järvelin, Kalervo

Cross-structural Factor-topic Model: Document Analysis with Sophisticated Covariates

In: Balasubramanian, Vineeth N.; Tsang, Ivor (Ed.): Proceedings of the 13th Asian Conference on Machine Learning, pp. 1129-1144, Asian Conference on Machine Learning, 2021, ISSN: 2640-3498.

In proceedings Open access

Abstract | Links | Tags: Natural language processing, Probabilistic modeling, Topic modeling

Korkeila, Henry

Social Capital in Video Game Studies: A Scoping Review

In: New Media & Society, vol. 2021, no. 146144482110547, 2021, ISSN: 1461-4448.

Journal article Open access

Abstract | Links | Tags: Digital games, Games, Scoping review, Social capital, Socialness, Video games

Meriläinen, Mikko

“Sielun oopiumia nuorisolle”: Digipelaamisen haittoja liioitellaan, kertoo pelitutkija Mikko Meriläinen

In: Toinen Aatos, 2021.

Publication for professional or general audience Open access

Links | Tags: Digitaalinen pelaaminen, Nuoret

Karhulahti, Veli-Matti; Martončik, Marcel; Adamkovič, Matúš

Measuring Internet Gaming Disorder and Gaming Disorder: A Qualitative Content Validity Analysis of Validated Scales

In: Assessment, vol. Pre-print, 2021, ISSN: 1073-1911.

Journal article Open access

Abstract | Links | Tags: Addiction, Content validity, Gaming disorder, Kriteerit, Mielenterveys, Mielenterveysongelmat, Mittausmenetelmät, Pelaaminen, Pelihaitat, Pelihimo, Pelit, Qualitative assessment, Riippuvuus, Semantic analysis, Technology use, Teknologia, Terveyshaitat

398 entries « 1 of 8 »