This blog post provides an English summary of an article that explores the relationship between simulative game videos and cultural memory through the fatal crash of Formula One driver Ayrton Senna that was broadcasted live globally in 1994. The research underlines the different forms, narration, selectiveness, possibilities, and limitations of these videos per creator and game that shape our understanding and memory of the original event, and how these videos participate in building, maintaining, and mediating cultural memory.
