In this blog post, Senior University Lecturer and Researcher Markku Reunanen shares his firsthand experiences and valuable insights as both a researcher and programmer within the demoscene community.
Category Archive: Blog
In this blog post, Postdoctoral Researcher Lilli Sihvonen introduces the cultural neo-production process of products (CNPP), which is a form of sustainable, enduring and special product relationships we occasionally form with products. She presents the features of this relationship in the light of board game Kimble, and how the CNPP research can be extended to study other game types.
In this blog post, CoE GameCult Researchers Joleen Blom and Elina Koskinen share their research visit experiences from Japan.
In this blog post, Doctoral Researcher Mark Maletska discusses his PhD topic and research project, both of which deal with a close question: how interaction with video games can be a way to explore queer gender identities of people playing them?
In this blog post, Postdoctoral Researcher Usva Friman reflects on her experiences at the ERNC22 and DreamHack Winter 2022 as a game culture researcher studying various aspects of diversity, equity, and inclusion in esports.
In this blog post, CoE GameCult alumnus Emil Lundedal Hammar discusses the Western perception of Japanese roleplaying video games in the last 20 years, how the primarily North American companies framed Japanese game developers through an Orientalist lens and how even complex theory can help us detangle some of the Western understandings of what’s termed a ‘Japanese Role-Playing Game’.
In this blog post, doctoral researcher Ville Kankainen discusses the upcoming One D&D in
the contexts of mediatization and hybrid play in contemporary tabletop gaming.
In this blog post, CoE GameCult researcher Tanja Välisalo presents the ongoing development process for methods and tools for analysing livestream chat data.
In this blog post, PhD researcher and larp designer Hanne Grasmo presents her doctoral research and Omni Club, an erotic Nordic larp that she piloted at Ropecon in 2022. Nordic Larp, or live-action role-play, are designed art games of make-believe. Omni Club simulated a ‘70s disco where the 24 larp participants danced, laughed, cried, touched, and had orgies.
In this blog post, doctoral researcher Ville Malinen discusses his doctoral dissertation regarding the synergy of motorsports and sim racing.