In this post, CoE researchers Maria Ruotsalainen and Tanja Välisalo tell the story of the Overwatch research project, and what they have learned from it so far.
Mikko Meriläinen discusses the challenges of parenting and digital games during the COVID-19 pandemic.
Visiting researcher Michał Mochocki explores the suitability of story beats for video game analysis. The key question is the compatibility of story beats with player-controlled ludic action.
CoE-GameCult director, professor Frans Mäyrä shares tech tips for conducting remote meetings and distance education, during the epidemic.
This has been the second full year of operation for the Centre. This year, we have both continued our existing research tracks, opened some new ones, and particularly put emphasis on international collaboration and visits.
In a new article published in Nordicom Review our researchers share insights from the process based on the finished newsgames and their accompanying news articles, students’ self-assessments, feedback, other documents created during the course, as well as teachers’ observations.
In late October, the CoE welcomed researcher and game designer Doris Rusch, professor of game design at the Game Design Department in Visby, Gotland for a guest visit.
Recent years have seen an explosion in the complexity of global food systems: the circuits of production, distribution, and consumption through which food travels. Food and eating also seem to be more prominent in games and play, in titles like Overcooked, Final Fantasy XV, and Stardew Valley.
On September 25th 2019 at the Vimma, Youth Art and Activity Centre in Turku, the CoE GameCult together with the AgainNeverAgain project, Turku Institute for Advanced Studies and SELMA centre, co-organised a workshop on educational aspects of video games under a title: “Playing (with) non-violence”.
Since 2013, game platform itch.io has become well-known among game scholars as an outlet for short, indie video games. Yet itch.io is now increasingly home to the development scene producing the most interesting (and rapidly evolving) tabletop role-playing games (TRPGs), labeled under “physical games.”