GameCult Talks: Discussing games in culture and society
GameCult Talks is an event series aiming to create and strengthen dialogue between researchers and other societal actors on current game cultural topics in our culture and society. The events are organised by the Centre of Excellence in Game Culture Studies with various partners. They bring together game studies researchers, industry experts, cultural institutions, community representatives, activists, and policy makers to develop and highlight new initiatives into building sustainable game culture for our future.
GameCult Talks events:
- Event #1: Equity in games and play
On Friday 13 November, 12:00–16:00, online event
Event page: https://coe-gamecult.org/gamecult-talks-1-equity-in-games-and-play
- Event #2: Sustainability in games
On Monday 25 January 18:00–19:30, online event
Event page: https://coe-gamecult.org/gamecult-talks-event-2-sustainability-in-games
Meaning of Games Talks
The Meaning of Games series of talks are organised by the University of Jyväskylä CoE group and focus on research Theme 1, Meaning and Form of Games. Each month, we invite researchers to share their latest scholarship on aesthetics, philosophy, and culture of games with the CoE GameCult. Feel like you have something to share or want to know what the CoE researchers think about your research? Contact the JYU coordinator.
Meaning of Games Talks events:
- 5 October 2020, Daniel Vella: Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds
- 2 November 2020, Johnathan Harrington: Workshops of Our Own: Analysing Constraint Play in Digital Games
- 7 December 2020, Torill Mortensen & Kristine Jørgensen: The Paradox of Transgression in Games
- 8 February 2021, Larissa Hjorth & Ingrid Richardson: Ambient Play
Tampere University Game Research Lab’s OASIS hosts various talks on academic and non-academic topics. These talks are always free and open to everyone. The current talk series is called OASIS Lunchtime Talks and you can find the schedule and information about the talks on the OASIS website: https://oasis.uta.fi/oasis-talks
Collaborative Game Histories events
The aim of the Collaborative Game Histories events is to provide a forum for a focused discussion on issues related to game history research and preservation.
Read more from the event website: https://sites.utu.fi/pelimuseoseminar
Jyväskylä game studies conference series
The University of Jyväskylä games research group has organised several conferences related to games and play over the years.
Past conferences and seminars in the series:
- Celebrities of Gaming, 21.–22.11.2019
- Seminar on eSports, Exergaming, and Fantasy Leagues, 21.–23.11.2018
- Symposium on Game Sound and Game Music, 16.–17.11.2017
- Play Cultures, 2016
Tampere Game Research Lab Spring Seminar
The longest running game studies seminar, Tampere University Game Research Lab Spring Seminar, has been organised since 2003, and in collaboration with the Centre of Excellence in Game Culture Studies since 2018. Each year, there is a different theme and different expert commentators offering feedback on the seminar papers.
The seminar emphasises work-in-progress submissions and strongly encourages submitting late breaking results, working papers, and submissions from graduate and PhD students. The purpose of the seminar is to have peer-to-peer discussions and thereby provide support in refining and improving research work in this area.
Read more from the seminar website: https://springseminar.org
Playing with (non-)violence workshop, 25.9.2019, Vimma, Turku
The City as Game Board: From Geocaching to Harry Potter, 13.9.-1.12.2019, the Finnish Museum of Games, Tampere