CoE GameCult publications

382 entries « 1 of 8 »

2022

Macey, Joseph; Hamari, Juho

Gamblification: A Definition

In: New Media & Society, vol. Pre-print, 2022, ISSN: 1461-4448.

Journal article Open access

Abstract | Links | Tags: Consumption, Convergence, Decision-making, Digital games, Digital media, Gamblification, Gambling, Gamification, Loot boxes, Video games

Nyström, Anna-Greta; McCauley, Brian; Macey, Joseph; Scholz, Tobias M.; Besombes, Nicolas; Cestino, Joaquin; Hiltscher, Julia; Stephanie, Orme; Rumble, Ryan; Törmänen, Maria

Current Issues of Sustainability in Esports

In: International Journal of Esports, vol. 1, iss. 1, 2022, ISBN: 2634-1069.

Journal article Open access

Abstract | Links | Tags: Economic sustainability, Electronic sports, Social sustainability, Sustainability

Apperley, Thomas H.

Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 179-197, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Gender, Misogyny, NSFW, Overwatch, Pornification, Sexuality

Friman, Usva; Ruotsalainen, Maria

Gender and Toxic Meritocracy in Competitive Overwatch: Case “Ellie”

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 135-154, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Community, Competitive gaming, Gender, Overwatch, Toxic meritocracy, Women

Siitonen, Marko; Ruotsalainen, Maria

“KKona where’s your sense of patriotism?”: Positioning Nationality in the Spectatorship of Competitive Overwatch Play

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 89-112, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Discourse analysis, Nationalism, Overwatch, Overwatch World Cup, Positioning, Spectatorship

Macey, Joseph; Bujić, Mila

The Talk of the Town: Community Perspectives on Loot Boxes

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 199-223, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Content analysis, Convergence, Gambling, Legal, Loot boxes, Overwatch

Välisalo, Tanja; Ruotsalainen, Maria

Player Reception of Change and Stability in Character Mechanics

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 67-86, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Close reading, Game characters, Overwatch, Transmedia

Blom, Joleen

The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 49-66, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Author, Game characters, Implied player, Overwatch, Participatory culture, Reader-response criticism, Transmedia

Vahlo, Jukka; Karhulahti, Veli-Matti

Two Overwatch Player Profiles

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 11-30, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Electronic sports, Overwatch, Player profiles

Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti

Introduction

In: Modes of Esports Engagement in Overwatch, pp. 1-7, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter

Links | Tags: Digital culture, Digital media, Electronic sports, Game culture, Game development, Game studies, Overwatch

Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.)

Modes of Esports Engagement in Overwatch

Palgrave Macmillan, 2022, ISBN: 978-3030827663.

Book Open access

Abstract | Links | Tags: Digital culture, Digital media, Electronic sports, Game culture, Game development, Game studies, Overwatch

Ruotsalainen, Maria

“Cute Goddess is Actually an Aunty”: The Evasive Middle-Aged Woman Streamer and Normative Performances of Femininity in Video Game Streaming

In: Television & New Media, vol. Pre-print, 2022, ISSN: 1527-4764.

Journal article Open access

Abstract | Links | Tags: Age, Critical discourse analysis, Gender, Streaming, Twitch, Video games

Meriläinen, Mikko

Pandemic Rhythms: Adults' Gaming in Finland During the Spring 2020 COVID-19 Restrictions

In: Convergence: The International Journal of Research into New Media Technologies, vol. Pre-print, 2022, ISSN: 1354-8565.

Journal article Open access

Abstract | Links | Tags: Coping, COVID-19, Digital gaming, Everyday life, Family, Non-digital gaming, Rhythm analysis, Situated gaming, Thematic analysis

Meriläinen, Mikko; Stenros, Jaakko; Heljakka, Katriina

The Pile of Shame: The Personal and Social Sustainability of Collecting and Hoarding Miniatures

In: Muthu, Subramanian Senthilkannan (Ed.): Toys and Sustainability, pp. 57-77, Springer, 2022, ISBN: 978-981-16-9672-5.

Book chapter

Abstract | Links | Tags: Adult play, Collecting, Consumer behaviour, Hoarding, Miniaturing, Wargaming, Warhammer

Kerttula, Tero

(Broad)casting the Game: The Spectacle of Real in Representing and Narrating Video Game Play

2022, ISBN: 978-951-39-8968-2.

Doctoral thesis Open access

Abstract | Links | Tags: Game history, Let's Play, Spectacle, Television, Video games

Švelch, Jan; Švelch, Jaroslav

Recasting Life Is Strange: Video Game Voice Acting during the 2016–2017 SAG-AFTRA Strike

In: Television & New Media, vol. 23, iss. 1, pp. 44-60, 2022, ISSN: 1527-4764.

Journal article

Abstract | Links | Tags: Below-the-line, Recasting, Relational labour, SAG-AFTRA, Strike, Video game labour, Video game production, Voice acting

2021

de Wildt, Lars; Aupers, Stef

Marketable Religion: How Game Company Ubisoft Commodified Religion for a Global Audience

In: Journal of Consumer Culture, vol. Pre-print, 2021, ISSN: 1469-5405.

Journal article

Abstract | Links | Tags: Assassin's Creed, Commodification, Cultural industries, Depoliticization, Game production studies, Marketable religion, Religion, Science-fictionalization, Universalization, Video games

Arjoranta, Jonne; Friman, Usva; Koskimaa, Raine; Mäyrä, Frans; Sotamaa, Olli; Suominen, Jaakko; Välisalo, Tanja (Ed.)

Pelitutkimuksen vuosikirja 2021

Pelitutkimuksen seura ry, 2021, ISSN: 1798-355X.

Book Open access

Abstract | Links | Tags: Arvio, Babka, Business knowledge, Finnish game industry, Game journalism, Gaming piece, Learning, Lectio, Lektio, Liiketoimintaosaaminen, Oppiminen, Pöytäroolipelit, Pelijournalismi, Pelinappula, Reviews, Simulaatio, Simulation, Skittles, Sports game, Streaming, Striimaus, Suomalainen peliteollisuus, Tabletop RPGs, Urheilupeli

Rannanpiha, Joni-Tatu; Tyni, Heikki; Sotamaa, Olli

Suomalainen peliteollisuus ja mobiilipelit Pelit-lehdessä vuosina 1992–2014

In: Pelitutkimuksen vuosikirja 2021, pp. 4-29, 2021, ISSN: 1798-355X.

Journal article Open access

Abstract | Links | Tags: Aikakauslehdet, Finnish game industry, Game journalism, Mobiilipelit, Mobile games, Pelijournalismi, Pelit magazine, Pelit-lehti, Periodicals, Suomalainen peliteollisuus

Apperley, Thomas H.; Ozimek, Anna

Editorial: Special Issue on Disco Elysium

In: Baltic Screen Media Review, vol. 9, iss. 1, pp. 2-4, 2021.

Journal article Open access

Links | Tags: Disco Elysium, Editorial

Apperley, Thomas H.; Ozimek, Anna (Ed.)

Special Issue on Disco Elysium

Baltic Screen Media Review, vol. 9, 2021.

Special issue Open access

Abstract | Links | Tags: Absurdity, Affect, Digital distribution, Disco Elysium, Dissonant development, Estonia, Film noir, Game production, Game production studies, Gothic fiction, Hermeneutics of objects, Political economy, Polyphony, Posthumanism, Rhizome, Software commons

Paasonen, Susanna; Karhulahti, Veli-Matti

Finnish Fuck Games: A Lost Historical Footnote

In: Navarro-Remesal, Víctor; Pérez-Latorre, Óliver (Ed.): Perspectives on the European Videogame, pp. 75-90, Amsterdam University Press, 2021, ISBN: 9789048550623.

Book chapter

Abstract | Links | Tags: Demoscene, DIY labour, Finland, Gameplay, Sexuality

Meriläinen, Mikko; Hietajärvi, Lauri

Teknologia ei vieläkään tuhonnut nuorisoa

In: Westermarck-seura, 2021, ISSN: 2489-9402.

Publication for professional or general audience Open access

Links | Tags: Lapset, Nuoret, Sosiaalinen media, Teknologia, Tieto, Yhteiskunta

Macey, Joseph

A Whole New Ball Game: The Growing Prevalence of Video Game-Related Gambling

2021, ISBN: 978-952-03-2190-1.

Doctoral thesis Open access

Abstract | Links | Tags: Addiction, Betting, Cognitive bias, Consumption, Convergence, Digital media, Electronic sports, Free-to-play, Gamblification, Gambling, Gamification, Gaming, Loot boxes, MSSC, Problem gambling, Skins gambling, Video games, Virtual goods

Mukherjee, Souvik

Crab-Rangoons in Kyrat: (Re)Writing South-Asian History in Far Cry 4

In: Games and Culture, vol. 16, iss. 8, pp. 1065-1086, 2021, ISSN: 1555-4120.

Journal article

Abstract | Links | Tags: Border-thinking, Minor history, Postcolonialism, South Asia, Subaltern pasts

Kosola, Silja; Meriläinen, Mikko

Netti, some ja pelit

In: Kunttu, Kristiina; Komulainen, Anne; Kosola, Silja; Seilo, Noora; Väyrynen, Tommi (Ed.): Opiskeluterveys, pp. 226-229, Duodecim, 2021, ISBN: 978-952-360-161-1.

Publication for professional or general audience

Tags: Internet, Pelit, Sosiaalinen media

Turtiainen, Riikka

‘Dare to Shine’: Megan Rapinoe as the Rebellious Star of the FIFA Women's World Cup 2019

In: Dashper, Katherine (Ed.): Sport, Gender and Mega-Events, pp. 133-148, Emerald Publishing, 2021, ISBN: 978-1-83982-937-6.

Book chapter

Abstract | Links | Tags: Inequality, Megan Rapinoe, Post-feminism, Social media, Sports

Kinnunen, Jani

Rahat, peli ja rahapelaamisen sosiaaliset palkkiot

2021, ISBN: 978-952-03-2172-7.

Doctoral thesis Open access

Abstract | Links | Tags: Bingo, Free-to-play, Gambling, Game currency, Online gambling, Peliraha, Pelit, Pelivaluutat, Play money, Poker, Qualities of money, Rahan merkitykset, Rahapelit, Social networks

Mäyrä, Frans

Hybridien verkoissa: Toimijuus digitaalisissa pelikulttuureissa

In: Laakkonen, Mika (Ed.): Informaatioteknologian filosofia, etiikka ja digitalisoitunut yhteiskunta, pp. 195-213, Jyväskylän yliopisto, 2021, ISBN: 978-951-39-8804-3.

Book chapter Open access

Abstract | Links | Tags: Digitaalinen kulttuuri, Digitaaliset pelit, Kulttuurinen teknologiasuhde, Toimijuus

Karhulahti, Veli-Matti; Backe, Hans-Joachim

Transparency of Peer Review: A Semi-structured Interview Study with Chief Editors from Social Sciences and Humanities

In: Research Integrity and Peer Review, vol. 6, iss. 1, pp. 1-13, 2021, ISSN: 2058-8615.

Journal article Open access

Abstract | Links | Tags: Ethics, Journalology, Open science, Peer review, Social sciences and humanities

Lu, Chien; Peltonen, Jaakko; Nummenmaa, Timo; Nummenmaa, Jyrki; Järvelin, Kalervo

Cross-structural Factor-topic Model: Document Analysis with Sophisticated Covariates

In: Balasubramanian, Vineeth N.; Tsang, Ivor (Ed.): Proceedings of the 13th Asian Conference on Machine Learning, pp. 1129-1144, Asian Conference on Machine Learning, 2021, ISSN: 2640-3498.

In proceedings Open access

Abstract | Links | Tags: Natural language processing, Probabilistic modeling, Topic modeling

Korkeila, Henry

Social Capital in Video Game Studies: A Scoping Review

In: New Media & Society, vol. 2021, no. 146144482110547, 2021, ISSN: 1461-4448.

Journal article Open access

Abstract | Links | Tags: Digital games, Games, Scoping review, Social capital, Socialness, Video games

Meriläinen, Mikko

“Sielun oopiumia nuorisolle”: Digipelaamisen haittoja liioitellaan, kertoo pelitutkija Mikko Meriläinen

In: Toinen Aatos, 2021.

Publication for professional or general audience Open access

Links | Tags: Digitaalinen pelaaminen, Nuoret

Karhulahti, Veli-Matti; Martončik, Marcel; Adamkovič, Matúš

Measuring Internet Gaming Disorder and Gaming Disorder: A Qualitative Content Validity Analysis of Validated Scales

In: Assessment, vol. Pre-print, 2021, ISSN: 1073-1911.

Journal article Open access

Abstract | Links | Tags: Addiction, Content validity, Gaming disorder, Kriteerit, Mielenterveys, Mielenterveysongelmat, Mittausmenetelmät, Pelaaminen, Pelihaitat, Pelihimo, Pelit, Qualitative assessment, Riippuvuus, Semantic analysis, Technology use, Teknologia, Terveyshaitat

Wallius, Eetu; Thibault, Mattia; Apperley, Thomas H.; Hamari, Juho

Gamifying the City: E-scooters and the Critical Tensions of Playful Urban Mobility

In: Mobilities, vol. Pre-print, pp. 1-17, 2021, ISBN: 1745-0101.

Journal article

Abstract | Links | Tags: E-scooters, Gamification, Personal mobility devices, Risk perception, Urban mobility

Välisalo, Tanja; Ruotsalainen, Maria

Esports Fandom in the Age of Transmedia: The Reception of the Overwatch League

In: Eracle: Journal of Sport and Social Sciences, vol. 4, iss. 1, no. 11-35, 2021, ISSN: 2611-6693.

Journal article Open access

Abstract | Links | Tags: Esports audiences, Fan studies, Overwatch, Thematic analysis, Transmedia

Sotamaa, Olli

Studying Game Development Cultures

In: Games and Culture, vol. 16, iss. 7, pp. 835-854, 2021, ISSN: 1555-4120.

Journal article Open access

Abstract | Links | Tags: Contextual analysis, Game culture, Game development, Game development culture, Game industry

Pöllänen, Sonja; Arjoranta, Jonne

"Whose Were Those Feelings?" Affect and Likenessing in Halat hisar Live Action Role-Playing Game

In: International Journal of Cultural Studies, vol. 24, iss. 6, pp. 899-916, 2021, ISSN: 1367-8779.

Journal article Open access

Abstract | Links | Tags: Affect, Affective tonality, Affektiivisuus, Larp, Larppaus, Likeness, Likenessing, Liveroolipelit, Role-play, Roolipelit, Samanlaisuus, Sosiaaliset suhteet, Subjektiivisuus, Toimintaan liittyvä rooli, Tunteet, Vaikutukseen liittyvä rooli, Yhteisöllisyys

Olbertz-Siitonen, Margarethe; Piirainen-Marsh, Arja; Siitonen, Marko

Constructing Co-presence Through Shared VR Gameplay

In: Journal für Medienlinguistik, vol. 4, iss. 2, pp. 85-122, 2021, ISSN: 2569-6491.

Journal article Open access

Abstract | Links | Tags: Co-presence, Conversation, Conversation analysis, Shared gameplay, Single-player games, VR games

Aurava, Riikka; Meriläinen, Mikko

Expectations and Realities: Examining Adolescent Students' Game Jam Experiences

In: Education and Information Technologies, vol. Pre-print, 2021, ISBN: 1360-2357.

Journal article Open access

Abstract | Links | Tags: Adolescents, Co-creation, Creativity, Game jam, Gender inclusivity, STEAM learning

Apperley, Thomas H.

The Fiend Folio: Editorial

In: Analog Game Studies, vol. 8, iss. 3, 2021, ISBN: 2643-7112.

Journal article Open access

Links | Tags: Editorial, Fiend Folio, Role-playing games

Sturrock, Ian; Apperley, Thomas H.

Contributing to Fiend Folio: White Dwarf and the UK RPG Scene

In: Analog Game Studies, vol. 8, iss. 3, 2021, ISSN: 2643-7112.

Journal article Open access

Abstract | Links | Tags: Dungeons & Dragons, Fiend Folio, Interview, Role-playing games

Malinen, Ville; Karhulahti, Veli-Matti

북유럽 레트로: 핀란드의 레트로게임 문화 [Retrogaming in Finland]

In: 2021.

Publication for professional or general audience Open access

Links | Tags: Digital games, Game culture, Game history, Online games, Retrogaming

Roine, Hanna-Riikka; Meriläinen, Mikko; Kankainen, Ville

Jamming the Assessment: The Viability of a Twine Game Jam as a Learning Evaluation Tool in Higher Education

In: The Journal of Play in Adulthood, vol. 3, iss. 2, pp. 96-112, 2021, ISSN: 2632-1254.

Journal article Open access

Abstract | Links | Tags: Assessment, Game jam, Higher education, Playful learning, Twine

Harrer, Sabine

We Are the Champions? Performing Whiteness in Ascension: Dawn of Champions

In: Simulation & Gaming, vol. 52, iss. 5, pp. 533-553, 2021, ISSN: 1046-8781.

Journal article Open access

Abstract | Links | Tags: Ascension: Dawn of Champions, Critical whiteness theory, Cybertypes, Deck-building games, Identity tourism, Racial stereotypes

Zeiler, Xenia; Mukherjee, Souvik

Video Game Development in India: A Cultural and Creative Industry Embracing Regional Cultural Heritage(s)

In: Games and Culture, vol. Pre-print, 2021, ISSN: 1555-4120.

Journal article Open access

Abstract | Links | Tags: Cultural and creative industries, Cultural heritage, India, Indie games, Video game development, Video games

Masek, Leland; Stenros, Jaakko

The Meaning of Playfulness: A Review of the Contemporary Definitions of the Concept across Disciplines.

In: ELUDAMOS, vol. 12, iss. 1, pp. 13-37, 2021, ISSN: 1866-6124.

Journal article Open access

Abstract | Links | Tags: Engagement, Literature review, Meta-synthesis, Play, Playful, Playfulness

Turtiainen, Riikka

”Unity in Diversity” – The Varying Media Representations of Female Olympic Athletes

In: Jackson, Daniel; Bernstein, Alina; Butterworth, Michael; Cho, Younghan; Coombs, Danielle Sarver; Devlin, Michael; Onwumechili, Chuka (Ed.): Olympic and Paralympic Analysis 2020: Mega Events, Media, and the Politics of Sport , pp. 64, The University of Texas, Austin, 2021, ISBN: 978-1-910042-33-5.

Publication for professional or general audience Open access

Links | Tags: Female athletes, Olympics, Representation, Sports

Järvenpää, Hanna

The Playful Affordances of Picture Book Apps for Children

In: Eludamos: Journal for Computer Game Culture, vol. 12, iss. 1, pp. 149–167, 2021, ISSN: 1866-6124.

Journal article Open access

Abstract | Links | Tags: Affordances, Children's literature, Digitaaliset pelit, Digital children's literature, Digital play, E-kirjat, Kuvakirjat, Lastenkirjallisuus, Leikkiminen, Lukeminen, Mobiilisovellukset, Pelaaminen, Picture book apps

Harrer, Sabine

Inklusiivisen museopelisuunnittelun myytit ja mahdollisuudet

In: Rastas, Anna; Koivunen, Leila (Ed.): Marginaaleista museoihin, Vastapaino, 2021, ISBN: 9789517688895.

Book chapter

Tags: Inklusiivisuus, Museopeli, Pelisuunnittelu

382 entries « 1 of 8 »