CoE GameCult publications

456 entries « 1 of 10 »

2022

Kankainen, Ville; Käihkö, Ilmari

On Wargames and War: Modelling Carl von Clausewitz’s Theory of War

In: Sjöblom, Björn; Linderoth, Jonas; Frank, Anders (Ed.): Representing Conflicts in Games: Antagonism, Rivalry, and Competition, Routledge, 2022, ISBN: 9781032278278.

Book chapter

Abstract | Links | Tags: Clausewitz, Game studies, Games, War studies, Wargames

Karhulahti, Veli-Matti; Heljakka, Katriina; Jo, Dongwon

From Claw Crane to Toy Crane: Catching, Courting, and Gambling in South Korea

In: Korean Studies, iss. Early release, 2022, ISSN: 1529-1529.

Journal article Open access

Abstract | Links | Tags: Claw crane, Cuteness, Doll drawing, K-drama, Kidults, Kolikkopelit, Leikkiminen, Pehmolelut, Pelikulttuuri, Romantic play, Seurustelu, Transmedia culture

Meriläinen, Mikko; Kinnunen, Jani

Digipelien ominaisuudet ja koukuttavuus

In: Alho, Hannu; Aalto, Mauri; Castrén, Sari; Pajula, Mari (Ed.): Peliriippuvuus, pp. 53-56, Kustannus Oy Duodecim, 2022, ISBN: 978-952-360-061-4.

Publication for professional or general audience

Links | Tags: Addiction, Addictive, Digital games

Meriläinen, Mikko; Kinnunen, Jani

Digipelien ominaisuuksien vaikutus riippuvuus- tai haittariskiin

In: Alho, Hannu; Aalto, Mauri; Castrén, Sari; Pajula, Mari (Ed.): Peliriippuvuus, pp. 56-57, Kustannus Oy Duodecim, 2022, ISBN: 978-952-360-061-4.

Publication for professional or general audience

Links | Tags: Addiction, Digital games, Harms

Meriläinen, Mikko

Digipelihaittojen ehkäisy

In: Alho, Hannu; Aalto, Mauri; Castrén, Sari; Pajula, Mari (Ed.): Peliriippuvuus, pp. 192-196, Kustannus Oy Duodecim, 2022, ISBN: 978-952-360-061-4.

Publication for professional or general audience

Links | Tags: Digital games, Harm reduction, Harms

Kinnunen, Jani; Meriläinen, Mikko; Männikkö, Niko; Mustonen, Terhi

Digipelaamisen yhteiskunnallinen merkitys

In: Alho, Hannu; Aalto, Mauri; Castrén, Sari; Pajula, Mari (Ed.): Peliriippuvuus, pp. 37-39, Kustannus Oy Duodecim, 2022, ISBN: 978-952-360-061-4.

Publication for professional or general audience

Links | Tags: Addiction, Digital gaming, Society

Karhulahti, Veli-Matti

Digipelaaminen ja työelämä

In: Alho, Hannu; Aalto, Mauri; Castrén, Sari; Pajula, Mari (Ed.): Peliriippuvuus, pp. 177, Kustannus Oy Duodecim, 2022, ISBN: 978-952-360-061-4.

Publication for professional or general audience

Links | Tags: Concentration, Digital games, Electronic sports, Games, Performance, Playing, Problem gambling, Work efficiency, Working life

Arjoranta, Jonne; Friman, Usva; Koskimaa, Raine; Mäyrä, Frans; Sotamaa, Olli; Suominen, Jaakko; Välisalo, Tanja; Saarikoski, Petri (Ed.)

Pelitutkimuksen vuosikirja 2022

Suomen pelitutkimuksen seura, 2022, ISSN: 1798-355X.

Book Open access

Abstract | Links | Tags: Äänivaikutelmat, Ääniviestimet, Digitaaliset pelit, E-urheilu, FPS-pelit, Hybridileikki, Hyvinvointi, Identiteetti, Ikärajaluokitukset, Kirjat, Kuvaleikki, Leluleikki, Muistokirjoitukset, Nallehaaste, Nuoret, Nykyuskonnollisuus, Overwatch, Pehmolelut, Pelien sääntely, Pelikäytös, Pelikohu, Pelikulttuuri, Pelikulttuurinen toimijuus, Pelit, Rahapelaaminen, Sananvapaus, Sukupuoli, Sukupuolivähemmistöt, Syrjintä, Trash talk, Verkkopelaaminen, Videopelaaminen, Viestintäkäyttäytyminen

Suominen, Jaakko; Koskimaa, Raine; Arjoranta, Jonne

Tero Pasanen (1978–2022)

In: Pelitutkimuksen vuosikirja, pp. 137-139, Suomen pelitutkimuksen seura, 2022, ISSN: 1798-355X.

Publication for professional or general audience Open access

Links | Tags: Game researcher, In memoriam

Friman, Usva

Sukupuoli ja pelikulttuurinen toimijuus suomalaisnaisten digitaalisessa pelaamisessa: Lektio

In: Pelitutkimuksen vuosikirja, pp. 105–110, Suomen pelitutkimuksen seura, 2022, ISSN: 1798-355X.

Publication for professional or general audience Open access

Links | Tags: Digitaalinen pelaaminen, Lektio, Pelikulttuurinen toimijuus, Sukupuoli, Suomalaisnaiset

Meriläinen, Mikko; Ruotsalainen, Maria

Sanailua, suunsoittoa ja syrjintää: Nuorten kokemuksia pelikäytöksestä

In: Pelitutkimuksen vuosikirja, pp. 49–71, 2022, ISSN: 1798-355X.

Journal article Open access

Abstract | Links | Tags: Nuoret, Pelikäytös, Syrjintä, Trash talk, Verkkopelaaminen

Harrer, Sabine; Harviainen, J. Tuomas

Where Are the White Perpetrators in All the Colonial Board Games? A Case Study on Afrikan Tähti

In: Sjöblom, Björn; Linderoth, Jonas; Frank, Anders (Ed.): Representing Conflicts in Games: Antagonism, Rivalry, and Competition, Routledge, 2022, ISBN: 9781003297406.

Book chapter

Abstract | Links | Tags: Afrikan Tähti, Board games, Colonial board games

Järvelä, Simo; Wei, Lewen; Hassan, Lobna; Hamari, Juho

Storifying a Serious Mobile Game: Exploring Players' Perception of Storification Features, Narrative Engagement, and Behavioral Intentions

In: 25th International Academic Mindtrek conference (Academic Mindtrek 2022), pp. 53-61, ACM, New York, USA, 2022, ISBN: 9781450399555.

In proceedings Open access

Abstract | Links | Tags: Behavioral intention, Gamification, Narrative engagement, Serious mobile game design, Storification

Thibault, Mattia; Fernandez Galeote, Daniel; Macey, Joseph; Jylhä, Henrietta

Forests in Digital Games - An Ecocritical Framework

In: Karpouzis, Kostas; Gualeni, Stefano; Pirker, Johanna; Fowler, Allan (Ed.): FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, ACM, 2022, ISBN: 978-1-4503-9795-7.

In proceedings Open access

Abstract | Links | Tags: Digital gaming, Ecocriticism, Ideology, Sustainability, Woodland

Tuuri, Kai; Vahlo, Jukka

Discovering the Motivational Constitution of ‘Playing Games for Fun’

In: Göbl, Barbara; van der Spek, Erik; Baalsrud Hauge, Jannicke; McCall, Rod (Ed.): Entertainment Computing – ICEC 2022., Springer International Publishing, 2022, ISSN: 0302-9743.

In proceedings

Abstract | Links | Tags: Fun, Gameplay, Motivation, Self-determination

Karhulahti, Veli-Matti; Siutila, Miia; Vahlo, Jukka; Koskimaa, Raine

Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered Report

In: Collabra, vol. 8, iss. 1, 2022, ISSN: 2474-7394.

Journal article Open access

Abstract | Links | Tags: Addiction, Health, Phenomenology, Psychopathology, Video games

Tuuri, Kai; Koskela, Oskari; Vahlo, Jukka

In Pursuit of Measuring Pre-reflective Music Listening Experiences

In: AM '22: Proceedings of the 17th International Audio Mostly Conference, ACM, 2022, ISBN: 978-1-4503-9701-8.

In proceedings Open access

Abstract | Links | Tags: Embodied cognition, Imagination, Listening, Modes of listening, Music, Pre-reflective experience

Välisalo, Tanja; Vahlo, Jukka; Tuuri, Kai

Player Perceptions of Informal Learning in Non-Educational Games

In: Costa, Conceição; Luz, Filipe Costa; Fachada, Nuno (Ed.): Proceedings of the 16th European Conference on Games Based Learning, Academic Conferences International, 2022, ISSN: 2049-0992.

In proceedings Open access

Abstract | Links | Tags: Gameplay motives, Gameplay preferences, Informal learning, Learner types, Learning outcomes, Non-educational games

Järvenpää, Hanna

Interpretation, Negotiation, Play: A Multiple Case Study of Playful Reader Engagement with an Augmented Reality Picturebook

In: Barnboken, vol. 45, 2022, ISSN: 0347-772X.

Journal article Open access

Abstract | Links | Tags: Aesthetics and pedagogy, Augmented reality, Digital children’s literature, Picturebook apps, Playfulness, Shared reading

Grasmo, Hanne; Stenros, Jaakko

Nordic Erotic Larp: Designing for Sexual Arousal

In: International Journal of Role-Playing, iss. 12, pp. 62-105, 2022, ISSN: 2210-4909.

Journal article Open access

Abstract | Links | Tags: Alibi, Design, Design abstract, Larp, Make-believe, Marketing, Nordic larp, Oppression, Queer games, Role-play, Sex in games, Sexual arousal

Nygren, Nina V.; Kankainen, Ville; Brunet, Lucas

Offsetting Game—Framing Environmental Issues in the Design of a Serious Game

In: Simulation & Gaming, vol. 53, iss. 6, pp. 579-675, 2022, ISSN: 1046-8781.

Journal article Open access

Abstract | Links | Tags: Biodiversity offsetting, Conservation conflicts, Frame analysis, Game design, Nature conservation, Serious games, Simulation games, Stakeholders

Lu, Chien; Peltonen, Jaakko; Nummenmaa, Timo; Nummenmaa, Jyrki

Nonparametric Exponential Family Graph Embeddings for Multiple Representation Learning

In: Proceedings of Machine Learning Research, JMLR, 2022.

In proceedings Open access

Abstract | Links | Tags: Algorithms, Embedding model, Graph data, Nonparametric

Silvast, Antti; Saarikoski, Petri; Pasanen, Tero (Ed.)

WiderScreen 1-2/2022: Digitaalisen kulttuurin institutionalisoituminen

vol. 25, no. 1-2, 2022, ISSN: 1795-6161.

Special issue Open access

Links | Tags: Digitaalinen kulttuuri, Digital culture, Institutionalisoituminen, Institutionalization

Suominen, Jaakko

Pokémon Go (2016) -pelin suosion nostalgiaselittäminen

In: Widerscreen, vol. 25, iss. 1-2, 2022, ISSN: 1795-6161.

Journal article Open access

Abstract | Links | Tags: Domestikaatio, Lisätty todellisuus, Mobiilipelit, Nostalgia, Pokémon Go

Suominen, Jaakko; Silvast, Antti; Pasanen, Tero; Reunanen, Markku

Uutuudesta yhteiskunnan osaksi: Instituutionäkökulma pelialan kulttuuriseen omaksumiseen 1990-luvulta 2010-luvulle

In: Widerscreen, vol. 25, iss. 1-2, 2022, ISSN: 1795-6161.

Journal article Open access

Abstract | Links | Tags: Digitaaliset pelit, Digital games, Institutions, Instituutiot, Mediasosiologia, Omaksuminen, Tieteen- ja teknologiantutkimus

Suominen, Jaakko; Pasanen, Tero; Koskinen, Karoliina

Lapuanpeli (1930) osallistavana ajankohtaismediana ja mediahistoriallisena lähteenä

In: Historiallinen Aikakauskirja, vol. 120, no. 3, 2022, ISSN: 2489-6969.

Journal article

Abstract | Links | Tags: Ajankohtaismedia, Board games, Lapua game, Lapuanpeli, Lautapelit, Mediahistoria

Karhulahti, Veli-Matti

Reasons for Qualitative Psychologists to Share Human Data

In: British Journal of Social Psychology, 2022, ISSN: 0144-6665.

Journal article Open access

Abstract | Links | Tags: Ethics, Human data, Open science, Qualitative Methods

Karhulahti, Veli-Matti; Vahlo, Jukka; Martončikc, Marcel; Munukka, Matti; Koskimaa, Raine; von Bonsdorff, Mikaela

Ontological Diversity in Gaming Disorder Measurement: A Nationally Representative Registered Report

In: Addiction Research & Theory, 2022, ISSN: 1606-6359.

Journal article Open access

Abstract | Links | Tags: Behavioral addiction, Games, Open science, Philosophy, Prevalence, Technology use

Välisalo, Tanja; Ruotsalainen, Maria

“Sexuality Does Not Belong to the Game”: Discourses in Overwatch Community and the Privilege of Belonging

In: Game Studies: the international journal of computer game research, vol. 22, iss. 3, 2022, ISSN: 1604-7982.

Journal article Open access

Abstract | Links | Tags: Belonging, Discourse analysis, Homosexuality, MMO, Overwatch, Representation

Arjoranta, Jonne

How are Games Interpreted? Hermeneutics for Game Studies

In: Game Studies: the international journal of computer game research, vol. 22, iss. 3, 2022, ISSN: 1604-7982.

Journal article Open access

Abstract | Links | Tags: Game hermeneutics, Hermeneutics, Ludo-hermeneutics, philosophical hermeneutics, Real-time hermeneutics

Ruotsalainen, Maria

Overwatch Esports and The (Re)Configurations of Gender and Nationality

2022, ISBN: 978-951-39-9184-5 .

Doctoral thesis Open access

Abstract | Links | Tags: Competitive gaming, Esports, Gender, Nationalism, Nationality, Qualitative research

Karhulahti, Veli-Matti; Nerg, Henri; Laitinen, Tanja; Päivinen, Antti; Chen, Yingrong

Eight Hypotheses on Technology Use and Psychosocial Wellbeing: A Bicultural Phenomenological Study of Gaming during the COVID-19 Pandemic

In: Current Psychology, 2022, ISSN: 1046-1310.

Journal article Open access

Abstract | Links | Tags: COVID-19, Gaming, Qualitative Methods, Technology use, Wellbeing

Blom, Joleen

Attachment, Possession or Personalization?: Why the Character Trade in Animal Crossing: New Horizons Exploded

In: Replaying Japan, vol. 4, pp. 23-34, 2022, ISSN: 2433-8060.

Journal article Open access

Abstract | Links | Tags: Animal Crossing: New Horizons, Character trade, Characters, Nintendo, Video games

Siutila, Miia; Joelsson, Tapani; Karhulahti, Veli-Matti

”Mammat menee kahville, me koneelle”: Kilpapelaaminen poikien elämässä

In: Nuorisotutkimus, vol. 40, no. 2, pp. 41-60, 2022, ISSN: 0780-0886, (Embargoed until: 2023-07-01. Request copy from author.).

Journal article

Abstract | Links | Tags: Asenteet, Boys, E-urheilu, Education, Elektroninen urheilu, Esports, Harrastukset, Kasvatus, Kilpaurheilu, Nuoret, Pelaaminen, Pojat, Upbringing, Verkkopelit, Videopelit, Youth

Friman, Usva

Gender and Game Cultural Agency in The Post-Gamer Era: Finnish Women Players’ Gaming Practices, Game Cultural Participation, and Rejected Gamer Identity

2022, ISBN: 978-951-29-8876-1.

Doctoral thesis

Abstract | Tags: Game cultural agency, Game cultural participation, Gamer identity, Gamers, Gaming practices, Gender, Players, Women

Ng, Kwok; Kaskinen, Ari-Pekka; Katila, Rauli; Koski, Pasi; Karhulahti, Veli-Matti

Associations Between Sports Videogames and Physical Activity in Children

In: Physical Culture and Sport Studies and Research, vol. 95, iss. 1, pp. 68-75, 2022, ISSN: 2081-2221.

Journal article Open access

Abstract | Links | Tags: Adolescence, Health behaviour, Physical activity relationships, Screen time, Sedentary

Blom, Joleen; Mikkonen, Kai

Virtual Assistants as Characters—Or Not

In: Narrative, vol. 30, no. 2, pp. 169-181, 2022, ISSN: 1063-3685.

Journal article Open access

Abstract | Links | Tags: Characters, Hikari Azuma, Kyara, Quasi-persons, Voice assistants

Aarseth, Espen; Karhulahti, Veli-Matti

In Search of Characters Without Signifiers

In: Narrative, vol. 30, no. 2, pp. 268-285 , 2022, ISSN: 1063-3685.

Journal article Open access

Abstract | Links | Tags: Characters, Game characters, Implied characters, Minimalist characters

Macey, Anna-Leena; Macey, Joseph; Hamari, Juho

Virtual Reality in Emotion Regulation: A Scoping Review

In: Bujić, Mila; Koivisto, Jonna; Hamari, Juho (Ed.): Proceedings of the 6th International GamiFIN Conference (GamiFIN 2022), Gamification Group, Tampere University, Finland, 2022, (April 26-29, 2022 (Organized as an online conference).).

In proceedings Open access

Abstract | Links | Tags: Emotion regulation, Human-computer interaction, Immersive VR, Scoping review, Technological affordances

Aura, Isabella; Hassan, Lobna; Hamari, Juho

Gameful Civic Education: A Systematic Literature Review of Empirical Research

In: Bujić, Mila; Koivisto, Jonna; Hamari, Juho (Ed.): Proceedings of the 6th International GamiFIN Conference 2022 (GamiFIN 2022), Gamification Group, Tampere University, Finland, 2022, (April 26-29, 2022 (Organized as an online conference).).

In proceedings Open access

Abstract | Links | Tags: Civic education, Game-based approaches, Game-based learning, Gamification, Systematic literature review

Karhulahti, Veli-Matti

Digital Games

In: Grabarczyk, Paweł (Ed.): Encyclopedia of Ludic Terms, Spring 2022, 2022.

Publication for professional or general audience Open access

Abstract | Links | Tags: Computer games, Concepts, Definitions, Digital games, Games, Video games

Stenros, Jaakko

Game Definitions

In: Grabarczyk, Paweł (Ed.): Encyclopedia of Ludic Terms, Spring 2022, 2022.

Publication for professional or general audience Open access

Abstract | Links | Tags: Cluster definition, Definition, Essential definition, Game, History, Language games, Nominal definition, Ostensive definition, Persuasive definition

Blom, Joleen

Game Character

In: Grabarczyk, Paweł (Ed.): Encyclopedia of Ludic Terms, Spring 2022, 2022.

Publication for professional or general audience Open access

Abstract | Links | Tags: Actor, Agent, Avatar, Character, Companion, Emotional attachment, Narrative, Player-character, Transmedia

Mäyrä, Frans

Game Studies

In: Grabarczyk, Paweł (Ed.): Encyclopedia of Ludic Terms, Spring 2022, 2022.

Publication for professional or general audience Open access

Abstract | Links | Tags: Culture, Discipline, Education, Games, Humanities, Interdisciplinarity, Research

Lankoski, Petri; Apperley, Thomas H.; Harviainen, J. Tuomas

Platform-produced Heteronormativity: A Content Analysis of Adult Videogames on Patreon

In: Games and Culture, vol. 18, iss. 1, pp. 102-123, 2022, ISSN: 1555-4120, (First published online April-21-2022. Upcoming publication January 2023.).

Journal article Open access

Abstract | Links | Tags: Adult games, Content analysis, Heteronormativity, Non-consensual sex, Patreon funding, Pornography

Macey, Joseph; Cantell, Mikko; Tossavainen, Tommi; Karjala, Antti; Castrén, Sari

How Can the Potential Harms of Loot Boxes Be Minimised?: Proposals for Understanding and Addressing Issues at a National Level

In: Journal of Behavioral Addictions, vol. 11, iss. 2, pp. 256–66, 2022, ISSN: 2062-5871.

Journal article Open access

Abstract | Links | Tags: Convergence of gambling and gaming, Gambling, Harm minimisation, Loot boxes, Regulation, Video gaming

Blom, Joleen

Challenging Linearity: Microstructures and Meaning Making in Trails of Cold Steel III

In: Hutchinson, Rachael; Pelletier-Gagnon, Jérémie (Ed.): Japanese Role-Playing Games: Genre, Representation, and Liminality in the JRPG, Lexington Books, 2022, ISBN: 978-1-7936-4355-1.

Book chapter

Abstract | Links | Tags: Character, Japanese role-playing games, JRPG

Karhulahti, Veli-Matti; Kauraoja, Valtteri; Ouninkorpi, Olli; Perttu, Soli; Perälä, Jussi; Toivanen, Vilma; Siutila, Miia

Multiverse Ethnography: A Qualitative Method for Gaming and Technology Use Research

In: Journal of Gaming and Virtual Worlds, vol. 14, iss. 1, pp. 85-110, 2022, ISSN: 1757-191X, (Embargoed until: 2023-04-01. Request copy from author.).

Journal article

Abstract | Links | Tags: Among Us, Anthropology, Big-team science, Cyberpunk 2077, Digital culture, Methodology, Qualitative research

Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.)

Pelit kulttuurina

Vastapaino, 2022, ISBN: 978-951-768-972-4.

Book

Abstract | Tags: Elektroninen urheilu, Kulttuurintutkimus, Lautapelit, Leikit, Pelaaminen, Pelit, Peliteollisuus, Pelitutkimus, Rahapelit, Urheilu, Viihde

Arjoranta, Jonne

Mitä pelit merkitsevät?

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Book chapter

Tags: Game culture, Games, Meaning

456 entries « 1 of 10 »