In this blog post, senior lecturer and game researcher Jonne Arjoranta writes about the Nordic Workshops on the Philosophy of Games, and especially the last workshop organized at the University of Jyväskylä in October 2023.
In this blog post, researcher Riikka Aurava discusses game pedagogy within the Finnish school context. The publication is based on the policy brief published by the Research Council of Finland, which was supported by the outcomes of the research project Growing Mind, a joint endeavour involving Tampere University, University of Helsinki, University of Turku, and Kasko, the educational department of the municipality of Helsinki. Aurava presents why games should become part of the formal educational environment and how they could be implemented.
In this blog post, Senior University Lecturer and Researcher Markku Reunanen shares his firsthand experiences and valuable insights as both a researcher and programmer within the demoscene community.
In this blog post, Postdoctoral Researcher Lilli Sihvonen introduces the cultural neo-production process of products (CNPP), which is a form of sustainable, enduring and special product relationships we occasionally form with products. She presents the features of this relationship in the light of board game Kimble, and how the CNPP research can be extended to study other game types.
Starting from August 2023, the Centre of Excellence in Game Culture Studies will welcome Elina Koskinen as a […]
In this blog post, CoE GameCult Researchers Joleen Blom and Elina Koskinen share their research visit experiences from Japan.
In this blog post, Doctoral Researcher Mark Maletska discusses his PhD topic and research project, both of which deal with a close question: how interaction with video games can be a way to explore queer gender identities of people playing them?
In this blog post, Postdoctoral Researcher Usva Friman reflects on her experiences at the ERNC22 and DreamHack Winter 2022 as a game culture researcher studying various aspects of diversity, equity, and inclusion in esports.
In this blog post, CoE GameCult alumnus Emil Lundedal Hammar discusses the Western perception of Japanese roleplaying video games in the last 20 years, how the primarily North American companies framed Japanese game developers through an Orientalist lens and how even complex theory can help us detangle some of the Western understandings of what’s termed a ‘Japanese Role-Playing Game’.
In this blog post, doctoral researcher Ville Kankainen discusses the upcoming One D&D in
the contexts of mediatization and hybrid play in contemporary tabletop gaming.