In this impact story post, we describe our research and other activities aiming to raise public awareness and institutional recognition of creative computing practices related to digital game cultures and the demoscene in particular.
For the Centre of Excellence in Game Culture Studies, the principles and practices of open science provide a sound basis for being excellent in research. In this strategy document, we summarise our goals, guidelines, and good practices regarding open science.
In this blog post, we describe our research and other activities aiming to create and explore play in public spaces for increased wellbeing, social interaction, and economic growth.
In this post, we describe our research and other activities aiming to create better, research-based understanding and promotion of constructive approaches to gaming and (e)sports, and to their relationship to physical, mental, and social well-being.
The Centre of Excellence in Game Culture Studies is curating a series of events titled GameCult Talks: Discussing […]
From all of us in the Centre of Excellence in Game Culture Studies: Season’s Greetings!
CoE-GameCult team leader, associate professor Olli Sotamaa shares some ideas about academic leadership, different roles of professor, research group management, solidarity, and peer support.
In this post, we describe our research and other activities aiming to create opportunities for inclusive game creation, and the results and impact we have achieved so far in this area.
We are very happy and proud to welcome several new researchers into our Tampere Gamelab team, starting early […]
The History of Games 2020 conference Transnational game histories was organised 21–24 October as a virtual conference. Some […]