In this blog post, CoE GameCult researcher Lobna Hassan reflects her experiences of organizing a hybrid seminar as a member of the Tampere Spring Seminar 2022 Gamebooks organizing team.
Category Archive: Blog
Nykykulttuuria ja -yhteiskuntaa ei voi täysin ymmärtää tuntematta niiden tuottamia ja niihin vaikuttavia pelejä. Kaikki suomalaiset pelaavat – oli pelaaminen sitten lauantailottoa, Mölkkyä mökillä, taskuhirviöiden metsästystä matkapuhelimella töihin kävellessä tai Returnalia kotikonsolilla. Pelikulttuurien tutkimuksen huippuyksikön tutkijoiden vasta ilmestynyt Pelit kulttuurina -kirja on puheenvuoro pelisivistyksen puolesta. Kirja näyttää, miten pelit ovat erottamaton osa arkemme ympäristöjä.
In this blog post, we will present a public update of our progress in our Open Science Strategy goals.
In this blog post, we will present some of the initiatives, activities, and research publications produced in our efforts to advance game cultural literacy and game cultural agency and to increase societal understanding of play and players.
Studies on game music are still relatively scarce, whether being viewed from either game or music research disciplines. […]
Halat hisar was a live action role-playing game (larp) organized in Finland in 2016. Halat hisar was written […]
Publishing the results of your research is certainly a key activity for any research centre. Typically, a publishing […]
Playing digital games has become a hobby like any other, and as younger generations enter the workforce today, […]
In April 2021 we organized Monstrosity, the 17th annual Tampere University Game Research Lab Spring Seminar. There was […]
Between February and June 2021, I was an intern at the Centre of Excellence in Game Culture Studies […]