On September 25th 2019 at the Vimma, Youth Art and Activity Centre in Turku, the CoE GameCult together with the AgainNeverAgain project, Turku Institute for Advanced Studies and SELMA centre, co-organised a workshop on educational aspects of video games under a title: “Playing (with) non-violence”.
Since 2013, game platform itch.io has become well-known among game scholars as an outlet for short, indie video games. Yet itch.io is now increasingly home to the development scene producing the most interesting (and rapidly evolving) tabletop role-playing games (TRPGs), labeled under “physical games.”
After an enriching and eventful year as a postdoctoral researcher at the Centre of Excellence in Game Culture Studies, Aleena Chia will be joining Simon Fraser University as Assistant Professor in the School of Communication.
Despite its ongoing success, Magic: The Gathering is trailing in its mainstream appeal behind Dungeons & Dragons, which is published by the same company and has become a frequent reference in mainstream popular culture. While studying the transformation of the genre-defining card game into an esport, I encountered that its creators and players regularly discuss how the cis male-dominated tournament scene contributes to the public image of Magic: The Gathering.
Tampere University and the CoE Gamecult were pleased to host artist, academic, and game designer Troy Innocent during the week of 8th–16th April, 2019. Innocent was visiting for the 15th Annual Tampere University Game Lab Spring Seminar, Urban Play. The Spring Seminar was hosted by the CoE Gamecult and held at the Vapriikki Museum in Tampere, home of the Finnish Museum of Games.
Starting in August 2019, we are launching a blog series that will showcase the achievements and experiences of researchers and alumni of the Centre of Excellence in Game Culture Studies.