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Centre of Excellence in Game Culture Studies

The Centre of Excellence in Game Culture Studies is a joint project between researchers from Tampere University, University of Turku, and University of Jyväskylä, funded by the Academy of Finland.
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Category Archive: Blog

Sabine Harrer: On Centering Excellence in Game Culture Studies, a Goodbye Letter

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In their farewell post, our Alumni Sabine Harrer, explores the notion of excellence in game culture studies and shares their thoughts on what they think can still be done to dismantle some of the pressing structural problems present in game cultures and game research.

September 10, 2020 Blog

Maria Ruotsalainen & Tanja Välisalo: Researching Overwatch and the Benefits of Co-Research

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In this post, CoE researchers Maria Ruotsalainen and Tanja Välisalo tell the story of the Overwatch research project, and what they have learned from it so far.

May 12, 2020 Blog

Mikko Meriläinen: Parenting Digital Game Players in the Time of COVID-19

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Mikko Meriläinen discusses the challenges of parenting and digital games during the COVID-19 pandemic.

May 8, 2020 Blog

Michał Mochocki: Story Beats as Micronarrative Units for Ludonarrative Analysis

An example of a story beat from The Witcher 3: Wild Hunt.
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Visiting researcher Michał Mochocki explores the suitability of story beats for video game analysis. The key question is the compatibility of story beats with player-controlled ludic action.

April 27, 2020 Blog

Frans Mäyrä: Tech Tips for Remote Meetings & Education

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CoE-GameCult director, professor Frans Mäyrä shares tech tips for conducting remote meetings and distance education, during the epidemic.

March 16, 2020 Blog

Tanja Välisalo: Developing Newsgames with Students

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In a new article published in Nordicom Review our researchers share insights from the process based on the finished newsgames and their accompanying news articles, students’ self-assessments, feedback, other documents created during the course, as well as teachers’ observations.

December 16, 2019 Blog, Research

Sabine Harrer: Deep Games, Rituals, and Schmetterlife – Doris C. Rusch Visits the CoE

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In late October, the CoE welcomed researcher and game designer Doris Rusch, professor of game design at the Game Design Department in Visby, Gotland for a guest visit.

November 19, 2019 Blog

Luke van Ryn: Play with Your Food – Exploring Food Sustainability with Video Games

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Recent years have seen an explosion in the complexity of global food systems: the circuits of production, distribution, and consumption through which food travels. Food and eating also seem to be more prominent in games and play, in titles like Overcooked, Final Fantasy XV, and Stardew Valley.

November 15, 2019 Blog

Maria Garda: Event Report – Playing (with) Non-Violence

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On September 25th 2019 at the Vimma, Youth Art and Activity Centre in Turku, the CoE GameCult together with the AgainNeverAgain project, Turku Institute for Advanced Studies and SELMA centre, co-organised a workshop on educational aspects of video games under a title: “Playing (with) non-violence”.

November 5, 2019 Blog

Evan Torner: Paradox and Promise of “Physical Games” on itch.io

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Since 2013, game platform itch.io has become well-known among game scholars as an outlet for short, indie video games. Yet itch.io is now increasingly home to the development scene producing the most interesting (and rapidly evolving) tabletop role-playing games (TRPGs), labeled under “physical games.”

September 20, 2019 Blog, Research

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