The Centre of Excellence in Game Culture Studies is launching a new event series titled GameCult Talks: Discussing […]
Even though the international DiGRA 2020 conference, planned to be held in Tampere in June 2020, was unfortunately […]
In this post, Jan Švelch recaps his 27 months as postdoctoral researcher at the Centre of Excellence in Game Culture Studies.
In their farewell post, our Alumni Sabine Harrer, explores the notion of excellence in game culture studies and shares their thoughts on what they think can still be done to dismantle some of the pressing structural problems present in game cultures and game research.
Please spread the word about this new round of positions, now open for applications in the Centre of […]
In this post, CoE researchers Maria Ruotsalainen and Tanja Välisalo tell the story of the Overwatch research project, and what they have learned from it so far.
Mikko Meriläinen discusses the challenges of parenting and digital games during the COVID-19 pandemic.
Visiting researcher Michał Mochocki explores the suitability of story beats for video game analysis. The key question is the compatibility of story beats with player-controlled ludic action.
CoE-GameCult director, professor Frans Mäyrä shares tech tips for conducting remote meetings and distance education, during the epidemic.
This has been the second full year of operation for the Centre. This year, we have both continued our existing research tracks, opened some new ones, and particularly put emphasis on international collaboration and visits.