In this blog post, PhD researcher and larp designer Hanne Grasmo presents her doctoral research and Omni Club, an erotic Nordic larp that she piloted at Ropecon in 2022. Nordic Larp, or live-action role-play, are designed art games of make-believe. Omni Club simulated a ‘70s disco where the 24 larp participants danced, laughed, cried, touched, and had orgies.
In this blog post, doctoral researcher Ville Malinen discusses his doctoral dissertation regarding the synergy of motorsports and sim racing.
The Tampere University Game Research Lab and the Centre of Excellence in Game Culture Studies are very happy […]
In this blog post, CoEGameCult researcher Taina Myöhänen reflects on her awarded work in promoting diversity, equity and inclusion in the Finnish games industry.
In this post, Veli-Matti Karhulahti discusses interdisciplinarity in game studies.
Note: the CV and List of Publications model links do not currently work in the official recruitment system […]
In this blog post, CoEGameCult researchers Elina Koskinen and Joleen Blom share their experiences as research visitors in […]
The GameCult Talks: Discussing games in culture and society event series aims to create and strengthen dialogue between […]
In this blog post, CoE GameCult researcher Lobna Hassan reflects her experiences of organizing a hybrid seminar as a member of the Tampere Spring Seminar 2022 Gamebooks organizing team.
Nykykulttuuria ja -yhteiskuntaa ei voi täysin ymmärtää tuntematta niiden tuottamia ja niihin vaikuttavia pelejä. Kaikki suomalaiset pelaavat – oli pelaaminen sitten lauantailottoa, Mölkkyä mökillä, taskuhirviöiden metsästystä matkapuhelimella töihin kävellessä tai Returnalia kotikonsolilla. Pelikulttuurien tutkimuksen huippuyksikön tutkijoiden vasta ilmestynyt Pelit kulttuurina -kirja on puheenvuoro pelisivistyksen puolesta. Kirja näyttää, miten pelit ovat erottamaton osa arkemme ympäristöjä.