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Centre of Excellence in Game Culture Studies

The Centre of Excellence in Game Culture Studies is a joint project between researchers from Tampere University, University of Turku, and University of Jyväskylä, funded by the Academy of Finland.
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GameCult Talks event #1: Equity in games and play

GameCult Talks logo
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The Centre of Excellence in Game Culture Studies is launching a new event series titled GameCult Talks: Discussing […]

Usva Friman October 26, 2020 Events

CoE GameCult DiGRA 2020 contributions

DiGRA 2020 logo Näsineula
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Even though the international DiGRA 2020 conference, planned to be held in Tampere in June 2020, was unfortunately […]

Usva Friman October 12, 2020 Research

CoE Alumnus Jan Švelch Recaps His Time in Tampere

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In this post, Jan Švelch recaps his 27 months as postdoctoral researcher at the Centre of Excellence in Game Culture Studies.

Jan Švelch September 22, 2020 Blog

On Centering Excellence in Game Culture Studies, a Goodbye Letter

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In their farewell post, our Alumni Sabine Harrer, explores the notion of excellence in game culture studies and shares their thoughts on what they think can still be done to dismantle some of the pressing structural problems present in game cultures and game research.

Maria Garda September 10, 2020 Blog

2-4 Postdoctoral Research Fellow or University Researcher (senior researcher) posts: Tampere/CoE-GameCult team

Please spread the word about this new round of positions, now open for applications in the Centre of […]

Frans Mäyrä August 4, 2020 Calls, Research

Researching Overwatch and the Benefits of Co-Research

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In this post, CoE researchers Maria Ruotsalainen and Tanja Välisalo tell the story of the Overwatch research project, and what they have learned from it so far.

Tanja Välisalo May 12, 2020 Blog

Parenting Digital Game Players in the Time of COVID-19

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Mikko Meriläinen discusses the challenges of parenting and digital games during the COVID-19 pandemic.

Jan Švelch May 8, 2020 Blog

Story Beats as Micronarrative Units for Ludonarrative Analysis

An example of a story beat from The Witcher 3: Wild Hunt.
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Visiting researcher Michał Mochocki explores the suitability of story beats for video game analysis. The key question is the compatibility of story beats with player-controlled ludic action.

Jan Švelch April 27, 2020 Blog

Tech Tips for Remote Meetings & Education

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CoE-GameCult director, professor Frans Mäyrä shares tech tips for conducting remote meetings and distance education, during the epidemic.

Frans Mäyrä March 16, 2020 Blog

Season’s Greetings 2019

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This has been the second full year of operation for the Centre. This year, we have both continued our existing research tracks, opened some new ones, and particularly put emphasis on international collaboration and visits.

Frans Mäyrä December 20, 2019 Blog

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