In their farewell post, our Alumni Sabine Harrer, explores the notion of excellence in game culture studies and shares their thoughts on what they think can still be done to dismantle some of the pressing structural problems present in game cultures and game research.
Please spread the word about this new round of positions, now open for applications in the Centre of […]
In this post, CoE researchers Maria Ruotsalainen and Tanja Välisalo tell the story of the Overwatch research project, and what they have learned from it so far.
Mikko Meriläinen discusses the challenges of parenting and digital games during the COVID-19 pandemic.
Visiting researcher Michał Mochocki explores the suitability of story beats for video game analysis. The key question is the compatibility of story beats with player-controlled ludic action.
CoE-GameCult director, professor Frans Mäyrä shares tech tips for conducting remote meetings and distance education, during the epidemic.
This has been the second full year of operation for the Centre. This year, we have both continued our existing research tracks, opened some new ones, and particularly put emphasis on international collaboration and visits.
In a new article published in Nordicom Review our researchers share insights from the process based on the finished newsgames and their accompanying news articles, students’ self-assessments, feedback, other documents created during the course, as well as teachers’ observations.
In late October, the CoE welcomed researcher and game designer Doris Rusch, professor of game design at the Game Design Department in Visby, Gotland for a guest visit.
Recent years have seen an explosion in the complexity of global food systems: the circuits of production, distribution, and consumption through which food travels. Food and eating also seem to be more prominent in games and play, in titles like Overcooked, Final Fantasy XV, and Stardew Valley.