Studies on game music are still relatively scarce, whether being viewed from either game or music research disciplines. […]
The Centre of Excellence in Game Culture Studies is curating a series of events titled GameCult Talks: Discussing […]
Halat hisar was a live action role-playing game (larp) organized in Finland in 2016. Halat hisar was written […]
Publishing the results of your research is certainly a key activity for any research centre. Typically, a publishing […]
Playing digital games has become a hobby like any other, and as younger generations enter the workforce today, […]
In April 2021 we organized Monstrosity, the 17th annual Tampere University Game Research Lab Spring Seminar. There was […]
Between February and June 2021, I was an intern at the Centre of Excellence in Game Culture Studies […]
The Centre of Excellence in Game Culture Studies is curating a series of events titled GameCult Talks: Discussing […]
The keynote talks of the 17th annual Tampere Game Research Lab spring seminar Monstrosity have now been published!
Two recent studies of Professor Frans Mäyrä, both published in the open access journal GAME, deal with a key research theme of CoE-GameCult – the cultural agency in games. The first article is titled “The Player as a Hybrid – Agency in Digital Game Cultures” and it outlines how the power relations informing the agency of players have evolved into increasingly complex and hybrid directions. The second article is titled “Game Culture Studies and the Politics of Scholarship: The Opposites and the Dialectic”. This study deals with the socio-cultural character and agency of game studies more generally, in an intellectual and disciplinary historical context, providing also a historical framing for the agenda behind the Centre of Excellence. Both articles have in common that they deal and emphasise the role of cultural and historical understanding, focusing on dialogue and interplay between elements that are often perceived as discrete or even oppositional.