2022
Sotamaa, Olli
Modding other
2022.
Abstract | Links | Tags: Definitions, Encyclopedia, Modding, Modifying, Terms
@other{Sotamaa2022b,
title = {Modding},
author = {Olli Sotamaa},
editor = {Paweł Grabarczyk},
url = {https://eolt.org/articles/modding},
year = {2022},
date = {2022-05-20},
urldate = {2022-05-20},
booktitle = {Encyclopedia of Ludic Terms},
edition = {Spring 2022 Edition},
abstract = {Modding, originally from modifying, refers to a practice of changing a game by creating modifications to it. Modifications range from very simple edits to "total conversions" and entirely new games. Modding as a phenomenon questions any "fixed" idea of a game by illustrating how games operate as launchpads for player creativity. Game modding draws on the history of software hacking and in this respect modding can take forms that are seen as resistant or illegitimate. At the same time, modding is often invited and supported by game companies, leading to constant negotiations between the game industry and the player community.},
keywords = {Definitions, Encyclopedia, Modding, Modifying, Terms},
pubstate = {published},
tppubtype = {other}
}
Modding, originally from modifying, refers to a practice of changing a game by creating modifications to it. Modifications range from very simple edits to "total conversions" and entirely new games. Modding as a phenomenon questions any "fixed" idea of a game by illustrating how games operate as launchpads for player creativity. Game modding draws on the history of software hacking and in this respect modding can take forms that are seen as resistant or illegitimate. At the same time, modding is often invited and supported by game companies, leading to constant negotiations between the game industry and the player community.
