2025
Laapotti, Tomi; Iikkanen, Päivi; Kerttula, Tero; Koistinen, Aino-Kaisa; Martin, Anne; Sormanen, Niina
Multiliteracies in the Making – Multidisciplinary Conceptualization Journal Article
In: Journal of Literacy and Technology, vol. 26, iss. 1, pp. 16-41, 2025, ISSN: 1535-0975 .
Abstract | Links | Tags: Collective action, Multiliteracy
@article{nokey,
title = {Multiliteracies in the Making – Multidisciplinary Conceptualization},
author = {Tomi Laapotti and Päivi Iikkanen and Tero Kerttula and Aino-Kaisa Koistinen and Anne Martin and Niina Sormanen},
url = {https://urn.fi/URN:NBN:fi:jyu-202502061837},
issn = {1535-0975 },
year = {2025},
date = {2025-01-01},
journal = {Journal of Literacy and Technology},
volume = {26},
issue = {1},
pages = {16-41},
abstract = {This article focuses on the concept of multiliteracies from a multidisciplinary point of view. By analyzing texts that were created to discuss differing research foci and relationships with the concept, a nonhierarchical and dynamic model, a wheel of multiliteracies, is formulated for understanding the processes of multiliteracies. Communication, temporality, and contextuality form the hoop of the wheel and the spokes include agency, competencies, expressions, individual experiences, and collectivity. The intertwined spokes can be examined through the tensions connected to communication, contextuality, and temporality: individuality/relationality, local/global, and the tensions built in the concept of time, respectively. The conceptualization reflects recent discussions on multiliteracies and develops the concept further through the dynamics emerging from the built-in tensions in the wheel. Furthermore, this text is an exploration of collective knowledge production through academic writing and the processual quality of multiliteracies – or multiliteracies in the making.},
keywords = {Collective action, Multiliteracy},
pubstate = {published},
tppubtype = {article}
}
2023
Cestino, Joaquin; Macey, Joseph; McCauley, Brian
Legitimizing the Game: How Gamers' Personal Experiences Shape the Emergence of Grassroots Collective Action in Esports Journal Article
In: Internet Research, vol. 33, iss. 7, pp. 111-132, 2023, ISSN: 1066-2243.
Abstract | Links | Tags: Change agents, Collective action, Esports, Grassroots, Interpretive phenomenological analysis, Legitimacy, Mobilization, Personal experiences, Propriety jugments, Sweden, Validity
@article{Cestino2023,
title = {Legitimizing the Game: How Gamers' Personal Experiences Shape the Emergence of Grassroots Collective Action in Esports},
author = {Joaquin Cestino and Joseph Macey and Brian McCauley},
url = {https://doi.org/10.1108/INTR-05-2022-0347
https://www.emerald.com/insight/content/doi/10.1108/intr-05-2022-0347/full/html
},
doi = {10.1108/INTR-05-2022-0347},
issn = {1066-2243},
year = {2023},
date = {2023-05-19},
urldate = {2023-05-19},
journal = {Internet Research},
volume = {33},
issue = {7},
pages = {111-132},
abstract = {Purpose
This paper studies early stages of actor mobilization for institutional change within Swedish esports.
Design/methodology/approach
The authors employ interpretative phenomenological analysis.
Findings
The authors’ findings explain how actors become motivated to act in critical reflections linked to conflicting legitimacy judgments and emotionally charged personal struggles. Moreover, the findings show how, as actors get activated in collective action, they identify efficacy lines around valid domains and experience emotionally charged collective endeavors. Furthermore, the findings explain how particularities in early experiences project legitimacy aspirations that orient collective action toward validity ends and particular values and ideals shaping actors' grassroots movements.
Originality/value
This study adds to legitimacy and institutional change theory through individual actors' perspectives, providing key insights into how they are motivated, activated, and oriented. This study is the first to investigate grassroots activists' personal stories in esports.},
keywords = {Change agents, Collective action, Esports, Grassroots, Interpretive phenomenological analysis, Legitimacy, Mobilization, Personal experiences, Propriety jugments, Sweden, Validity},
pubstate = {published},
tppubtype = {article}
}
This paper studies early stages of actor mobilization for institutional change within Swedish esports.
Design/methodology/approach
The authors employ interpretative phenomenological analysis.
Findings
The authors’ findings explain how actors become motivated to act in critical reflections linked to conflicting legitimacy judgments and emotionally charged personal struggles. Moreover, the findings show how, as actors get activated in collective action, they identify efficacy lines around valid domains and experience emotionally charged collective endeavors. Furthermore, the findings explain how particularities in early experiences project legitimacy aspirations that orient collective action toward validity ends and particular values and ideals shaping actors' grassroots movements.
Originality/value
This study adds to legitimacy and institutional change theory through individual actors' perspectives, providing key insights into how they are motivated, activated, and oriented. This study is the first to investigate grassroots activists' personal stories in esports.
