2023
Malinen, Ville
Green Capital of Simulated Entertainment: The Reformed Relationship Between Motorsports and Sim Racing and Their Sustainability Proceedings Article
In: Rantanen, M. M.; Westerstrand, S.; Sahlgren, O.; Koskinen, J. (Ed.): Proceedings of the Conference on Technology Ethics 2023: Tethics 2023, RWTH Aachen University, 2023, ISSN: 1613-0073.
Abstract | Links | Tags: Bourdieu, Esports, Greenwashing, Motorsports, Sustainability
@inproceedings{Malinen2023,
title = {Green Capital of Simulated Entertainment: The Reformed Relationship Between Motorsports and Sim Racing and Their Sustainability},
author = {Ville Malinen },
editor = {M. M. Rantanen and S. Westerstrand and O. Sahlgren and J. Koskinen},
url = {https://ceur-ws.org/Vol-3582/FP_02.pdf
https://jyx.jyu.fi/handle/123456789/92871},
issn = {1613-0073},
year = {2023},
date = {2023-10-19},
urldate = {2023-10-19},
booktitle = {Proceedings of the Conference on Technology Ethics 2023: Tethics 2023},
number = {3582},
publisher = {RWTH Aachen University},
series = {CEUR Workshop Proceedings},
abstract = {This article suggests that the rising visibility and status of sim racing may lead to new challenges owing to its increased synergy with motorsports. Risks are accelerated because of the position of sim racing between motorsports and esports, and the lack of institutional resources and sustainable, healthy ecosystem faced by sim racing. These lacks also increase the tendency for image–cleaning actionssuch as greenwashing. The position and status of these sports were viewed through Pierre Bourdieu’s theoretical concepts, including capitals and doxa. The collaborations and status that sim racing has achieved has allegedly subjected it to more criticism for its ethical aspects, namely environmental friendliness and accessibility. Further adoption of traditional sports institutionalization to compensate the lack of a clear structure for sim racing might not be ideal. This is due to the possibility of ethical conflicts of the motorsports world emigrating to sim racing.
},
keywords = {Bourdieu, Esports, Greenwashing, Motorsports, Sustainability},
pubstate = {published},
tppubtype = {inproceedings}
}
Korkeila, Henry; Harviainen, J. Tuomas
Gaming Capital in Contemporary Role-playing Game Platforms Journal Article
In: International Journal of Role-Playing, vol. 14, pp. 91–98, 2023, ISSN: 2210-4909.
Abstract | Links | Tags: Bourdieu, Cultural capital, Gamer capital, MMORPGs, Role-playing games, Symbolic capital, Tabletop
@article{Korkeila2023b,
title = {Gaming Capital in Contemporary Role-playing Game Platforms},
author = {Henry Korkeila and J. Tuomas Harviainen},
url = {https://doi.org/10.33063/ijrp.vi14.360
https://journals.uu.se/IJRP/article/view/360},
doi = {10.33063/ijrp.vi14.360},
issn = {2210-4909},
year = {2023},
date = {2023-09-19},
urldate = {2023-09-19},
journal = {International Journal of Role-Playing},
volume = {14},
pages = {91–98},
abstract = {Gaming capital: a fifteen-year-old theory detailing how one’s gaming knowledge can be conceptualized into something tangible. In her book Cheating: Gaining Advantage in Video Games, Consalvo (2007) presented the term gaming capital to give a name and meaning to the collective understanding of both the individual player and the communities that entail the discussions about the game, genre, or the platform – including topics like knowledge, experience, and skill. Yet, there has not been much scholarly attention given to where one would situate gaming capital between cultural and symbolic capital, and where social capital would influence the transformation of knowledge to gaming capital. The discussion about gaming capital has been more about what it is, and what can be or cannot be gaming capital, but what steers gaming capital as an entity at their disposal has not been studied enough yet. The world of gaming has moved massively forwards in fifteen years, and the whole concept of what “gaming” is has subsequently changed, not only within the online multiplayer video game scene, but within analogue role-playing games too. Both mediums have their ways of accumulating and spending capital, and not everything is different in terms of gaming capital. Therefore, this study approaches the formation of gaming capital within both Massively Multiplayer Online Role-Playing Games (MMORPGs) and Dungeons & Dragons (1974) through information flow and social space perspectives.},
keywords = {Bourdieu, Cultural capital, Gamer capital, MMORPGs, Role-playing games, Symbolic capital, Tabletop},
pubstate = {published},
tppubtype = {article}
}
