2023
Blom, Joleen
Video Game Characters and Transmedia Storytelling: The Dynamic Game Character Book
Amsterdam University Press, 2023, ISBN: 9789048553495.
Abstract | Links | Tags: Close reading, Dynamic game character, Japanese narratology, Transmedia storytelling, Video game characters
@book{Blom2023,
title = {Video Game Characters and Transmedia Storytelling: The Dynamic Game Character},
author = {Joleen Blom },
url = {https://doi.org/10.1515/9789048553495
},
doi = {10.1515/9789048553495},
isbn = {9789048553495},
year = {2023},
date = {2023-10-30},
urldate = {2023-10-30},
volume = {9},
publisher = {Amsterdam University Press},
series = {Games and Play},
abstract = {Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined.
This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies.
Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.},
keywords = {Close reading, Dynamic game character, Japanese narratology, Transmedia storytelling, Video game characters},
pubstate = {published},
tppubtype = {book}
}
Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined.
This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies.
Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.
This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies.
Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.
