2018
Karhulahti, Veli-Matti; Kimppa, Kai
"Two Queens and a Pwn, Please." An Ethics for Purchase, Loot, and Advantage Design in Esports Proceedings Article
In: Proceedings of the 2nd International GamiFIN Conference, GamiFIN 2018, 2018, ISSN: 1613-0073.
Abstract | Links | Tags: Electronic sports, Gamification, In-game purchases, Out-game purchases
@inproceedings{Karhulahti2018,
title = {"Two Queens and a Pwn, Please." An Ethics for Purchase, Loot, and Advantage Design in Esports},
author = {Veli-Matti Karhulahti and Kai Kimppa},
url = {http://ceur-ws.org/Vol-2186/paper14.pdf},
issn = {1613-0073},
year = {2018},
date = {2018-05-23},
urldate = {2018-05-23},
booktitle = {Proceedings of the 2nd International GamiFIN Conference, GamiFIN 2018},
abstract = {In this paper, we provide a new perspective on esports as gamified play by mapping out the means of their ludic customization with a reflection on ethics. We start by systematizing purchasable customizations in esport games by their effects: cosmetic in-game purchases, functional in-game purchases, and out-game purchases. Subsequently, we situate purchasable customizations within the five demands that contemporary esport games set for their players: money, time, skill, luck, and occasion. Ultimately, we show that some effect-demand combinations may result in ethical conflicts when perceived through of the sport-philosophical frame of athletic superiority.},
keywords = {Electronic sports, Gamification, In-game purchases, Out-game purchases},
pubstate = {published},
tppubtype = {inproceedings}
}
In this paper, we provide a new perspective on esports as gamified play by mapping out the means of their ludic customization with a reflection on ethics. We start by systematizing purchasable customizations in esport games by their effects: cosmetic in-game purchases, functional in-game purchases, and out-game purchases. Subsequently, we situate purchasable customizations within the five demands that contemporary esport games set for their players: money, time, skill, luck, and occasion. Ultimately, we show that some effect-demand combinations may result in ethical conflicts when perceived through of the sport-philosophical frame of athletic superiority.
