2020
Leorke, Dale
Games, Play and Playfulness in the Creative City: A Brief Overview Book Section
In: Leorke, Dale; Owens, Marcus (Ed.): Games and Play in the Creative, Smart and Ecological City, pp. 27-37, Routledge, 2020, ISBN: 978-0-367-44123-4.
Abstract | Links | Tags: Creative cities, Creative industries, Game studies, Urban policy, Urban studies
@incollection{Leorke2020,
title = {Games, Play and Playfulness in the Creative City: A Brief Overview},
author = {Dale Leorke},
editor = {Dale Leorke and Marcus Owens},
doi = {10.4324/9781003007760},
isbn = {978-0-367-44123-4},
year = {2020},
date = {2020-12-31},
booktitle = {Games and Play in the Creative, Smart and Ecological City},
pages = {27-37},
publisher = {Routledge},
abstract = {This chapter provides a critical overview of the creative city agenda and how games, play and playfulness more broadly contribute to its objectives. I argue this is tied to the growing imperative for citizens and urban policymakers alike to ‘be playful’ in order to thrive in the new economy premised on the economic and spatial reconfiguration of cities in the post-industrial era. I begin with an overview of the literature on the creative city and the processes that led to its emergence, before identifying how games, play and playfulness instrumentally serve the creative city’s underpinning goal of attracting knowledge workers to its spaces. I argue that they serve this goal in three overarching ways: through their existence as a creative industry; by promoting cities as playful and playable; and by playfully instilling citizens with a creative ethos. I aim to establish a framework for examining this overlap between the games industry – and playful practices more broadly – and the economic exigencies of the creative city. In this vein, the chapter concludes with a series of provocations for future research on the role of games and play in urban economic policy and the imperative for cities to position themselves as creative, fun and playful.
},
keywords = {Creative cities, Creative industries, Game studies, Urban policy, Urban studies},
pubstate = {published},
tppubtype = {incollection}
}
Leorke, Dale; Owens, Marcus
Introduction: Connecting Games, Play and Urban Discourse Book Section
In: Leorke, Dale; Owens, Marcus (Ed.): Games and Play in the Creative, Smart and Ecological City, pp. 1-26, Routledge, 2020, ISBN: 978-0-367-44123-4.
Links | Tags: Creative cities, Game studies, Resilience, Smart city, Sustainability, Urban policy, Urban studies
@incollection{Leorke2020b,
title = {Introduction: Connecting Games, Play and Urban Discourse},
author = {Dale Leorke and Marcus Owens },
editor = {Dale Leorke and Marcus Owens },
doi = {10.4324/9781003007760},
isbn = {978-0-367-44123-4},
year = {2020},
date = {2020-12-31},
booktitle = {Games and Play in the Creative, Smart and Ecological City},
pages = {1-26},
publisher = {Routledge},
keywords = {Creative cities, Game studies, Resilience, Smart city, Sustainability, Urban policy, Urban studies},
pubstate = {published},
tppubtype = {incollection}
}
Leorke, Dale; Owens, Marcus
Games and Play in the Creative, Smart and Ecological City Book
Routledge, 2020, ISBN: 978-0-367-44123-4.
Abstract | Tags: Creative cities, Game studies, Play, Smart city, Sustainability, Tourism, Urban policy, Urban studies
@book{Leorke2020c,
title = {Games and Play in the Creative, Smart and Ecological City},
author = {Dale Leorke and Marcus Owens},
isbn = {978-0-367-44123-4},
year = {2020},
date = {2020-11-16},
publisher = {Routledge},
abstract = {This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history.
},
keywords = {Creative cities, Game studies, Play, Smart city, Sustainability, Tourism, Urban policy, Urban studies},
pubstate = {published},
tppubtype = {book}
}
2018
Leorke, Dale; Wyatt, Danielle
Public Libraries in the Smart City Book
Palgrave Macmillan, 2018, ISBN: 978-9811328046.
Abstract | Links | Tags: Creative cities, Digitization, Disconnection, Library assessment, Library governance, Library users, Metrics, Neoliberalism, Public culture, Public libraries, Regional and rural libraries, Smart city, Social policy, Third space, Urban policy
@book{Leorke2018b,
title = {Public Libraries in the Smart City},
author = {Dale Leorke and Danielle Wyatt},
doi = {10.1007/978-981-13-2805-3},
isbn = {978-9811328046},
year = {2018},
date = {2018-10-20},
publisher = {Palgrave Macmillan},
abstract = {Contextualizes the library within the physical space of the city, and within the broader policy strategies and governmental narratives shaping contemporary urban development.
Draws upon detailed ethnographic research with library staff and policymakers across contrasting urban and regional cities in Victoria, and across different municipalities in Melbourne and Singapore.
Provides the first critical accounts of the relationship between libraries and urban planning policy.
Re-orientates smart city scholarship from the bottom-up, illustrating how smart city agendas play out in an everyday space at the interface between government and community.
Offers a very immediate view of the current state of libraries by drawing upon interviews with a range of library professionals and policymakers conducted between 2015-2017.},
keywords = {Creative cities, Digitization, Disconnection, Library assessment, Library governance, Library users, Metrics, Neoliberalism, Public culture, Public libraries, Regional and rural libraries, Smart city, Social policy, Third space, Urban policy},
pubstate = {published},
tppubtype = {book}
}
Draws upon detailed ethnographic research with library staff and policymakers across contrasting urban and regional cities in Victoria, and across different municipalities in Melbourne and Singapore.
Provides the first critical accounts of the relationship between libraries and urban planning policy.
Re-orientates smart city scholarship from the bottom-up, illustrating how smart city agendas play out in an everyday space at the interface between government and community.
Offers a very immediate view of the current state of libraries by drawing upon interviews with a range of library professionals and policymakers conducted between 2015-2017.
