2020
Garda, Maria B.; Nylund, Niklas; Sivula, Anna; Suominen, Jaakko
From Cultural Sustainability to Culture of Sustainability: Preservation of Games in the Context of Digital Materiality Proceedings Article
In: DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere, DiGRA, 2020, ISSN: 2342-9666.
Abstract | Links | Tags: Cultural sustainability, Digital materiality, Game heritage, Game history, Game preservation
@inproceedings{Garda2020,
title = {From Cultural Sustainability to Culture of Sustainability: Preservation of Games in the Context of Digital Materiality},
author = {Maria B. Garda and Niklas Nylund and Anna Sivula and Jaakko Suominen},
url = {http://www.digra.org/digital-library/publications/from-cultural-sustainability-to-culture-of-sustainability-preservation-of-games-in-the-context-of-digital-materiality-2/},
issn = {2342-9666},
year = {2020},
date = {2020-06-02},
booktitle = {DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere},
publisher = {DiGRA},
abstract = {In this paper, we set out to explore some of the most prevalent questions regarding cultural sustainability in the context of preservation of digital games. Since the 1980s, the concept of sustainable development has been successively expanded to incorporate not only environmental and economic aspects but also the social and cultural, as well as relating to values such as human rights and broadly understood equality (Stylianou- Lambert et al. 2014). We would like to examine what kind of issues and considerations should be taken into account while developing a holistic approach to game preservation that also supports a culture of sustainability focused on broadly understood game heritage. What kind of unique challenges do game cultures and ludic artefacts present in this context? In our paper, we will look at a national case study of Finland where innovative and progressive approaches are currently being developed.},
keywords = {Cultural sustainability, Digital materiality, Game heritage, Game history, Game preservation},
pubstate = {published},
tppubtype = {inproceedings}
}
In this paper, we set out to explore some of the most prevalent questions regarding cultural sustainability in the context of preservation of digital games. Since the 1980s, the concept of sustainable development has been successively expanded to incorporate not only environmental and economic aspects but also the social and cultural, as well as relating to values such as human rights and broadly understood equality (Stylianou- Lambert et al. 2014). We would like to examine what kind of issues and considerations should be taken into account while developing a holistic approach to game preservation that also supports a culture of sustainability focused on broadly understood game heritage. What kind of unique challenges do game cultures and ludic artefacts present in this context? In our paper, we will look at a national case study of Finland where innovative and progressive approaches are currently being developed.
