CoE GameCult publications

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2021

Hassan, Lobna; Leigh, Elyssebeth

Do You Have a Moment to Increase World Awesome?: Game-Based Engagement with Social Change Book Section

In: Spanellis, Agnessa; Harviainen, J. Tuomas (Ed.): Transforming Society and Organizations through Gamification: From the Sustainable Development Goals to Inclusive Workplaces, pp. 49-65, Springer International, 2021, ISBN: 9783030682064.

Abstract | Links | Tags: Gamification, Goal-setting, Long-term engagement, Prosocial behaviour