The Centre of Excellence in Game Culture Studies (CoE-GameCult) concludes its operations as an organisation after completing its […]
This post introduces SURVIVE, a project that has been a site of collaborative inquiry since 2025, looking at the intersections of ideas and practices of survivalism and preparedness in digital games and practitioner communities through an ethnographic lens.
This blog post provides an English summary of an article that explores the relationship between simulative game videos and cultural memory through the fatal crash of Formula One driver Ayrton Senna that was broadcasted live globally in 1994. The research underlines the different forms, narration, selectiveness, possibilities, and limitations of these videos per creator and game that shape our understanding and memory of the original event, and how these videos participate in building, maintaining, and mediating cultural memory.
The search for a definitive “first” Finnish digital game or the singular origin of the Finnish game industry has shaped historical narratives, even though such beginnings are often complex, contested, and continuously pushed earlier by new discoveries. Instead of pinpointing an ultimate starting point, the more meaningful story lies in understanding Finland’s long-standing participation in global developments in games and play, influenced by cultural, political, and technological contexts.
In this blog post, Markku Reunanen, Petri Saarikoski and Tapani Joelsson discuss how home computers arrived at Finnish homes in the 1980s based on an online survey conducted in 2022.
In this blog post, Evgenia Amey and Fabienne Silberstein-Bamford outline their research on fanfiction based on The Elder Scrolls game series. They observe how fan writers narrativize gameplay and incorporate game content and in-universe texts into their stories.
Volunteer students, Nadezhda Gerasimenko, Elia Väätäinen & Julius Soini, helped organize the Festival of Game Culture event held 29-31 May 2025 in Tampere, Finland. In this blog post, they describe their experiences and feelings about the event.
In this blog post, Research Manager Tanja Välisalo discusses “Cartographia Game Jam”, a game development event organized at the National Archives of Finland in March 2025.
In this blogpost, Doctoral Researcher Ville Malinen discusses his visit to the E-Gaming Symposium 2025 held in Seinäjoki (Finland). In addition to his own presentation, Malinen reflects on the program from the two symposium days.
This blog post provides an English summary of a book chapter, originally published in Swedish, that explores hegemonic gender structures in Fallout 76 using duoethnography.
