This blog post provides an English summary of an article that explores the relationship between simulative game videos and cultural memory through the fatal crash of Formula One driver Ayrton Senna that was broadcasted live globally in 1994. The research underlines the different forms, narration, selectiveness, possibilities, and limitations of these videos per creator and game that shape our understanding and memory of the original event, and how these videos participate in building, maintaining, and mediating cultural memory.

The search for a definitive “first” Finnish digital game or the singular origin of the Finnish game industry has shaped historical narratives, even though such beginnings are often complex, contested, and continuously pushed earlier by new discoveries. Instead of pinpointing an ultimate starting point, the more meaningful story lies in understanding Finland’s long-standing participation in global developments in games and play, influenced by cultural, political, and technological contexts.