2018
Torner, Evan
Just (the Institution of Computer) Game Studies Journal Article
In: Analog Game Studies, vol. 5, iss. 1, 2018, ISSN: 2643-7112.
Abstract | Links | Tags: Capitalism, Crowdfunding, DiGRA, Game studies, Non-digital, Revenge of the analog, White Death
@article{Torner2018b,
title = {Just (the Institution of Computer) Game Studies},
author = {Evan Torner},
url = {https://analoggamestudies.org/2018/06/just-the-institution-of-computer-game-studies/},
issn = {2643-7112},
year = {2018},
date = {2018-06-03},
urldate = {2018-06-03},
journal = {Analog Game Studies},
volume = {5},
issue = {1},
abstract = {In the July 2017 issue of Game Studies, a journal subtitled “the international journal of computer game research,” founder and editor-in-chief Espen Aarseth released a short, remarkable editorial brief under the title “Just Games”:
“From the next issue, Game Studies actively welcomes articles on games in general, and will not be limited to an empirical focus on digital games. It is time to recognize that the study of games cannot and should not be segregated into digital and non-digital, and for most of the field, in practice, as well as in theory, this has never been so.”},
keywords = {Capitalism, Crowdfunding, DiGRA, Game studies, Non-digital, Revenge of the analog, White Death},
pubstate = {published},
tppubtype = {article}
}
In the July 2017 issue of Game Studies, a journal subtitled “the international journal of computer game research,” founder and editor-in-chief Espen Aarseth released a short, remarkable editorial brief under the title “Just Games”:
“From the next issue, Game Studies actively welcomes articles on games in general, and will not be limited to an empirical focus on digital games. It is time to recognize that the study of games cannot and should not be segregated into digital and non-digital, and for most of the field, in practice, as well as in theory, this has never been so.”
“From the next issue, Game Studies actively welcomes articles on games in general, and will not be limited to an empirical focus on digital games. It is time to recognize that the study of games cannot and should not be segregated into digital and non-digital, and for most of the field, in practice, as well as in theory, this has never been so.”
