2022
Mukherjee, Souvik
Videogames in the Indian Subcontinent: Development, Culture(s) and Representations Book
Bloomsbury Publishing, 2022, ISBN: 9789354356919.
Abstract | Links | Tags: Game culture, Game history, India, Ludic culture, Video games
@book{Mukherjee2022,
title = {Videogames in the Indian Subcontinent: Development, Culture(s) and Representations},
author = {Souvik Mukherjee},
url = {https://www.bloomsbury.com/in/videogames-in-the-indian-subcontinent-9789354356919/},
isbn = {9789354356919},
year = {2022},
date = {2022-11-25},
urldate = {2022-11-25},
publisher = {Bloomsbury Publishing},
abstract = {Videogames in the Indian Subcontinent: Development, Culture(s) and Representations explores the gaming culture of one of the most culturally diverse and populous regions of the world-the Indian subcontinent. Building on the author's earlier work on videogame culture in India, this book addresses issues of how discussions of equality and diversity sit within videogame studies, particularly in connection with the subcontinent, thereby presenting pioneering research on the videogame cultures of the region.
Drawing on a series of player and developer interviews and surveys conducted over the last five years, including some recent ones, this book provides a sense of how games have become a part of the culture of the region despite its huge diversity and plurality and opens up avenues for further study through vignettes and snapshots of the diverse gaming culture. It addresses the rapid rise of videogames as an entertainment medium in South Asia and, as such, also tries to better understand the recent controversies connected to gaming in the region In the process, it aims to make a larger connection between the development of videogames and player culture, in the subcontinent and globally, thus opening up channels for collaboration between the industry and academic research, local and global.},
keywords = {Game culture, Game history, India, Ludic culture, Video games},
pubstate = {published},
tppubtype = {book}
}
Videogames in the Indian Subcontinent: Development, Culture(s) and Representations explores the gaming culture of one of the most culturally diverse and populous regions of the world-the Indian subcontinent. Building on the author's earlier work on videogame culture in India, this book addresses issues of how discussions of equality and diversity sit within videogame studies, particularly in connection with the subcontinent, thereby presenting pioneering research on the videogame cultures of the region.
Drawing on a series of player and developer interviews and surveys conducted over the last five years, including some recent ones, this book provides a sense of how games have become a part of the culture of the region despite its huge diversity and plurality and opens up avenues for further study through vignettes and snapshots of the diverse gaming culture. It addresses the rapid rise of videogames as an entertainment medium in South Asia and, as such, also tries to better understand the recent controversies connected to gaming in the region In the process, it aims to make a larger connection between the development of videogames and player culture, in the subcontinent and globally, thus opening up channels for collaboration between the industry and academic research, local and global.
Drawing on a series of player and developer interviews and surveys conducted over the last five years, including some recent ones, this book provides a sense of how games have become a part of the culture of the region despite its huge diversity and plurality and opens up avenues for further study through vignettes and snapshots of the diverse gaming culture. It addresses the rapid rise of videogames as an entertainment medium in South Asia and, as such, also tries to better understand the recent controversies connected to gaming in the region In the process, it aims to make a larger connection between the development of videogames and player culture, in the subcontinent and globally, thus opening up channels for collaboration between the industry and academic research, local and global.
2021
Zeiler, Xenia; Mukherjee, Souvik
Video Game Development in India: A Cultural and Creative Industry Embracing Regional Cultural Heritage(s) Journal Article
In: Games and Culture, vol. Pre-print, 2021, ISSN: 1555-4120.
Abstract | Links | Tags: Cultural and creative industries, Cultural heritage, India, Indie games, Video game development, Video games
@article{Zeiler2021,
title = {Video Game Development in India: A Cultural and Creative Industry Embracing Regional Cultural Heritage(s)},
author = {Xenia Zeiler and Souvik Mukherjee},
url = {https://journals.sagepub.com/doi/10.1177/15554120211045143},
doi = {10.1177/15554120211045143},
issn = {1555-4120},
year = {2021},
date = {2021-09-24},
journal = {Games and Culture},
volume = {Pre-print},
abstract = {Game development and production practices are complex and highly reflected processes—worldwide. This explorative article discusses video game development as a cultural and creative industry in India, including the industry’s history and introducing recent trends which indicate profound transformations—the use and implementation of Indian cultural heritage in game settings. In the rather short history of Indian game development as compared to other countries—a significant number of games made in India first were produced around 2010—the industry has already lived through big changes and challenges. This article aims at introducing Indian game development and argues that especially independent (so-called indie) game studios in their search for their own, region-specific game development and stand-alone characteristics for Indian games increasingly turn to what they perceive as their own cultural heritage, including, for example, elements from history, art (music, dance, dress styles, and others), and architecture.},
keywords = {Cultural and creative industries, Cultural heritage, India, Indie games, Video game development, Video games},
pubstate = {published},
tppubtype = {article}
}
Game development and production practices are complex and highly reflected processes—worldwide. This explorative article discusses video game development as a cultural and creative industry in India, including the industry’s history and introducing recent trends which indicate profound transformations—the use and implementation of Indian cultural heritage in game settings. In the rather short history of Indian game development as compared to other countries—a significant number of games made in India first were produced around 2010—the industry has already lived through big changes and challenges. This article aims at introducing Indian game development and argues that especially independent (so-called indie) game studios in their search for their own, region-specific game development and stand-alone characteristics for Indian games increasingly turn to what they perceive as their own cultural heritage, including, for example, elements from history, art (music, dance, dress styles, and others), and architecture.