CoE GameCult publications

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2022

Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.)

Modes of Esports Engagement in Overwatch

Palgrave Macmillan, 2022, ISBN: 978-3030827663.

Book Open access

Abstract | Links | Tags: Digital culture, Digital media, Electronic sports, Game culture, Game development, Game studies, Overwatch

Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti

Introduction

In: Modes of Esports Engagement in Overwatch, pp. 1-7, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter

Links | Tags: Digital culture, Digital media, Electronic sports, Game culture, Game development, Game studies, Overwatch

2021

Sotamaa, Olli

Studying Game Development Cultures

In: Games and Culture, vol. 16, iss. 7, pp. 835-854, 2021, ISSN: 1555-4120.

Journal article Open access

Abstract | Links | Tags: Contextual analysis, Game culture, Game development, Game development culture, Game industry

Malinen, Ville; Karhulahti, Veli-Matti

북유럽 레트로: 핀란드의 레트로게임 문화 [Retrogaming in Finland]

In: 2021.

Publication for professional or general audience Open access

Links | Tags: Digital games, Game culture, Game history, Online games, Retrogaming

Nylund, Niklas; Prax, Patrick; Sotamaa, Olli

Rethinking Game Heritage: Towards Reflexivity in Game Preservation

In: International Journal of Heritage Studies: IJHS, vol. 27, iss. 3, pp. 268-280, 2021, ISSN: 1352-7258.

Journal article Open access

Abstract | Links | Tags: Critical heritage, Game culture, Game preservation, Game studies, Intangible heritage, Participatory heritage

2020

Sotamaa, Olli

Modes of Independence in the Finnish Game Development Scene

In: Ruffino, Paolo (Ed.): Independent Videogames: Cultures, Networks, Techniques and Politics, pp. 223-237, Routledge, 2020, ISBN: 9780367336202.

Book chapter

Abstract | Links | Tags: Game culture, Game development, Game industry, Independent games

Mäyrä, Frans

The Hybrid Agency of Hybrid Play

In: de Souza e Silva, Adriana; Glover-Rijkse, Ragan (Ed.): Hybrid Play: Crossing Boundaries in Game Design, Player Identities and Play Spaces, pp. 81-97, Routledge, 2020, ISBN: 978-0-367-42778-8.

Book chapter Open access

Links | Tags: Agency, Game culture, Game studies, Hybridisyys, Hybridity, Pelikulttuuri, Pelitutkimus, Toimijuus

2019

Tyni, Heikki; Sotamaa, Olli

Game Retail and Crowdfunding

In: Herbert, Daniel; Johnson, Derek (Ed.): Point of Sale: Analyzing Media Retail, pp. 75-90, Rutgers University Press, 2019, ISBN: 978-0813595528.

Book chapter

Tags: Consumption, Crowdfunding, Fan practices, Game culture, Game retail

de Wildt, Lars; Apperley, Thomas H.; Clemens, Justin; Fordyce, Robbie; Mukherjee, Souvik

(Re-)Orienting the Video Game Avatar

In: Games and Culture, vol. 15, iss. 8, pp. 962–981, 2019, ISSN: 1555-4120.

Journal article

Abstract | Links | Tags: Avatars, Cultural appropriation, Diversity, Game culture, Postcolonialism

Mäyrä, Frans

The Player as a Hybrid: Agency in Digital Game Cultures

In: GAME: The Italian Journal of Game Studies, vol. 8, iss. 1, pp. 30-47, 2019, ISSN: 2280-7705.

Journal article Open access

Abstract | Links | Tags: Agency, Game controllers, Game culture, Phenomenology, Play, Power, Technology