2018
Suominen, Jaakko; Sivula, Anna; Garda, Maria B.
In: Kinephanos, vol. August 2018, pp. 174–196, 2018, ISSN: 1916-985X.
Abstract | Links | Tags: Authorization of heritage, Crowdfunding, Emergent heritage, Game history, Heritage community, Museum
@article{Suominen2018c,
title = {Incorporating Curator, Collector and Player Credibilities: Crowdfunding Campaign for the Finnish Museum of Games and the Creation of Game Heritage Community},
author = {Jaakko Suominen and Anna Sivula and Maria B. Garda},
url = {https://www.kinephanos.ca/2018/incorporating-curator-collector-and-player-credibilities-crowdfunding-campaign-for-the-finnish-museum-of-games-and-the-creation-of-game-heritage-community},
issn = {1916-985X},
year = {2018},
date = {2018-08-01},
urldate = {2018-08-01},
journal = {Kinephanos},
volume = {August 2018},
pages = {174–196},
abstract = {The purpose of this paper is to explore the emergence and authorization of game cultures heritage in relation to the process of establishing a game museum. The paper follows a crowdfunding campaign for the Finnish Museum of Games (FMG) and analyzes the Facebook and website communication of the campaign: how the online communication constructs and reflects heritage community of digital gaming in Finland and what the role of different credible know-hows is in the construction? We also compare FMG campaign to other game museum campaigns in order to discover differences in presence of the three credibilities (curator, collector, and player) and their connection to the financial and cultural success of the projects.},
keywords = {Authorization of heritage, Crowdfunding, Emergent heritage, Game history, Heritage community, Museum},
pubstate = {published},
tppubtype = {article}
}
The purpose of this paper is to explore the emergence and authorization of game cultures heritage in relation to the process of establishing a game museum. The paper follows a crowdfunding campaign for the Finnish Museum of Games (FMG) and analyzes the Facebook and website communication of the campaign: how the online communication constructs and reflects heritage community of digital gaming in Finland and what the role of different credible know-hows is in the construction? We also compare FMG campaign to other game museum campaigns in order to discover differences in presence of the three credibilities (curator, collector, and player) and their connection to the financial and cultural success of the projects.
