2023
Mukherjee, Souvik
Coded Colonialism and Ludic Empires (Extended): Downloadable Content and Strategy Games Journal Article
In: ROMchip: a journal of game histories, vol. 5, iss. 1, 2023, ISSN: 2573-9794.
Abstract | Links | Tags: Age of Empires, Algorithm, Colonialism, Downloadable content, Empire, Patches, Procedurality, Strategy
@article{Mukherjee2023,
title = {Coded Colonialism and Ludic Empires (Extended): Downloadable Content and Strategy Games},
author = {Souvik Mukherjee },
url = {https://romchip.org/index.php/romchip-journal/article/view/186},
issn = {2573-9794},
year = {2023},
date = {2023-07-31},
urldate = {2023-07-31},
journal = {ROMchip: a journal of game histories},
volume = {5},
issue = {1},
abstract = {Age of Empires, the cult strategy game that has entertained millions of fans since 1997, recently published its fourth official iteration, Age of Empires 4 in 2021. With the amount of downloadable content (DLCs) and expansions that the game franchise keeps introducing with steady regularity, commentators observe that the logic of the game remains the same: exploiting natural resources, creating labor for exploitation, and imperial expansion. One question that comes to mind is why the latter is such a common and persistent gameplay mechanic for real-time strategy games and whether any alternative mechanics can be considered. Viewing the issue from the perspective of code and the very algorithm of the game, one could argue that a critical study of the code itself is necessary. Drawing on recent positions in critical code studies, this paper will argue that the problems of colonial thinking are replicated in the algorithm and the logic of real-time strategy games such as Age of Empires. With the understanding that code is not neutral, this article aims to reassess the gameplay mechanic of the patches and DLCs of Age of Empires. Instead of repairing the problem, the software code or patch that is added to these games merely extends the context of inequity and colonial thinking. This article will focus on The Forgotten Kingdoms expansion of Age of Empires 2 as an example of how even additions to the original games perpetuate the inequities in the very algorithms of these real-time strategy empire-building games.},
keywords = {Age of Empires, Algorithm, Colonialism, Downloadable content, Empire, Patches, Procedurality, Strategy},
pubstate = {published},
tppubtype = {article}
}
Mukherjee, Souvik
Pathfinding Affect: Reading Maps, Bodies and the Affective in Colonial Videogames Journal Article
In: Parallax, vol. 28, iss. 2, pp. 166–178, 2023.
Links | Tags: Affect, Colonialism, Mass Effect: Andromeda, Pathfinder, Video games
@article{Mukherjee2023b,
title = {Pathfinding Affect: Reading Maps, Bodies and the Affective in Colonial Videogames},
author = {Souvik Mukherjee },
url = {https://doi.org/10.1080/13534645.2023.2184948},
doi = {10.1080/13534645.2023.2184948},
year = {2023},
date = {2023-05-30},
urldate = {2023-05-30},
journal = {Parallax},
volume = {28},
issue = {2},
pages = {166–178},
keywords = {Affect, Colonialism, Mass Effect: Andromeda, Pathfinder, Video games},
pubstate = {published},
tppubtype = {article}
}
2021
Mukherjee, Souvik
The Cartography of Virtual Empires: Videogame Maps, Paratexts and Colonialism Book Section
In: Beil, Benjamin; Freyermuth, Gundolf S.; Schmidt, Hanns Christian (Ed.): Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play, pp. 75-96, transcript Verlag, 2021, ISBN: 9783839454213.
Links | Tags: Cartography, Colonialism, Paratext, Video game maps, Video games
@incollection{Mukherjee2021c,
title = {The Cartography of Virtual Empires: Videogame Maps, Paratexts and Colonialism},
author = {Souvik Mukherjee},
editor = {Benjamin Beil and Gundolf S. Freyermuth and Hanns Christian Schmidt},
url = {https://www.degruyter.com/document/doi/10.1515/9783839454213-004/html},
doi = {https://doi.org/10.1515/9783839454213-004},
isbn = {9783839454213},
year = {2021},
date = {2021-11-27},
urldate = {2021-11-27},
booktitle = {Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play},
pages = {75-96},
publisher = {transcript Verlag},
keywords = {Cartography, Colonialism, Paratext, Video game maps, Video games},
pubstate = {published},
tppubtype = {incollection}
}
