CoE GameCult publications

Show all

2021

Apperley, Thomas H.; Ozimek, Anna (Ed.)

Special Issue on Disco Elysium

Baltic Screen Media Review, vol. 9, 2021.

Special issue Open access

Abstract | Links | Tags: Absurdity, Affect, Digital distribution, Disco Elysium, Dissonant development, Estonia, Film noir, Game production, Game production studies, Gothic fiction, Hermeneutics of objects, Political economy, Polyphony, Posthumanism, Rhizome, Software commons

Pöllänen, Sonja; Arjoranta, Jonne

"Whose Were Those Feelings?" Affect and Likenessing in Halat hisar Live Action Role-Playing Game

In: International Journal of Cultural Studies, vol. 24, iss. 6, pp. 899-916, 2021, ISSN: 1367-8779.

Journal article Open access

Abstract | Links | Tags: Affect, Affective tonality, Affektiivisuus, Larp, Larppaus, Likeness, Likenessing, Liveroolipelit, Role-play, Roolipelit, Samanlaisuus, Sosiaaliset suhteet, Subjektiivisuus, Toimintaan liittyvä rooli, Tunteet, Vaikutukseen liittyvä rooli, Yhteisöllisyys

2020

Innocent, Troy; Leorke, Dale

(De)coding the City: Analyzing Urban Play through Wayfinder Live

In: American Journal of Play, vol. 12, iss. 3, pp. 270-304, 2020, ISSN: 1938-0399.

Journal article Open access

Abstract | Links | Tags: Affect, Assemblage, Coding, Decoding, Encoding, Interface, Location-based game, Urban play, Wayfinder Live

2019

Torner, Evan

Planescape: Torment: Immersion

In: Payne, Matthew Thomas; Huntemann, Nina B. (Ed.): How to Play Video Games, pp. 52-58, New York University Press, 2019, ISBN: 9781479830404.

Book chapter

Abstract | Links | Tags: Affect, Immersion, Literary studies, Planescape: Torment, Role-playing games