2023
Alha, Kati; Koskinen, Elina; Leorke, Dale; Wiik, Elisa
The Evolution of Pokémon GO: A Survey of Finnish Player Experiences Journal Article
In: Journal of Games Criticism, vol. 5, iss. 1, 2023, ISSN: 2374-202X.
Abstract | Links | Tags: Free-to-play games, Games-as-a-service, Location-based games, Player studies, Pokémon Go
@article{Alha2023c,
title = {The Evolution of Pokémon GO: A Survey of Finnish Player Experiences},
author = {Kati Alha and Elina Koskinen and Dale Leorke and Elisa Wiik},
url = {https://gamescriticism.org/2023/07/25/the-evolution-of-pokemon-go-a-survey-of-finnish-player-experiences/
https://gamescriticism.org/wp-content/uploads/2024/08/alha-koskinene-leorke-wiik-5-1.pdf},
issn = {2374-202X},
year = {2023},
date = {2023-04-30},
urldate = {2023-04-30},
journal = {Journal of Games Criticism},
volume = {5},
issue = {1},
abstract = {In this article we unpack responses (n = 1,741) by Finnish Pokémon GO players
to an open-ended survey question “how has your experience of the game changed
throughout the time you’ve played it?” The survey, conducted in 2019, provides
insights into players’ attitudes towards Pokémon GO’s evolution in the first three
years since its release. We analysed the data using thematic coding, producing 61
codes grouped under eight broad categories: content, way of playing, significance,
nature of the game, social aspects, perceptions, demands and context. Our
findings highlight players’ reaction to changing demands from the game as it
incorporates new content, becomes more social and its player base solidifies,
producing a complex and sometimes contested affective relationship with the game
and the wider community of players. In the era of service-based game development
where game companies struggle to keep their games engaging and profitable years
after launch, our study offers a broad and diverse view into post-launch changes
from the perspective of the players.},
keywords = {Free-to-play games, Games-as-a-service, Location-based games, Player studies, Pokémon Go},
pubstate = {published},
tppubtype = {article}
}
In this article we unpack responses (n = 1,741) by Finnish Pokémon GO players
to an open-ended survey question “how has your experience of the game changed
throughout the time you’ve played it?” The survey, conducted in 2019, provides
insights into players’ attitudes towards Pokémon GO’s evolution in the first three
years since its release. We analysed the data using thematic coding, producing 61
codes grouped under eight broad categories: content, way of playing, significance,
nature of the game, social aspects, perceptions, demands and context. Our
findings highlight players’ reaction to changing demands from the game as it
incorporates new content, becomes more social and its player base solidifies,
producing a complex and sometimes contested affective relationship with the game
and the wider community of players. In the era of service-based game development
where game companies struggle to keep their games engaging and profitable years
after launch, our study offers a broad and diverse view into post-launch changes
from the perspective of the players.
to an open-ended survey question “how has your experience of the game changed
throughout the time you’ve played it?” The survey, conducted in 2019, provides
insights into players’ attitudes towards Pokémon GO’s evolution in the first three
years since its release. We analysed the data using thematic coding, producing 61
codes grouped under eight broad categories: content, way of playing, significance,
nature of the game, social aspects, perceptions, demands and context. Our
findings highlight players’ reaction to changing demands from the game as it
incorporates new content, becomes more social and its player base solidifies,
producing a complex and sometimes contested affective relationship with the game
and the wider community of players. In the era of service-based game development
where game companies struggle to keep their games engaging and profitable years
after launch, our study offers a broad and diverse view into post-launch changes
from the perspective of the players.
