CoE GameCult publications

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2023

Alha, Kati

Pokémon Go (2016): A Location Based Game Breaks Through

In: Perron, Bernard; Boudreau, Kelly; Wolf, Mark J. P.; Arsenault, Dominic (Ed.): Fifty Key Video Games, pp. 196-202, Routledge, 2023, ISBN: 978-1-003-19920-5, (Embargoed document. Embargo ends 27/07/24.).

Book chapter

Abstract | Links | Tags: Location-based game, Play, Playful behavior, Pokémon Go, Video games

2022

Suominen, Jaakko

Pokémon Go (2016) -pelin suosion nostalgiaselittäminen

In: Widerscreen, vol. 25, iss. 1-2, 2022, ISSN: 1795-6161.

Journal article Open access

Abstract | Links | Tags: Domestikaatio, Lisätty todellisuus, Mobiilipelit, Nostalgia, Pokémon Go

2021

Koskinen, Elina; Meriläinen, Mikko

Social Playfulness—Memorable Family Co-play Experiences with Pokémon GO

In: Spanellis, Agnessa; Harviainen, J. Tuomas (Ed.): Transforming Society and Organizations through Gamification, pp. 247-270, Springer International, 2021, ISBN: 9783030682064.

Book chapter

Abstract | Links | Tags: Family, Location-based game, Player experience, Playfulness, Pokémon Go

2020

Alha, Kati

The Rise of Free-to-Play: How the Revenue Model Changed Games and Playing

2020, ISBN: 978-952-03-1774-4.

Doctoral thesis Open access

Abstract | Links | Tags: Attitudes, Augmented reality, Ethics, Evaluation, Experience, Facebook, Free-to-play, Freemium, Future, Game industry, Grossing, Heuristics, Literature review, Metascore, Mobile gaming, Paying, Playability, Pokémon Go, Reviews, Sales, Social games, Social networks, Virtual goods

Arjoranta, Jonne; Kari, Tuomas; Salo, Markus

Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

In: JMIR Serious Games, vol. 8, iss. 2, pp. e15967, 2020, ISSN: 2291-9279.

Journal article Open access

Abstract | Links | Tags: Augmented reality games, Behaviour change, Behaviour change support system, Digital games, Exergames, Location-based game, Pervasive games, Pokémon Go

Lammes, Sybille; Leorke, Dale (Ed.)

Games, Play and Urban Environments

American Journal of Play, vol. 12, 2020, ISSN: 1938-0399.

Special issue Open access

Abstract | Links | Tags: Location-based game, Minecraft, Pervasive games, Pokémon Go, Reviews, Urban play, Urban studies, Video games, Wayfinder Live

2019

Koskinen, Elina; Alha, Kati; Leorke, Dale; Paavilainen, Janne

Middle-aged Players’ Memorable Experiences with Pokémon GO

In: DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, DiGRA, 2019, ISSN: 2342-9666.

In proceedings Open access

Abstract | Links | Tags: Augmented reality, Location-based game, Middle-aged players, Older gamers, Player experience, Pokémon Go

Koskinen, Elina; Leorke, Dale; Alha, Kati; Paavilainen, Janne

Player Experiences in Location-based Games: Memorable Moments with Pokemon GO

In: Geroimenko, Vladimir (Ed.): Augmented Reality Games I: Understanding the Pokémon GO Phenomenon, pp. 95-116, Springer Nature, 2019, ISBN: 978-3-030-15615-2.

Book chapter Open access

Abstract | Links | Tags: Location-based game, Player experience, Pokémon Go

Alha, Kati; Koskinen, Elina; Paavilainen, Janne; Hamari, Juho

Why Do People Play Location-Based Augmented Reality Games: A Study on Pokémon GO

In: Computers in Human Behavior, vol. 93, pp. 114-122, 2019, ISBN: 0747-5632.

Journal article Open access

Abstract | Links | Tags: Augmented reality games, Free-to-play, Location-based game, Mobile gaming, Pokémon Go

Apperley, Thomas H.; Moore, Kyle

Haptic Ambience: Ambient Play, the Haptic Effect and Co-Presence in Pokémon GO

In: Convergence: The International Journal of Research into New Media Technologies, vol. 25, iss. 1, pp. 6-17, 2019, ISSN: 1354-8565.

Journal article Open access

Abstract | Links | Tags: Affective resonance, Ambient play, Digital photography, Gesture, Haptic interface, Ingress, Location-based game, Mobile gaming, Pokémon, Pokémon Go

2018

Leorke, Dale

Location-Based Gaming : Play in Public Space

Palgrave Macmillan, 2018, ISBN: 978-981-13-0682-2.

Book

Abstract | Links | Tags: Gaming interaction, Location-based game, Play and public space, Pokémon Go, Urban planning