2024
Friman, Usva; Ruotsalainen, Maria; Ståhl, Matilda
Diversity, Equity, and Inclusion in Esports Book Chapter
In: Jenny, Seth E.; Besombes, Nicolas; Brock, Tom; Cote, Amanda C.; Scholz, Tobias M. (Ed.): Routledge Handbook of Esports, pp. 540-550, Routledge, 2024, ISBN: 9781003410591.
Abstract | Links | Tags: DEI, Discrimination, Diversity, Equity, Esports, Inclusion, Toxic meritocracy
@inbook{Friman2024,
title = {Diversity, Equity, and Inclusion in Esports},
author = {Usva Friman and Maria Ruotsalainen and Matilda Ståhl},
editor = {Seth E. Jenny and Nicolas Besombes and Tom Brock and Amanda C. Cote and Tobias M. Scholz},
url = {https://doi.org/10.4324/9781003410591-58
https://researchportal.tuni.fi/en/publications/diversity-equity-and-inclusion-in-esports},
doi = {10.4324/9781003410591-58},
isbn = {9781003410591},
year = {2024},
date = {2024-09-24},
urldate = {2024-09-24},
booktitle = {Routledge Handbook of Esports},
pages = {540-550},
publisher = {Routledge},
abstract = {This chapter presents an overview of what diversity, equity, and inclusion (DEI) mean and how they matter in esports. The chapter describes how esports culture upholds harmful structures and practices, including misogyny, racism, hate against gender and sexual minorities, as well as various forms of identity-based discrimination and harassment, and how this limits participation of marginalized individuals. Further, the chapter explains how these issues are connected to esports' cultural background in hegemonic gaming and sport cultures and the prevalent culture of toxic meritocracy (i.e., a false belief that everyone has an equal chance to succeed despite their background). Finally, the chapter outlines existing good practices and initiatives in promoting DEI in esports, and offers further recommendations in this area. Key highlights include: 1) Participants who do not fit the expected image of an esports player (e.g., women, people of color, LGBTQ+ people) face many barriers for participation and are often excluded from and face systematic discrimination and harassment in esports, and 2) As a new kind of digital sport, esports has an opportunity to create a culture based on DEI, and there are many good practices and initiatives promoting this goal shared in this chapter.},
keywords = {DEI, Discrimination, Diversity, Equity, Esports, Inclusion, Toxic meritocracy},
pubstate = {published},
tppubtype = {inbook}
}
This chapter presents an overview of what diversity, equity, and inclusion (DEI) mean and how they matter in esports. The chapter describes how esports culture upholds harmful structures and practices, including misogyny, racism, hate against gender and sexual minorities, as well as various forms of identity-based discrimination and harassment, and how this limits participation of marginalized individuals. Further, the chapter explains how these issues are connected to esports' cultural background in hegemonic gaming and sport cultures and the prevalent culture of toxic meritocracy (i.e., a false belief that everyone has an equal chance to succeed despite their background). Finally, the chapter outlines existing good practices and initiatives in promoting DEI in esports, and offers further recommendations in this area. Key highlights include: 1) Participants who do not fit the expected image of an esports player (e.g., women, people of color, LGBTQ+ people) face many barriers for participation and are often excluded from and face systematic discrimination and harassment in esports, and 2) As a new kind of digital sport, esports has an opportunity to create a culture based on DEI, and there are many good practices and initiatives promoting this goal shared in this chapter.
Rusk, Fredrik; Ståhl, Matilda
In: Tavares, Vander; Skrefsrud, Thor-André (Ed.): Critical and Creative Engagements with Diversity in Nordic Education, pp. 213-230, Lexington books, 2024, ISBN: 978-1-66692-586-9.
Abstract | Links | Tags: Diversity, Educational gaming, Esports, Inclusion
@incollection{Rusk2024b,
title = {Esports: The New “White Boys” Club? Problematizing the Norms Limiting Diversity and Inclusion in an Educational Gaming Context},
author = {Fredrik Rusk and Matilda Ståhl },
editor = {Vander Tavares and Thor-André Skrefsrud},
url = {https://research.abo.fi/en/publications/esports-the-new-white-boys-club-problematizing-the-norms-limiting
https://research.abo.fi/ws/portalfiles/portal/59321256/Critical_and_Creative_Engagements_with_Diversity_in_Nordic_Education.pdf},
isbn = {978-1-66692-586-9},
year = {2024},
date = {2024-01-01},
urldate = {2024-01-01},
booktitle = {Critical and Creative Engagements with Diversity in Nordic Education},
pages = {213-230},
publisher = {Lexington books},
abstract = {This chapter focuses on discussing issues of diversity with regards to gaming, specifically esports, in and outside of schools.},
keywords = {Diversity, Educational gaming, Esports, Inclusion},
pubstate = {published},
tppubtype = {incollection}
}
This chapter focuses on discussing issues of diversity with regards to gaming, specifically esports, in and outside of schools.
