CoE GameCult publications

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2024

Rusk, Fredrik; Ståhl, Matilda

Esports: The New “White Boys” Club? Problematizing the Norms Limiting Diversity and Inclusion in an Educational Gaming Context Book Section

In: Tavares, Vander; Skrefsrud, Thor-André (Ed.): Critical and Creative Engagements with Diversity in Nordic Education, pp. 213-230, Lexington books, 2024, ISBN: 978-1-66692-586-9.

Abstract | Links | Tags: Diversity, Educational gaming, Esports, Inclusion

2019

Harviainen, J. Tuomas; Meriläinen, Mikko

Educational Gamification: Challenges to Overcome and to Enjoy Book Section

In: Hamada, Ryoju; Soranastaporn, Songsri; Kanegae, Hidehiko; Dumrongrojwatthana, Pongchai; Chaisanit, Settachai; Rizzi, Paola; Dumblekar, Vinod (Ed.): Neo-Simulation and Gaming Toward Active Learning, pp. 553-560, Springer Singapore, 2019, ISBN: 9789811380389.

Abstract | Links | Tags: Educational gaming, Gamification, Learning, Reflection