2025
Ståhl, Matilda; Rusk, Fredrik
Hegemoniska Genusstrukturer i Förändring : En Duoetnografi i Multiplayerspelet Fallout 76 Book Chapter
In: Dankertsen, Astri; Tørrisplass, Ann-Torill (Ed.): På Sporet av Kjønn : Debatter og Dialog i en Nordisk Kontekst, pp. 137–153, Universitetsforlaget, 2025, ISBN: 978-82-15-06932-6.
Abstract | Links | Tags: Ethnography, Multiplayer
@inbook{nokey,
title = {Hegemoniska Genusstrukturer i Förändring : En Duoetnografi i Multiplayerspelet Fallout 76},
author = {Matilda Ståhl and Fredrik Rusk},
editor = {Astri Dankertsen and Ann-Torill Tørrisplass},
url = {https://doi.org/10.18261/9788215069326-25-10},
doi = {10.18261/9788215069326-25-10},
isbn = {978-82-15-06932-6},
year = {2025},
date = {2025-03-06},
booktitle = {På Sporet av Kjønn : Debatter og Dialog i en Nordisk Kontekst},
pages = {137–153},
publisher = {Universitetsforlaget},
abstract = {With a background of being a male-dominated subculture, games and game culture is currently in a shift where the idea of a gamer is being challenged. In this chapter, we discuss gender constructions (as a cis-woman and cis-man respectively) in a specific context through our shared duoethnographic experiences of the multiplayer game Fallout 76. We discuss changing hegemonic gender structures based on texts such as Connell (1985; 1987; 2021), Connell & Messerschmidt (2005), Messerschmidt (2012; 2018) and Duncanson (2015) as well as relevant game research in this field.},
keywords = {Ethnography, Multiplayer},
pubstate = {published},
tppubtype = {inbook}
}
With a background of being a male-dominated subculture, games and game culture is currently in a shift where the idea of a gamer is being challenged. In this chapter, we discuss gender constructions (as a cis-woman and cis-man respectively) in a specific context through our shared duoethnographic experiences of the multiplayer game Fallout 76. We discuss changing hegemonic gender structures based on texts such as Connell (1985; 1987; 2021), Connell & Messerschmidt (2005), Messerschmidt (2012; 2018) and Duncanson (2015) as well as relevant game research in this field.
2024
Rusk, Fredrik; Ståhl, Matilda; Nyman, Isac
Equitable Forms of Participation on a Gaming-Adjacent Platform: The Platformization of a Youth Center Journal Article
In: ELUDAMOS, vol. 15, pp. 225-241, 2024, ISSN: 1866-6124.
Abstract | Links | Tags: Ethnography, Moderation, Platformization
@article{nokey,
title = {Equitable Forms of Participation on a Gaming-Adjacent Platform: The Platformization of a Youth Center},
author = {Fredrik Rusk and Matilda Ståhl and Isac Nyman},
url = {https://doi.org/10.7557/23.7744},
doi = {10.7557/23.7744},
issn = {1866-6124},
year = {2024},
date = {2024-12-31},
journal = {ELUDAMOS},
volume = {15},
pages = {225-241},
abstract = {To connect with youth online, a non-profit organization in Finland is organizing a youth center on a server on the gaming-adjacent social platform, Discord. We focus on the infrastructuralized platform and study ethnographically how the labor of moderation and technical competencies that platforms require on the part of the youth workers. We want to better understand the technical conditions by which youth workers have to navigate equity in platformized communities. How does the platform and connected infrastructure determine what forms of communication and interaction are and are not permitted and when and to whom? The results indicate that the employment of opening hours and the presence of youth workers who actively moderate the server during those opening hours, seem to create a safe space for a diversity of youth. The moderation, largely invisible and frictionless, becomes an intricate part of the infrastructuralized platform and the socialization on the platform. This infrastructuralized moderation requires technical, pedagogical and psychological knowledge, competence and resources.},
keywords = {Ethnography, Moderation, Platformization},
pubstate = {published},
tppubtype = {article}
}
To connect with youth online, a non-profit organization in Finland is organizing a youth center on a server on the gaming-adjacent social platform, Discord. We focus on the infrastructuralized platform and study ethnographically how the labor of moderation and technical competencies that platforms require on the part of the youth workers. We want to better understand the technical conditions by which youth workers have to navigate equity in platformized communities. How does the platform and connected infrastructure determine what forms of communication and interaction are and are not permitted and when and to whom? The results indicate that the employment of opening hours and the presence of youth workers who actively moderate the server during those opening hours, seem to create a safe space for a diversity of youth. The moderation, largely invisible and frictionless, becomes an intricate part of the infrastructuralized platform and the socialization on the platform. This infrastructuralized moderation requires technical, pedagogical and psychological knowledge, competence and resources.
