2025
Ståhl, Matilda; Rusk, Fredrik
Hegemoniska Genusstrukturer i Förändring : En Duoetnografi i Multiplayerspelet Fallout 76 Book Chapter
In: Dankertsen, Astri; Tørrisplass, Ann-Torill (Ed.): På Sporet av Kjønn : Debatter og Dialog i en Nordisk Kontekst, pp. 137–153, Universitetsforlaget, 2025, ISBN: 978-82-15-06932-6.
Abstract | Links | Tags: Ethnography, Multiplayer
@inbook{nokey,
title = {Hegemoniska Genusstrukturer i Förändring : En Duoetnografi i Multiplayerspelet Fallout 76},
author = {Matilda Ståhl and Fredrik Rusk},
editor = {Astri Dankertsen and Ann-Torill Tørrisplass},
url = {https://doi.org/10.18261/9788215069326-25-10},
doi = {10.18261/9788215069326-25-10},
isbn = {978-82-15-06932-6},
year = {2025},
date = {2025-03-06},
booktitle = {På Sporet av Kjønn : Debatter og Dialog i en Nordisk Kontekst},
pages = {137–153},
publisher = {Universitetsforlaget},
abstract = {With a background of being a male-dominated subculture, games and game culture is currently in a shift where the idea of a gamer is being challenged. In this chapter, we discuss gender constructions (as a cis-woman and cis-man respectively) in a specific context through our shared duoethnographic experiences of the multiplayer game Fallout 76. We discuss changing hegemonic gender structures based on texts such as Connell (1985; 1987; 2021), Connell & Messerschmidt (2005), Messerschmidt (2012; 2018) and Duncanson (2015) as well as relevant game research in this field.},
keywords = {Ethnography, Multiplayer},
pubstate = {published},
tppubtype = {inbook}
}
With a background of being a male-dominated subculture, games and game culture is currently in a shift where the idea of a gamer is being challenged. In this chapter, we discuss gender constructions (as a cis-woman and cis-man respectively) in a specific context through our shared duoethnographic experiences of the multiplayer game Fallout 76. We discuss changing hegemonic gender structures based on texts such as Connell (1985; 1987; 2021), Connell & Messerschmidt (2005), Messerschmidt (2012; 2018) and Duncanson (2015) as well as relevant game research in this field.
2023
Rusk, Fredrik; Taylor, Nicholas; Ståhl, Matilda
The Social Accomplishment of Seeing Together in Networked Team Play Journal Article
In: Simulation & Gaming, vol. 55, iss. 1, pp. 6-29, 2023.
Abstract | Links | Tags: Awareness, Collaboration, Gaming, Interperceptivity, Multiplayer
@article{Rusk2023,
title = {The Social Accomplishment of Seeing Together in Networked Team Play},
author = {Fredrik Rusk and Nicholas Taylor and Matilda Ståhl },
url = {https://doi.org/10.1177/10468781231209484
https://journals.sagepub.com/doi/full/10.1177/10468781231209484},
doi = {10.1177/10468781231209484},
year = {2023},
date = {2023-11-08},
urldate = {2023-11-08},
journal = {Simulation & Gaming},
volume = {55},
issue = {1},
pages = {6-29},
abstract = {Background:
This article focuses on communication in team-based esports, particularly in the ways that callouts enable players in team-based First-Person Shooters (FPS) to collaboratively link their own perception and awareness of in-game actions to that of their teammates. Callouts are short, community-based utterances that players use to communicate vital details of fast-paced action in competitive games.
Aim:
We provide an empirically-based theorization of why callouts appear to be especially important in team-based FPS games, which, because of the limited fields of vision and split-second decision-making, require players to communicate what is happening to the others in the team as they navigate the game environment.
Methods:
To describe this distributed perception, we borrow from studies on active military settings that term this seeing together as interperceptivity and employ ethnomethodology in our analysis of the minute details of players’ actions in the screen recordings as they extended their team’s collective perception and awareness of in-game activities and events.
Results:
Through this paper, we contribute to the ongoing research on understanding communication and collaboration in team-based games. The callout sequences (and aligning actions) are orienting towards sharing individual perceptions for the (co)construction of an interperceptivity of in-game activities. Hence, callouts form a precondition for coordinated play.
Conclusion:
The introduction of this concept to game studies can help in making sense of a key capability in networked team-based games; that is, how players collectively construct a situational awareness that encompasses teammates’ perception. Also, because of the essential role of callouts and interperceptivity in highly-skilled networked play, we point to some of the cultural contexts in which this practice is accomplished.},
keywords = {Awareness, Collaboration, Gaming, Interperceptivity, Multiplayer},
pubstate = {published},
tppubtype = {article}
}
Background:
This article focuses on communication in team-based esports, particularly in the ways that callouts enable players in team-based First-Person Shooters (FPS) to collaboratively link their own perception and awareness of in-game actions to that of their teammates. Callouts are short, community-based utterances that players use to communicate vital details of fast-paced action in competitive games.
Aim:
We provide an empirically-based theorization of why callouts appear to be especially important in team-based FPS games, which, because of the limited fields of vision and split-second decision-making, require players to communicate what is happening to the others in the team as they navigate the game environment.
Methods:
To describe this distributed perception, we borrow from studies on active military settings that term this seeing together as interperceptivity and employ ethnomethodology in our analysis of the minute details of players’ actions in the screen recordings as they extended their team’s collective perception and awareness of in-game activities and events.
Results:
Through this paper, we contribute to the ongoing research on understanding communication and collaboration in team-based games. The callout sequences (and aligning actions) are orienting towards sharing individual perceptions for the (co)construction of an interperceptivity of in-game activities. Hence, callouts form a precondition for coordinated play.
Conclusion:
The introduction of this concept to game studies can help in making sense of a key capability in networked team-based games; that is, how players collectively construct a situational awareness that encompasses teammates’ perception. Also, because of the essential role of callouts and interperceptivity in highly-skilled networked play, we point to some of the cultural contexts in which this practice is accomplished.
This article focuses on communication in team-based esports, particularly in the ways that callouts enable players in team-based First-Person Shooters (FPS) to collaboratively link their own perception and awareness of in-game actions to that of their teammates. Callouts are short, community-based utterances that players use to communicate vital details of fast-paced action in competitive games.
Aim:
We provide an empirically-based theorization of why callouts appear to be especially important in team-based FPS games, which, because of the limited fields of vision and split-second decision-making, require players to communicate what is happening to the others in the team as they navigate the game environment.
Methods:
To describe this distributed perception, we borrow from studies on active military settings that term this seeing together as interperceptivity and employ ethnomethodology in our analysis of the minute details of players’ actions in the screen recordings as they extended their team’s collective perception and awareness of in-game activities and events.
Results:
Through this paper, we contribute to the ongoing research on understanding communication and collaboration in team-based games. The callout sequences (and aligning actions) are orienting towards sharing individual perceptions for the (co)construction of an interperceptivity of in-game activities. Hence, callouts form a precondition for coordinated play.
Conclusion:
The introduction of this concept to game studies can help in making sense of a key capability in networked team-based games; that is, how players collectively construct a situational awareness that encompasses teammates’ perception. Also, because of the essential role of callouts and interperceptivity in highly-skilled networked play, we point to some of the cultural contexts in which this practice is accomplished.
