2024
Caetano, Mayara Araujo
Tagging in 3DXChat animated sex game porn production Journal Article
In: Porn Studies, vol. 12, iss. 3, pp. 501-520, 2024, ISSN: 2326-8743.
Abstract | Links | Tags: 3DXChat, Porn, Sex in games
@article{nokey,
title = {Tagging in 3DXChat animated sex game porn production},
author = {Mayara Araujo Caetano},
url = {https://doi.org/10.1080/23268743.2024.2415626},
doi = {10.1080/23268743.2024.2415626},
issn = {2326-8743},
year = {2024},
date = {2024-11-14},
journal = {Porn Studies},
volume = {12},
issue = {3},
pages = {501-520},
abstract = {This qualitative study of tagging practices within online animated pornographic content produced inside the massive online multiplayer game 3DXChat examines how user-generated porn producers position themselves within the structure of the online free porn platform XVideos and the porn conventions they relate their videos to. Based on a purposeful sample of 112 videos uploaded to XVideos, I retrieved 166 unique tags. I contextualize them through a two-year online ethnography experience and discuss them according to information categorization (taxonomy and folksonomy), sexual data within online porn platforms, and pornography. I conclude that 3DXChat user-generated porn is subject to the consolidated sex-tech structures of its time, leaning towards conventional porn categories; the few social tags reflect the in-between stage of ‘niched-mainstream’. Tags exemplify the serialization, indexation, influences, and potential limitations for sexual play.},
keywords = {3DXChat, Porn, Sex in games},
pubstate = {published},
tppubtype = {article}
}
This qualitative study of tagging practices within online animated pornographic content produced inside the massive online multiplayer game 3DXChat examines how user-generated porn producers position themselves within the structure of the online free porn platform XVideos and the porn conventions they relate their videos to. Based on a purposeful sample of 112 videos uploaded to XVideos, I retrieved 166 unique tags. I contextualize them through a two-year online ethnography experience and discuss them according to information categorization (taxonomy and folksonomy), sexual data within online porn platforms, and pornography. I conclude that 3DXChat user-generated porn is subject to the consolidated sex-tech structures of its time, leaning towards conventional porn categories; the few social tags reflect the in-between stage of ‘niched-mainstream’. Tags exemplify the serialization, indexation, influences, and potential limitations for sexual play.
