2025
Caetano, Mayara Araujo
‘Virtual Pleasure Made Real’: Domestication of Online Sex Games and Sex Toys Journal Article
In: Convergence: The International Journal of Research into New Media Technologies, vol. 31, iss. 4, 2025, ISSN: 1354-8565 .
Links | Tags: Domestication, Sex in games, Sexual play
@article{nokey,
title = {‘Virtual Pleasure Made Real’: Domestication of Online Sex Games and Sex Toys},
author = {Mayara Araujo Caetano},
url = {https://doi.org/10.1177/13548565251336307},
doi = {10.1177/13548565251336307},
issn = {1354-8565 },
year = {2025},
date = {2025-04-21},
journal = {Convergence: The International Journal of Research into New Media Technologies},
volume = {31},
issue = {4},
keywords = {Domestication, Sex in games, Sexual play},
pubstate = {published},
tppubtype = {article}
}
Caetano, Mayara Araujo
An Unknown Sex Game: Navigating Challenges in Game Studies Book Chapter
In: Wysocki, Matthew; Shook, Steffi (Ed.): The Bloomsbury Handbook of Sex and Sexuality in Game Studies, Chapter 18, pp. 248-263, Bloomsbury Academic, 2025, ISBN: 978-1-5013-9401-0.
Links | Tags: Game studies, Sex in games, Sexuality
@inbook{nokey,
title = {An Unknown Sex Game: Navigating Challenges in Game Studies},
author = {Mayara Araujo Caetano},
editor = {Matthew Wysocki and Steffi Shook},
url = {https://www.bloomsbury.com/uk/bloomsbury-handbook-of-sex-and-sexuality-in-game-studies-9781501394010/},
isbn = {978-1-5013-9401-0},
year = {2025},
date = {2025-01-09},
booktitle = {The Bloomsbury Handbook of Sex and Sexuality in Game Studies},
pages = {248-263},
publisher = {Bloomsbury Academic},
chapter = {18},
keywords = {Game studies, Sex in games, Sexuality},
pubstate = {published},
tppubtype = {inbook}
}
2024
Caetano, Mayara Araujo
Tagging in 3DXChat animated sex game porn production Journal Article
In: Porn Studies, vol. 12, iss. 3, pp. 501-520, 2024, ISSN: 2326-8743.
Abstract | Links | Tags: 3DXChat, Porn, Sex in games
@article{nokey,
title = {Tagging in 3DXChat animated sex game porn production},
author = {Mayara Araujo Caetano},
url = {https://doi.org/10.1080/23268743.2024.2415626},
doi = {10.1080/23268743.2024.2415626},
issn = {2326-8743},
year = {2024},
date = {2024-11-14},
journal = {Porn Studies},
volume = {12},
issue = {3},
pages = {501-520},
abstract = {This qualitative study of tagging practices within online animated pornographic content produced inside the massive online multiplayer game 3DXChat examines how user-generated porn producers position themselves within the structure of the online free porn platform XVideos and the porn conventions they relate their videos to. Based on a purposeful sample of 112 videos uploaded to XVideos, I retrieved 166 unique tags. I contextualize them through a two-year online ethnography experience and discuss them according to information categorization (taxonomy and folksonomy), sexual data within online porn platforms, and pornography. I conclude that 3DXChat user-generated porn is subject to the consolidated sex-tech structures of its time, leaning towards conventional porn categories; the few social tags reflect the in-between stage of ‘niched-mainstream’. Tags exemplify the serialization, indexation, influences, and potential limitations for sexual play.},
keywords = {3DXChat, Porn, Sex in games},
pubstate = {published},
tppubtype = {article}
}
2022
Grasmo, Hanne; Stenros, Jaakko
Nordic Erotic Larp: Designing for Sexual Arousal Journal Article
In: International Journal of Role-Playing, iss. 12, pp. 62-105, 2022, ISSN: 2210-4909.
Abstract | Links | Tags: Alibi, Design, Design abstract, Larp, Make-believe, Marketing, Nordic larp, Oppression, Queer games, Role-play, Sex in games, Sexual arousal
@article{Grasmo2022,
title = {Nordic Erotic Larp: Designing for Sexual Arousal},
author = {Hanne Grasmo and Jaakko Stenros},
url = {https://urn.fi/URN:NBN:fi:tuni-202210107540},
issn = {2210-4909},
year = {2022},
date = {2022-10-05},
urldate = {2022-10-05},
journal = {International Journal of Role-Playing},
issue = {12},
pages = {62-105},
abstract = {Erotic larp is an emerging trend in the Nordic countries. Sexuality and socio-dramatic play have been combined in numerous ways in the past; what is new about this concentration of erotic embodied adult pretend play is that it is emerging from a culture of reflexive, critical, and bespoke design, as a tradition of art games. By studying 25 design abstracts of Nordic art larps from the last decade, this article seeks not only to map, classify, organize, and understand the phenomena of erotic larp design, but to discuss how norms of sexuality are reflected in the Nordic larp community through looking at how sexuality is thematised, described, signalled, and designed. The analysis in this article is rooted in game studies and informed by sexuality studies. In the design abstracts, we uncover how sexuality is thematised by the designers and signalled to the players, as well as how larp rules, mechanics, and expectations are designed for erotic role-play interactions. The article shows that a Nordic tradition of larps with design for erotic and sexual play has emerged during the 201 Os, how new larp mechanics scaffold erotic role-play in ways that give room for sexual arousal through layered alibis, and that these form of larps are inclusive of people of marginalised genders and sexualities, as well as of sexual kinks. The discussion also addresses the tension between liberation and oppression of sexuality in erotic larp design, as well as tensions around player agency and compelling game mechanics.},
keywords = {Alibi, Design, Design abstract, Larp, Make-believe, Marketing, Nordic larp, Oppression, Queer games, Role-play, Sex in games, Sexual arousal},
pubstate = {published},
tppubtype = {article}
}
