2019
Heljakka, Katriina; Ihamäki, Pirita
N 61° 29.330 E 021° 47.580 Sigrid-Secrets: Gamifying Art Experiences Through Geocaching Book Section
In: Diaz, Lily; Dragu, Magda; Eilittä, Leena (Ed.): Adaptation and Convergence of Media: ´High´Culture Intermediality versus Popular Culture Intermediality, pp. 220-241, Aalto University Press, 2019, ISBN: 978-952-60-8311-7.
Abstract | Tags: Art experience, Gamification, Geocaching, Sigrid-Secrets, Urban gamification
@incollection{Heljakka2019c,
title = {N 61° 29.330 E 021° 47.580 Sigrid-Secrets: Gamifying Art Experiences Through Geocaching},
author = {Katriina Heljakka and Pirita Ihamäki},
editor = {Lily Diaz and Magda Dragu and Leena Eilittä},
isbn = {978-952-60-8311-7},
year = {2019},
date = {2019-07-22},
booktitle = {Adaptation and Convergence of Media: ´High´Culture Intermediality versus Popular Culture Intermediality},
pages = {220-241},
publisher = {Aalto University Press},
abstract = {In this study we explore the convergence of art and game present in the so-called ‘gamification’ the Sigrid-Secrets, an urban geocaching trail. The starting point for our investigation is the idea that the participants to the ‘gamified’ art experience are committed to interact with the visual artworks they encounter and share their experiences with the other users. By closely studying this game, we get a better insight into the concept of gamification, which allows its users to engage with both art and game (i.e. digital technologies) simultaneously.},
keywords = {Art experience, Gamification, Geocaching, Sigrid-Secrets, Urban gamification},
pubstate = {published},
tppubtype = {incollection}
}
2018
Heljakka, Katriina; Ihamäki, Pirita
Out of the Classroom, into the Park: Gamified Art Experiences and Learning through Play in Urban Playscapes Proceedings Article
In: Hawaii International Conference on Arts & Humanities – 2018 Conference Proceedings, 2018.
Abstract | Links | Tags: Art experience, Educational implementations, Educational setting, Geocaching, Mobile learning, Playful learning
@inproceedings{Heljakka2018f,
title = {Out of the Classroom, into the Park: Gamified Art Experiences and Learning through Play in Urban Playscapes},
author = {Katriina Heljakka and Pirita Ihamäki},
url = {http://hichumanities.org/wp-content/uploads/2019/01/AH2018.pdf},
year = {2018},
date = {2018-01-01},
urldate = {2018-01-01},
booktitle = {Hawaii International Conference on Arts & Humanities – 2018 Conference Proceedings},
abstract = {According to the current curricular plan, learning outside of the traditional educational setting e.g. in outdoor environments, is encouraged. There is a focused movement from the traditional classroom paradigm to a trend driven by the influence of innovative learning approaches. Changing school culture is one of Finland’s four curriculum reform areas, and one of them is learning environments. One direction of the reform is to foster innovative school models that link the subject matter to the real world by engaging school children in learning activities outside of the classroom (NMC Horizon Project Regional Report 2017).
This study explores the educational potential of an urban gamified art experience based in Finland, which provides physical, mental and social well-being through play in a park environment. The goal of this study is to investigate the opportunities for education and learning by a visually and digitally enriched geocaching trail offers.
Based on previous research, the gamified art experience, Sigrid-Secrets geocaching trail presented in the paper, provides experiences of physical, mental and social well-being through play in a park environment. The purpose of the paper at hand is to develop understandings of the capacities of convergent urban experiences like the geocaching trail introduced here, by an exploration of its educational implementations.},
keywords = {Art experience, Educational implementations, Educational setting, Geocaching, Mobile learning, Playful learning},
pubstate = {published},
tppubtype = {inproceedings}
}
This study explores the educational potential of an urban gamified art experience based in Finland, which provides physical, mental and social well-being through play in a park environment. The goal of this study is to investigate the opportunities for education and learning by a visually and digitally enriched geocaching trail offers.
Based on previous research, the gamified art experience, Sigrid-Secrets geocaching trail presented in the paper, provides experiences of physical, mental and social well-being through play in a park environment. The purpose of the paper at hand is to develop understandings of the capacities of convergent urban experiences like the geocaching trail introduced here, by an exploration of its educational implementations.
