CoE GameCult publications

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2021

Thibault, Mattia

Punk gamification e partecipazione ludica critica Journal Article

In: DigitCult, vol. 5, iss. 2, pp. 13-20, 2021, ISSN: 2531-5994.

Abstract | Links | Tags: Alternate reality games, Punk gamification, Urban gamification

Thibault, Mattia; Baer, Manuel F.

Urban Gamification During Lockdown and Social Isolation – From the Teddy Bear Challenge to Window Expeditions Proceedings Article

In: Bujić, Mila; Koivisto, Jonna; Hamari, Juho (Ed.): Proceedings of the 5th International GamiFIN Conference Levi, Finland, April 7-9, 2021, pp. 130-139, CEUR-WS, 2021, ISBN: 1613-0073.

Abstract | Links | Tags: Borders, COVID-19, Liminal spaces, Urban gamification

Thibault, Mattia

ReClaim: Urban Gamification for City Reappropriations: Final Report Technical Report

2021, ISBN: 978-952-03-2009-6.

Abstract | Links | Tags: Live-action role playing, Transurbanism, Urban gamification, Urban play, Urban toyification

2020

Hassan, Lobna; Thibault, Mattia

Critical Playable Cities Book Section

In: Nijholt, Anton (Ed.): Making Smart Cities More Playable: Exploring Playable Cities, pp. 17-85, Springer Nature, 2020, ISBN: 978-9811397677.

Abstract | Links | Tags: Critical design, Critical playable cities, DIY urbanism, Ludicisation, Urban gamification

2019

Heljakka, Katriina; Ihamäki, Pirita

N 61° 29.330 E 021° 47.580 Sigrid-Secrets: Gamifying Art Experiences Through Geocaching Book Section

In: Diaz, Lily; Dragu, Magda; Eilittä, Leena (Ed.): Adaptation and Convergence of Media: ´High´Culture Intermediality versus Popular Culture Intermediality, pp. 220-241, Aalto University Press, 2019, ISBN: 978-952-60-8311-7.

Abstract | Tags: Art experience, Gamification, Geocaching, Sigrid-Secrets, Urban gamification