2021
Sitarski, Piotr; Garda, Maria B.; and Krzysztof Jajko,
New Media Behind the Iron Curtain: Cultural History of Video, Microcomputers and Satellite Television in Communist Poland Book
Jagiellonian University Press, 2021, ISBN: 978-8323348719.
Abstract | Tags: Media history, New media, Poland
@book{Sitarski2021,
title = {New Media Behind the Iron Curtain: Cultural History of Video, Microcomputers and Satellite Television in Communist Poland},
author = {Piotr Sitarski and Maria B. Garda and and Krzysztof Jajko},
isbn = {978-8323348719},
year = {2021},
date = {2021-08-02},
publisher = {Jagiellonian University Press},
abstract = {During the years of the Polish People’s Republic, Poles were cut off from the western world. Travel was restricted, as was access to outside culture and goods. This unique situation led to a period of great ingenuity in the realm of new media. Not only were media adapted to suit Poles’ needs, but new technology was fashioned to gain access to western television, film and video games. Bringing people together, VCRs, computers and satellite television were thus a window to the outside world and contemporary to the mobilisation of Solidarity and the end of communism. As such, their diffusion is an important but largely overlooked aspect of Poland’s history. Acutely aware of this, the authors of this book recount new media behind the Iron Curtain in a way that will appeal to scholars and non-academic readers alike. Coupling archival research with in depth interviews, they bring to life the talent and determination of the PPR’s new media pioneers, compelling others to dig further.},
keywords = {Media history, New media, Poland},
pubstate = {published},
tppubtype = {book}
}
2020
Sitarski, Piotr; Garda, Maria B.; Jajko, Krzysztof
Nowe media w PRL Book
Wydawnictwo Uniwersytetu Lodzkiego, 2020, ISBN: 978-8381429474.
Abstract | Tags: Media history, New media, Poland
@book{Sitarski2020,
title = {Nowe media w PRL},
author = {Piotr Sitarski and Maria B. Garda and Krzysztof Jajko },
isbn = {978-8381429474},
year = {2020},
date = {2020-01-01},
publisher = {Wydawnictwo Uniwersytetu Lodzkiego},
abstract = {Polska Rzeczpospolita Ludowa niosła na swoich sztandarach hasła postępu. Czy udało się je realizować w czasach niespotykanego wcześniej rozwoju technik komunikacyjnych i narodzin nowych mediów, gdy polska gospodarka tonęła w kryzysie, a ustrój polityczny chylił się ku upadkowi?
Autorzy opisują wczesną historię kulturową magnetowidów, mikrokomputerów i telewizji satelitarnej w Polsce. Przedmiotem ich zainteresowania jest nie tylko technika, lecz przede wszystkim jej miejsce w społeczeństwie i zmiany, które przyniosła. Przedstawiają działania instytucji państwowych, inicjatywy społeczne, samotnych pomysłodawców oraz organizatorów – wszystko, co stworzyło znany dzisiaj świat mediów.},
keywords = {Media history, New media, Poland},
pubstate = {published},
tppubtype = {book}
}
Autorzy opisują wczesną historię kulturową magnetowidów, mikrokomputerów i telewizji satelitarnej w Polsce. Przedmiotem ich zainteresowania jest nie tylko technika, lecz przede wszystkim jej miejsce w społeczeństwie i zmiany, które przyniosła. Przedstawiają działania instytucji państwowych, inicjatywy społeczne, samotnych pomysłodawców oraz organizatorów – wszystko, co stworzyło znany dzisiaj świat mediów.
2019
Reunanen, Markku
Trackerit: Paradigman synty, kukoistus ja myöhemmät vaiheet Journal Article
In: Musiikki, vol. 49, iss. 2-3, pp. 14-31, 2019, ISSN: 0355-1059.
Abstract | Links | Tags: Hobbies, Media history, Musiikki, Trackerit
@article{Reunanen2019b,
title = {Trackerit: Paradigman synty, kukoistus ja myöhemmät vaiheet},
author = {Markku Reunanen},
url = {https://musiikki.journal.fi/article/view/87867},
issn = {0355-1059},
year = {2019},
date = {2019-12-02},
journal = {Musiikki},
volume = {49},
issue = {2-3},
pages = {14-31},
abstract = {Trackerit ovat tietokoneiden musiikkiohjelmia, joiden historia ylettyy yli kolmenkymmenen vuoden päähän. Ne kytkeytyvät tiukasti kotitietokoneiden his-toriaan, eikä ole liioittelua väittää, että ne toivat aiemmin saavuttamattomissa olleet digitaaliset sävellystyökalut harrastajien saataville 1980-luvun kuluessa. Kolmen vuosikymmenensä aikana trackereita on käytetty kaupallisiin ja harrastustarkoituksiin, ja niiden ympärille on syntynyt aktiivista harrastuskulttuuria. Tässä artikkelissa käyn läpi trackerien historiaa, ominaispiirteitä ja käyttökohteita. Tutkimusaineistona on 60 tracker-ohjelmaa ja kuusi niiden tekijöiden haas-tattelua. Tutkimustuloksissa korostuvat trackerien ja aikalaisteknologian välinen tiivis suhde, ohjelmien tekijöiden taustat ja mielenkiinnon kohteet sekä paradigman vaiheittainen kehitys nykyiseen muotoonsa.
Trackers are music software whose history spans over thirty decades. They are tightly linked to the history of home computers, and they made previously unreachable digital composition tools available to enthusiasts in the 1980s. Over the years trackers have been used both for commercial and non-commercial purposes, for example games and demos, and they have given rise to lively hobbyist communities. In this article, I go through the history of trackers, their characteristics and typical uses. The study is based on the analysis of 60 tracker programs and six interviews of their creators. The findings highlight the tight link between trackers and computer hardware, the reasons why authors wanted to create such software, and the gradual evolution of the paradigm.},
keywords = {Hobbies, Media history, Musiikki, Trackerit},
pubstate = {published},
tppubtype = {article}
}
Trackers are music software whose history spans over thirty decades. They are tightly linked to the history of home computers, and they made previously unreachable digital composition tools available to enthusiasts in the 1980s. Over the years trackers have been used both for commercial and non-commercial purposes, for example games and demos, and they have given rise to lively hobbyist communities. In this article, I go through the history of trackers, their characteristics and typical uses. The study is based on the analysis of 60 tracker programs and six interviews of their creators. The findings highlight the tight link between trackers and computer hardware, the reasons why authors wanted to create such software, and the gradual evolution of the paradigm.
Reunanen, Markku; Heikkinen, Tero; Carlsson, Anders
PETSCII – A Character Set and a Creative Platform Journal Article
In: Replay: The Polish Journal of Game Studies, vol. 5, iss. 1, pp. 27-47, 2019, ISSN: 2391-8551.
Abstract | Links | Tags: Artistic practice, Commodore 64, Digital art, Media history, PETSCII
@article{Reunanen2019,
title = {PETSCII – A Character Set and a Creative Platform},
author = {Markku Reunanen and Tero Heikkinen and Anders Carlsson},
url = {https://czasopisma.uni.lodz.pl/Replay/article/view/5930/5595},
doi = {10.18778/2391-8551.05.02},
issn = {2391-8551},
year = {2019},
date = {2019-11-22},
journal = {Replay: The Polish Journal of Game Studies},
volume = {5},
issue = {1},
pages = {27-47},
abstract = {PETSCII is the built-in character set used on 8-bit Commodore computers, such as the PET, C-64 and Plus/4. The character set and the BASIC environment provided an entry point to rudimentary graphic editing for a generation of hobbyists. Over the years PETSCII has been used for a variety of creative purposes: for example games, demos, telecommunications, videos, books and fine art have been created using the graphical symbols. Through the analysis of existing art works and our own hands-on project – a graphics editor – we dig deeper into the specific properties of the character set. In this article we show how the fixed symbols set the frame for what is possible and how, on the other hand, they provide grounds for creative experimentation, display of skill and recognizable styles.},
keywords = {Artistic practice, Commodore 64, Digital art, Media history, PETSCII},
pubstate = {published},
tppubtype = {article}
}
Suominen, Jaakko; Harviainen, J. Tuomas
Comics as an Introduction to Media Technology: The Finnish Case – Television and Donald Duck in the 1950s and the Early 1960s Journal Article
In: Historical Journal of Film, Radio, and Television, vol. 39, iss. 2, pp. 384-402, 2019, ISSN: 0143-9685.
Abstract | Links | Tags: Cultural appropriation, Domestication of technology, Donald Duck, Media history
@article{Suominen2019,
title = {Comics as an Introduction to Media Technology: The Finnish Case – Television and Donald Duck in the 1950s and the Early 1960s},
author = {Jaakko Suominen and J. Tuomas Harviainen},
url = {https://urn.fi/URN:NBN:fi:tuni-201906172066},
doi = {10.1080/01439685.2018.1544197},
issn = {0143-9685},
year = {2019},
date = {2019-04-03},
journal = {Historical Journal of Film, Radio, and Television},
volume = {39},
issue = {2},
pages = {384-402},
abstract = {This article deals with the relationship between television – a new form of media technology in 1950s Finland – and the introduction of the Donald Duck comic book. The article analyses the three most essential imaginary perspectives on the uses of media technology: interactivity, publicity seeking and tinkering with a television. On one hand, the article introduces the various ways in which the comic book represented and introduced the media format to the Finnish public, and on the other hand, how it actively participated in the contemporary public debate on the meanings of television and its use that took place at that time.},
keywords = {Cultural appropriation, Domestication of technology, Donald Duck, Media history},
pubstate = {published},
tppubtype = {article}
}
Švelch, Jan
Platform Studies, Computational Essentialism, and Magic: The Gathering Journal Article
In: Analog Game Studies, vol. 3, pp. 62-92, 2019, ISBN: 9780359383979.
Links | Tags: Analog game, Card game, Magic: The Gathering, Media history
@article{Švelch2019b,
title = {Platform Studies, Computational Essentialism, and Magic: The Gathering},
author = {Jan Švelch},
url = {https://analoggamestudies.org/2016/07/platform-studies-computational-essentialism-and-magic-the-gathering/},
isbn = {9780359383979},
year = {2019},
date = {2019-02-05},
urldate = {2016-07-11},
journal = {Analog Game Studies},
volume = {3},
pages = {62-92},
keywords = {Analog game, Card game, Magic: The Gathering, Media history},
pubstate = {published},
tppubtype = {article}
}
