2022
Stenros, Jaakko
Game Definitions other
2022.
Abstract | Links | Tags: Cluster definition, Definition, Essential definition, Game, History, Language games, Nominal definition, Ostensive definition, Persuasive definition
@other{Stenros2022b,
title = {Game Definitions},
author = {Jaakko Stenros},
editor = {Paweł Grabarczyk},
url = {https://researchportal.tuni.fi/files/65429645/GameDefinition_Stenros.pdf
https://urn.fi/URN:NBN:fi:tuni-202206285860
https://eolt.org/articles/game-definition},
year = {2022},
date = {2022-04-21},
urldate = {2022-04-21},
booktitle = {Encyclopedia of Ludic Terms},
edition = {Spring 2022},
abstract = {Scholars and designers have defined the concept of 'game' in different ways over the decades. Are games an activity or an artifact, a form of art or a series of interesting choices, a mess or socio-material stabilizations? Is there something that all games share or is it all just family resemblances? This article considers different definitions proposed since the 1930s, as well as the idea that there is no special set of features or an essence that all games share.},
keywords = {Cluster definition, Definition, Essential definition, Game, History, Language games, Nominal definition, Ostensive definition, Persuasive definition},
pubstate = {published},
tppubtype = {other}
}
Scholars and designers have defined the concept of 'game' in different ways over the decades. Are games an activity or an artifact, a form of art or a series of interesting choices, a mess or socio-material stabilizations? Is there something that all games share or is it all just family resemblances? This article considers different definitions proposed since the 1930s, as well as the idea that there is no special set of features or an essence that all games share.
2019
Arjoranta, Jonne
How to Define Games and Why We Need to Journal Article
In: The Computer Games Journal, vol. 8, iss. 3-4, pp. 109-120, 2019, ISSN: 2052-773X.
Abstract | Links | Tags: Definition, Game, Video games
@article{Arjoranta2019,
title = {How to Define Games and Why We Need to},
author = {Jonne Arjoranta},
url = {https://link.springer.com/content/pdf/10.1007/s40869-019-00080-6.pdf},
doi = {10.1007/s40869-019-00080-6},
issn = {2052-773X},
year = {2019},
date = {2019-05-29},
journal = {The Computer Games Journal},
volume = {8},
issue = {3-4},
pages = {109-120},
abstract = {This article provides guidelines on how to make useful game definitions and discusses when that is a worthwhile undertaking. It examines a recent article attempting to define videogames (Bergonse in Comput Games J 6(4):239–255, 2017. https://doi.org/10.1007/s40869-017-0045-4), and uses it as an example to discuss game definitions in general. It concludes with reasons why making a final definition of games is not possible and why we need to continue to define games.},
keywords = {Definition, Game, Video games},
pubstate = {published},
tppubtype = {article}
}
This article provides guidelines on how to make useful game definitions and discusses when that is a worthwhile undertaking. It examines a recent article attempting to define videogames (Bergonse in Comput Games J 6(4):239–255, 2017. https://doi.org/10.1007/s40869-017-0045-4), and uses it as an example to discuss game definitions in general. It concludes with reasons why making a final definition of games is not possible and why we need to continue to define games.
