2024
Lefebvre, Florian; Malinen, Ville; Karhulahti, Veli-Matti
Sociohistorical Development of Sim Racing in European and Asia-Pacific Esports : A Cross-cultural Qualitative Study Journal Article
In: Convergence: The International Journal of Research into New Media Technologies, vol. 30, iss. 5, pp. 1779-1796, 2024, ISSN: 1354-8565.
Abstract | Links | Tags: Development stages, Esports, Gaming, History, Motorsports, Video games
@article{Lefebvre2024,
title = {Sociohistorical Development of Sim Racing in European and Asia-Pacific Esports : A Cross-cultural Qualitative Study},
author = {Florian Lefebvre and Ville Malinen and Veli-Matti Karhulahti },
url = {https://doi.org/10.1177/13548565231222172
https://journals.sagepub.com/doi/10.1177/13548565231222172},
doi = {10.1177/13548565231222172},
issn = {1354-8565},
year = {2024},
date = {2024-01-04},
urldate = {2024-01-04},
journal = {Convergence: The International Journal of Research into New Media Technologies},
volume = {30},
issue = {5},
pages = {1779-1796},
abstract = {With the accelerated growth of the sim racing industry over the last few years, research on the phenomenon has started to emerge. Nonetheless, the history of sim racing remains unmapped. This study aims to fill the gap by investigating the development in sim racing in Europe and in Asia-Pacific between 1997 and 2021. Twenty four semi-structured interviews were carried out with experts representing sim racing associations, event organizers, and teams from Europe and Asia-Pacific. Data were analyzed using an inductive-deductive codebook approach. The results show the evolution of sim racing throughout five sociohistorical stages, which demonstrate how sim racing emerged as a hybrid of esports and motorsports and has kept evolving since ‘in-between’ their respective actors until today. The findings suggest that the slow evolution of sim racing has been particularly dependent on networked sociocultural actors, while positively affected by uncontrollable events like the COVID-19 pandemic. As a key implication, we find that the history of sim racing differs from that of esports by its multifaceted dependence on the motorsports ecosystem.},
keywords = {Development stages, Esports, Gaming, History, Motorsports, Video games},
pubstate = {published},
tppubtype = {article}
}
2022
Stenros, Jaakko
Game Definitions other
2022.
Abstract | Links | Tags: Cluster definition, Definition, Essential definition, Game, History, Language games, Nominal definition, Ostensive definition, Persuasive definition
@other{Stenros2022b,
title = {Game Definitions},
author = {Jaakko Stenros},
editor = {Paweł Grabarczyk},
url = {https://researchportal.tuni.fi/files/65429645/GameDefinition_Stenros.pdf
https://urn.fi/URN:NBN:fi:tuni-202206285860
https://eolt.org/articles/game-definition},
year = {2022},
date = {2022-04-21},
urldate = {2022-04-21},
booktitle = {Encyclopedia of Ludic Terms},
edition = {Spring 2022},
abstract = {Scholars and designers have defined the concept of 'game' in different ways over the decades. Are games an activity or an artifact, a form of art or a series of interesting choices, a mess or socio-material stabilizations? Is there something that all games share or is it all just family resemblances? This article considers different definitions proposed since the 1930s, as well as the idea that there is no special set of features or an essence that all games share.},
keywords = {Cluster definition, Definition, Essential definition, Game, History, Language games, Nominal definition, Ostensive definition, Persuasive definition},
pubstate = {published},
tppubtype = {other}
}
Mäyrä, Frans
Pelikulttuurien tutkimuksen historiaa Book Section
In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-972-4.
Links | Tags: Game culture, History, Research
@incollection{Mäyrä2022,
title = {Pelikulttuurien tutkimuksen historiaa},
author = {Frans Mäyrä},
editor = {Usva Friman and Jonne Arjoranta and Jani Kinnunen and Katriina Heljakka and Jaakko Stenros},
url = {https://trepo.tuni.fi/handle/10024/146846
},
isbn = {978-951-768-972-4},
year = {2022},
date = {2022-03-31},
urldate = {2022-03-31},
booktitle = {Pelit kulttuurina},
publisher = {Vastapaino},
keywords = {Game culture, History, Research},
pubstate = {published},
tppubtype = {incollection}
}
