2019
Nansen, Bjørn; Nicoll, Benjamin; Apperley, Thomas H.
Postdigitality in Children’s Crossmedia Play: A Case Study of Nintendo’s Amiibo Figurines Book Section
In: Mascheroni, Giovanna; Holloway, Donell (Ed.): The Internet of Toys: Practices, Affordances and the Political Economy of Children’s Smart Play, pp. 89-108, Springer Nature, 2019, ISBN: 978-3030108977.
Abstract | Links | Tags: Amiibo, Data, Nintendo, Play, Postdigital
@incollection{Nansen2019,
title = {Postdigitality in Children’s Crossmedia Play: A Case Study of Nintendo’s Amiibo Figurines},
author = {Bjørn Nansen and Benjamin Nicoll and Thomas H. Apperley},
editor = {Giovanna Mascheroni and Donell Holloway},
doi = {10.1007/978-3-030-10898-4_5},
isbn = {978-3030108977},
year = {2019},
date = {2019-02-21},
urldate = {2019-02-21},
booktitle = {The Internet of Toys: Practices, Affordances and the Political Economy of Children’s Smart Play},
pages = {89-108},
publisher = {Springer Nature},
abstract = {In this chapter, we use Nintendo Amiibo to interrogate the evolving intersection of crossmedia products and children’s cultures of play. Amiibo figurines are based on characters from various Nintendo franchises, such as Super Mario Bros., and use NFC tags to connect wirelessly to Nintendo’s Switch, 3DS and Wii U platforms. In their production, promotion and everyday use, the figurines solicit playful practices that cut across physical objects and digital spaces. Drawing on interface analysis, promotional discourses and videos of play on YouTube, this analysis highlights how Amiibos are framed as a means to envelop children in Nintendo’s crossmedia ecosystem by reinforcing a physical connection between child, toy, software, platform and intellectual property. Informed by the concept of postdigital play, we account for this reciprocal dynamic between children’s everyday play and the branded world of IoT products, and we point to emerging questions around children’s data literacies.},
keywords = {Amiibo, Data, Nintendo, Play, Postdigital},
pubstate = {published},
tppubtype = {incollection}
}
In this chapter, we use Nintendo Amiibo to interrogate the evolving intersection of crossmedia products and children’s cultures of play. Amiibo figurines are based on characters from various Nintendo franchises, such as Super Mario Bros., and use NFC tags to connect wirelessly to Nintendo’s Switch, 3DS and Wii U platforms. In their production, promotion and everyday use, the figurines solicit playful practices that cut across physical objects and digital spaces. Drawing on interface analysis, promotional discourses and videos of play on YouTube, this analysis highlights how Amiibos are framed as a means to envelop children in Nintendo’s crossmedia ecosystem by reinforcing a physical connection between child, toy, software, platform and intellectual property. Informed by the concept of postdigital play, we account for this reciprocal dynamic between children’s everyday play and the branded world of IoT products, and we point to emerging questions around children’s data literacies.