CoE GameCult publications

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2022

Blom, Joleen

Attachment, Possession or Personalization?: Why the Character Trade in Animal Crossing: New Horizons Exploded Journal Article

In: Replaying Japan, vol. 4, pp. 23-34, 2022, ISSN: 2433-8060.

Abstract | Links | Tags: Animal Crossing: New Horizons, Character trade, Characters, Nintendo, Video games

2021

Suominen, Jaakko; Sivula, Anna

A Place for a Nintendo? Discourse on Locale and Players’ Topobiographical Identity in the Late 1980s and the Early 1990s Book Section

In: Swalwell, Melanie (Ed.): Game History and the Local, pp. 79-100, Palgrave Macmillan, 2021, ISBN: 9783030664213.

Abstract | Links | Tags: Domestic gaming, Game history, Gaming memories, Nintendo, Oral history

2019

Nansen, Bjørn; Nicoll, Benjamin; Apperley, Thomas H.

Postdigitality in Children’s Crossmedia Play: A Case Study of Nintendo’s Amiibo Figurines Book Section

In: Mascheroni, Giovanna; Holloway, Donell (Ed.): The Internet of Toys: Practices, Affordances and the Political Economy of Children’s Smart Play, pp. 89-108, Springer Nature, 2019, ISBN: 978-3030108977.

Abstract | Links | Tags: Amiibo, Data, Nintendo, Play, Postdigital