2019
Lehtonen, Miikka; Lu, Chien; Nummenmaa, Timo; Peltonen, Jaakko
Adoption of Requirements Engineering Methods in Game Development: A Literature and Postmortem Analysis Proceedings Article
In: Brooks, Anthony L.; Brooks, Eva; Sylla, Cristina (Ed.): Interactivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, pp. 436-457, Springer, 2019, ISBN: 1867-8211.
Abstract | Links | Tags: Game development, Literature analysis, Postmortem analysis, Requirements engineering, Text mining
@inproceedings{Lehtonen2019,
title = {Adoption of Requirements Engineering Methods in Game Development: A Literature and Postmortem Analysis},
author = {Miikka Lehtonen and Chien Lu and Timo Nummenmaa and Jaakko Peltonen},
editor = {Anthony L. Brooks and Eva Brooks and Cristina Sylla},
url = {https://urn.fi/URN:NBN:fi:tuni-202008246597},
doi = {10.1007/978-3-030-53294-9_32},
isbn = {1867-8211},
year = {2019},
date = {2019-11-06},
booktitle = {Interactivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019},
pages = {436-457},
publisher = {Springer},
abstract = {As the game industry continues to grow in size and revenue, the cost of creating games increases as well, and the successful outcome of game development projects becomes ever more important. In traditional software engineering, it is generally agreed that a successful requirements engineering process has a significant impact on the project. In game development, requirements engineering methods do not seem to be commonly used. As the development of digital games includes specialized aspects of software development, it seems likely that game developers could benefit from adopting these techniques and processes. In this paper, a thorough reading of central and current academic research on the topic is performed to form a holistic picture of the central issues and problems preventing the adoption and widespread use of requirements engineering processes and methods in game development. Additionally, algorithmic analysis of 340 post-mortems written by game developers and published on industry websites is conducted. These post-mortems discuss the factors which contributed to or hindered the successful outcome of these game development projects, and the analysis further supports the identified central issues.},
keywords = {Game development, Literature analysis, Postmortem analysis, Requirements engineering, Text mining},
pubstate = {published},
tppubtype = {inproceedings}
}
As the game industry continues to grow in size and revenue, the cost of creating games increases as well, and the successful outcome of game development projects becomes ever more important. In traditional software engineering, it is generally agreed that a successful requirements engineering process has a significant impact on the project. In game development, requirements engineering methods do not seem to be commonly used. As the development of digital games includes specialized aspects of software development, it seems likely that game developers could benefit from adopting these techniques and processes. In this paper, a thorough reading of central and current academic research on the topic is performed to form a holistic picture of the central issues and problems preventing the adoption and widespread use of requirements engineering processes and methods in game development. Additionally, algorithmic analysis of 340 post-mortems written by game developers and published on industry websites is conducted. These post-mortems discuss the factors which contributed to or hindered the successful outcome of these game development projects, and the analysis further supports the identified central issues.
