CoE GameCult publications

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2022

Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.)

Modes of Esports Engagement in Overwatch Book

Palgrave Macmillan, 2022, ISBN: 978-3030827663.

Abstract | Links | Tags: Digital culture, Digital media, Electronic sports, Game culture, Game development, Game studies, Overwatch

Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti

Introduction Book Section

In: Modes of Esports Engagement in Overwatch, pp. 1-7, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Links | Tags: Digital culture, Digital media, Electronic sports, Game culture, Game development, Game studies, Overwatch

2021

Sotamaa, Olli

Studying Game Development Cultures Journal Article

In: Games and Culture, vol. 16, iss. 7, pp. 835-854, 2021, ISSN: 1555-4120.

Abstract | Links | Tags: Contextual analysis, Game culture, Game development, Game development culture, Game industry

Koskinen, Elina

Pizza and Coffee Make a Game Jam – Learnings from Organizing an Online Game Development Event Proceedings Article

In: Proceedings of the 6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021, pp. 74-77, ACM, 2021, ISBN: 978-1-4503-8417-9.

Abstract | Links | Tags: Game development, Game jam, Games, Global Game Jam, Online events

2020

Chia, Aleena; Keogh, Brendan; Leorke, Dale; Nicoll, Benjamin

Platformisation in Game Development Journal Article

In: Internet Policy Review, vol. 9, iss. 4, pp. 1-28, 2020, ISSN: 2197-6775.

Abstract | Links | Tags: Cultural production, Democratisation, Game development, Game engines, Platform, Platformisation

Sotamaa, Olli

Modes of Independence in the Finnish Game Development Scene Book Section

In: Ruffino, Paolo (Ed.): Independent Videogames: Cultures, Networks, Techniques and Politics, pp. 223-237, Routledge, 2020, ISBN: 9780367336202.

Abstract | Links | Tags: Game culture, Game development, Game industry, Independent games

Meriläinen, Mikko; Aurava, Riikka; Kultima, Annakaisa; Stenros, Jaakko

Game Jams for Learning and Teaching: A Review Journal Article

In: International Journal of Game-Based Learning, vol. 10, iss. 2, pp. 54-71, 2020, ISSN: 2155-6849.

Abstract | Links | Tags: Co-creation, Collaborative learning, Design research, Game creation, Game development, Game pedagogy, Game studies, Multidisciplinary, STEAM skills

Komulainen, Lauri; Sotamaa, Olli

IGDA Finland Hubs and Their Role in Local Game Development Proceedings Article

In: Turunen, Markku (Ed.): AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic Mindtrek January 2020, pp. 92-99, ACM, 2020, ISBN: 978-1-4503-7774-4.

Abstract | Links | Tags: Community of practice, Finland, Game development, Game industry, IGDA

2019

Lehtonen, Miikka; Lu, Chien; Nummenmaa, Timo; Peltonen, Jaakko

Adoption of Requirements Engineering Methods in Game Development: A Literature and Postmortem Analysis Proceedings Article

In: Brooks, Anthony L.; Brooks, Eva; Sylla, Cristina (Ed.): Interactivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, pp. 436-457, Springer, 2019, ISBN: 1867-8211.

Abstract | Links | Tags: Game development, Literature analysis, Postmortem analysis, Requirements engineering, Text mining

Lu, Chien; Peltonen, Jaakko; Nummenmaa, Timo

Game Postmortems Vs. Developer Reddit AMAs: Computational Analysis of Developer Communication Proceedings Article

In: FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital Games, pp. 1-7, ACM, 2019, ISBN: 2153-1633.

Abstract | Links | Tags: Game development, Literature analysis, Postmortem analysis, Reddit, Text mining

2018

Paavilainen, Janne; Korhonen, Hannu; Koskinen, Elina; Alha, Kati

Heuristic Evaluation of Playability: Examples from Social Games Research and Free-to-play Heuristics Book Section

In: Drachen, Anders; Mirza-Babaei, Pejman; Nacke, Lennart (Ed.): Games User Research, pp. 257–279, 2018, ISBN: 9780198794844.

Abstract | Links | Tags: Free-to-play, Game development, Games user research, Heuristics, Play experience, Playtesting, Social games, User experience, User testing